NMS HOT POST 2022/04/29

USS Pegleg, to boldly go where no one has gone before – my contribution to the Budullangr Community Building Event "Pirate Cove". Surprises inside. Unleash your inner swashbuckler and let’s a have a jolly good time together. Event finale is Sunday May 15th


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The Frieghter Leap

So while basebuilding inside my frieghter, I removed a door while being a bit too close to it. This led me to being stuck in the walls of the frieghter. I tried to jetpack back in through where the ship is enters but I was still stuck ‘outside of the map’ so to speak.

I tried reloading a save but the autosave had made one post bug.

All out of options, I decided to make a leap of faith down to my planet. Luckily I had summoned the frieghter while on it, so it was as close as could be.

Burned through close to 2000 sodium, 450 sodium nitrate and 10 life support packs. By the time I landed on the ground I was completely out of resources and was moments away from death.

I had never been so happy to see one of those bastard venus-man trap plants that can miraculously harm you from a meter away. Zapped it up and recharged.

One of the best moments in my gaming life, despite the bug.

submitted by /u/EliasRipley
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The repeatability of sandboxing: One game got it right, and NMS could do it too

Hello Gammers, HelloGames … oh well.

Don’t worry, this is constructive. I have over 500h on Permadeath and countless others in other modes and I am soon restarting all over again, I love this game.

These days I was wondering what made me want to actualy play another “open world survival” game that is so much smaller, and I noticed something. That game has somethings very small, easy to implement, but that ends up creating a strange sense of novelty every time you replay. That game is Subnautica.

You see, in Subnautica you have a small dread of the unknown, of finding something … dangerous. Lurking around. So even when you are an experienced player who literally knows where every dangerous area/creature is, it is still thrilling to get near those areas, to enter and dare the big challenge.

I miss that on NMS. The game has none of that, the most danger you get is tame compared to that. And lets face it, in the vastness of the universe, you are just as likelly to find cute rideable unicorn-bears, as something that will eat you – whole.

So why not do this tiny bit change. Some planets can have something powerful, something sinister, either on the depths of the oceans or the high mountains. And they don’t need to be that big, but should be respectable, visible, loud.

The idea is not to put something that will scare users, that will make someone rage quit they lost their progress. The idea is to put something that has fair warning, that tells you “dude, you shouldn’t be here, I hope you know what you are doing”. And if you are up to it, you don’t need rewards, you only need the thrill of slaying that thing, of putting your foot down (because if you add unique rewards to very hard encounters, the more casual players won’t really like it a bit).

Something that I miss in Subnautica (and NMS), is the possibility of large creatures to actually damage your base. Sure, 99.99% of people wouldn’t build a base nowhere near these dangerous creatures, but what if I wanted? what if I want to dare? Build a base with redudancies and extra layers of protection to stand that sandwork, that winged demon? the treachearous boss abomination?

And same in space. From time to time you should bump into something that will scare you. The random encounters right now are silly, you chuckle and go away, mark down one more encounter you hadn’t experienced yet. But what if you encounter something that tells you …. no, not even going to scan it, I’m out of here.

So, a little sense of awe, of dread, not necessarily always leading to death and loss, but to get out of there, or maybe, let’s face this thing!

And its not even hard to do it. Get some big assets, put huge HP, some good damage (but not one-hit kill), and some rules on where it can spawn (planet type, star system type). Maybe even just tweak the already existing random encounters, and then add some 5 new mobs that could even look the same everywhere, but for that reason … you know what it is, and its time to run.

submitted by /u/NoSeriousPosts
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Join Eisvana, Eissentam's newest civilization!

Discover Eisvana, the thriving civilization in the Fade of the Eissentam galaxy! Settle on our newly found capital planet Accordia and unlock a world of boundless possibilities. With a focus on building, exploration, and documentation, we offer a unique experience like no other! Our advanced custom tools like our Eisvana Wiki Page Creator empower you to capture every moment of your journey and document it with ease. Unleash your creativity by constructing magnificent bases or by contributing to our lore! Join our vibrant community of like-minded travellers and be part of a civilization that values collaboration and innovation. Whether you’re a seasoned adventurer or a budding architect, Eisvana welcomes you to a world of endless opportunities!

You can learn more about us on our embassy wiki page.
Join our Discord server and be part of Eisvana today!

submitted by /u/Lenni009
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Community

I've only hopped galaxies once. Does one to recollect glyphs?

A few years ago I finished a few of the storylines (I’m pretty sure that Atlas and I came to an agreement) and I ended up with all 16 glyphs then. I travelled to the 2nd galaxy, found my ship, then logged off. Haven’t been back to that save since. If I logged in would I have to get 16 new glyphs? Like, I think the symbols are all the same but would I have to collect them again?

submitted by /u/dotplaid
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