If you delete the landing pad before the ship lands…
submitted by /u/Ckinggaming5 [link] [comments] |
submitted by /u/Ckinggaming5 [link] [comments] |
submitted by /u/Ampluz [link] [comments]
2023-06-17
submitted by /u/Ninjameme [link] [comments]
2021-08-01
Basically title. I just started the game yesterday and was using the starter c class ship when I found this wreck randomly. It’s not a good class (shuttle) but an s class nonetheless and an astronomical upgrade from my current ship. I don’t know …
2022-12-24
I was told the worth of a ship largely depends on their storage, but they both have the same amounts og storage. If it’s not the storage amount that does it, what is it? submitted by /u/Jonsey_Games [link] [comments]
2024-04-16
submitted by /u/Speaker4theDead8 [link] [comments]
2023-07-24
I just finished the “Prayers to the Machine” questline last night and I’d really want to debate some of the more philosophical and theological aspects of this game.
Because boy, does this game run deep.
(Don’t read this post if you just started the game and don’t want spoilers.)
So we know by now that the entire ingame universe of No Man’s Sky is a simulation, run by The Atlas. Some consider the Atlas to be a God. After all, it created the universe and seems to have full control over everything. Except it doesn’t. And the Atlas isn’t a God. It’s an artificial intelligence that might think it’s a God and it seems to be going quite mad because it seems to be sensing its impending death within 16 seconds, minutes, hours or whatever.
Personally, I think this is brilliant and strangely relatable. I personally believe in God, but I struggle with the concept of God as an emotional benevolent entity. I’ve always figured that if God is eternal and loving, He would go mad from the emotional strain. Still, I try.
At the ending of the autophage quest, there were two screens that really caught me in terms of philosophical and theological depths:
(I apologize for the phone-screenshot… screenshotting seems to crash my pc these days…)
When the confrontation with the Atlas culminated into this, I thought: yes, this is it! Information as immortality. One of the core aspects of Reformational philosophy (as I’ve understood it) is that we are known to God: God knows and loves us and this knowledge makes our lives eternal. We cannot be erased, even if we don’t know God.
Another aspect of the Autophage that I really love is how they are fundamental rejects, but return as a sort of saviors and givers of new hope and friendship. There is hope because whatever was destroyed can be rebuild.
I just thought it was really, really awesome that as a player we can give the Atlas hope. Maybe that’s our purpose as humans: wonder, explore, in the deep conviction that there’s always more beauty than we can ever imagine.
submitted by /u/talescaper
[link] [comments]
2023-10-04
So just did my first reset ( well first for some time, last played YEARS ago) anyways, i rest and was given a new starter ship instead of the one I had, ( its repair requires for key functions components that I dont have access to at all as they are on…
2024-05-19
So I’m trying to put down the storage boxes. However, no matter what I try, they always end up being slightly misaligned when I use the snapping function. I already excavated the ground away underneath and placed a floor for them to sit on. What am I doing wrong? submitted by /u/Herefornow211 |
2024-05-19
I started building a base next to an outpost, and the paving had this cool circle/star/petal pattern as in the second picture. The colors changed on it accordingly, it looked awesome. All pavings consistently had that pattern and I don’t recall clicking on anything to pick it. I scrapped that base and moved a bit over to start it again, and the paving was back to it’s boring self. I went back to the outpost to recreate the first try, but paving is still nonpatterned. I tried clicking on all colors/materials but I can’t get it to be like that again. Am I missing something, am I tripping?? submitted by /u/thehumanskeleton |
2024-05-19
submitted by /u/MegaForceUSA [link] [comments]
2024-05-19
Somebody’s turned a trade outpost into a base and stuck this huge skull on it. I want one! What is this, a mod or something? Anybody seen one of these before? submitted by /u/Showmebobs |
2024-05-19
I used to have expeditions take from 1 hour to 4. And now my shortest timed expedition is 5 hours and the other 4 are 20+ hours. Can anyone help explain why tf that happened? It was fun doing two-4 expeditions in a day. submitted by /u/I…
2024-05-19
submitted by /u/AcoupleofIrishfolk [link] [comments]
2024-05-19
I’m a collector, and I like keeping unique things. I have a couple of expedition ships, as well as the Atlas Staff from the last expedition. The staff and ships are not in my regular use pool of stuff, but getting rid of them appears to mean that I can’t ever get them back. At the expedition rewards vendor, all these things say “previously claimed.” which I’m assuming means they’re one and done. With such a small number of ships and MT’s that we’re able to keep (relative to the massive number of cool looking stuff you can collect.) I feel like a lot of very precious space is getting eaten up by keeping these unique things.
I feel stuck between a rock and hard place. I want to keep the cool looking unique stuff that I don’t think I can get back if I scrap, but I also would like more room.
Even if we can’t keep anything other than the most essential tech on them in “storage” I think it would be great if we had some way to keep more than just 6 MTs and 12 ships. For a game that’s primarily about seeing everything and discovering stuff, we don’t get much in the way of space for the things that matter.
submitted by /u/Misternogo
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2024-05-19
PS4 player, had to find the back door in so I could fly around, there’s a hint if you look, 😉 submitted by /u/Spook0888 |
2024-05-19
submitted by /u/ThotPokkitt [link] [comments]
2024-05-19