NMS HOT POST 2022/01/7

Weekly Bug Report Thread


This thread is followed by Hello Games. Please add your bug reports to this thread. You can also report bugs to Hello Games at the Zendesk. Before reporting a bug be sure you have installed the latest Patch or Hot Fix, information is located on this page. Please include platform and version.

This weekly thread is to help keep bug reports manageable. It is a scheduled weekly thread and not related to any specific release. You do not have to repost bugs to this post if you have already reported them on a previous post.

submitted by /u/spiper01
[link] [comments]

Source: No Man's Sky | Reddit

関連記事

It Finally Clicks

Some games require a learning curve, maybe even all games. But this one took the cake for me. 2nd Place was Bloodborne, which to a souls newb (way back in 2015) was a bit of a struggle at first. I loved the combat, graphics, sound design, world atmosphere, but I got my ass handed to me. And after 10 hours of determination it finally clicked. And then I grinded on and beat the game after about 30 more hours of play.

The same thing happened to me with NMS 8 years later. I’m a late adopter, and admittedly not a pro-gamer. So I thought, everyone is saying this game kicks ass in 2023 and I gave it a try. When I booted up the game I could tell immediately people were on to something. But it didn’t quite CLICK yet. I spent 11 damn hours on my first NORMAL playthrough. Started a CREATIVE playthrough and did 4 hours of that. Tried RELAX and SURVIVAL but didn’t like either of them after only a short time.

I put in about 15 hours total between about a half dozen unsuccessful playthroughs, and then I went back to CUSTOM and I did some serious picking and choosing between gameplay elements. Basically I made travel, currencies, resource gathering, technology research a breeze while making survival elements and combat ultra hard. It is the perfect balance of challenge and gameplay feel (progression) for me. And that’s the irony of it all.

I was told from the beginning to “play how you want to”, but because I’m a person that learns best from repeated demonstration, it really did take a long while of learning the mechanics for it to all sink in. It was really frustrating at times because I thought this was not the game I believed it was. But it really IS. The CUSTOM playthrough with these adjusted settings lasted 5 hours which put me up to a total of 20 hours played.

This is the save file I’ll keep going on and there is no need for the others. It finally clicks. Looking forward to completing the story and seeing the rest of this game has to offer. I really think Hello Games should be commended for not only fixing this game, making it everything it should have been on launch and much more. What a breath of fresh air in the age of paywalled content and microtransactions.

submitted by /u/woke_agenda
[link] [comments]

続きを読む シェア
0

the worst part of the patch isn't the tech stacking change

That is only the 2nd worst part.

The worst part is having TECH at the TOP of the F#*$ing inventory.

Even with removable tech, it is not going to be changing enough to be positioned at the top.

It should be underneath the main inventory so we don’t have to scroll past it to get to the stuff at the bottom of the inventory.

edit: forgot to add, the THIRD worst change is the loss of the manual save.

We can still make manual saves, but it is overwritten by exiting a vehicle.

We only have 2 options, the autosave which we have no control over, and either manual save/exit ship whichever comes later. No more leaving an old manual save in case of emergency or backup.

submitted by /u/Saoshen
[link] [comments]

続きを読む シェア
0

Community

Pirate Freighter friends, let's talk about what we're inheriting here...

So, aside from lighting that’s way too Klingon (clearly these pirates are Star Trek fans), I’m wondering if anyone’s taken a space walk to check things out. I did. And I found 3 armed anti-freighter torpedoes under the main bridge and hangar. You know, where our entire base is. It’s sitting on top of a massive cache of mass destruction. Booby trap for the interloper who dares to force them into submission? Or a smart move, and if the latter, where’s the detonator? Who has the launch codes? Are they still on board? Let’s figure this out. And while we’re at it, figure out how to get the gun turrets on this mighty vessel to actually do something in a fire fight…

Note: no regrets. I had come to loathe the star destroyer-lite freighter that used to be the coolest thing in space. It felt good to make a huge change like this, and docking is considerably easier and more enjoyable now. But those torpedoes… damn. Sense of unease intensifies.

submitted by /u/Jupiter67
[link] [comments]

続きを読む シェア
0

Useful Tip for escaping Sentinel ships

If you’re in space and want to escape sentinal interceptors without fighting them, and you’re past the anomaly part of the story, you can summon the anomaly and jump inside, and it will remove your wanted rating.

Space stations work too, but depending on how far away they are, it can be a pain with a disabled pulse drive.

I figured this one out a few weeks ago, and I use it all the time if I’m not in the mood for a prolonged sentinal space fight.

submitted by /u/kane8997
[link] [comments]

続きを読む シェア
0

How did you make your first billion units?

I started playing this game last Christmas and it took awhile for me to get the hang of it. Eventually I found myself drawn to Gravitinos and started farming them exploring between harvests (mostly looking for silver). I learned base building this way and made my first billion units. I know making money isn’t the point of the game but it felt like an accomplishment for me and I was curious how everyone else made their first billion?

submitted by /u/Korenaut
[link] [comments]

続きを読む シェア
0

Popular Posts