NMS HOT POST 2022/10/4

New 4.0 information from PC GamesN article – Auto-Saves coming


PCGamsnN Interview

Not too much new info here, but I did like the mention of auto-saves being implemented in the game…

"The save system in version 4.0, for example, constantly saves your game, so you don’t have to worry about making it back to your ship or physical save point every time you want to end a session. "

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Source: No Man's Sky | Reddit

関連記事

Getting Oxygen from a Freighter Base

Hey all. If you like to use a freighter as you primary base, and you don’t want to go through all the trouble of building a planetary base to get your Oxygen, it’s possible to get it entirely from your freighter! Here are the steps for a net gain of 2250 Oxygen, and you can of course scale up for your needs.

1) Collect 250 Nitrogen gas from a Stellar Extractor room. Yes, these things are actually useful! (Okay, and they are also known to be a bit buggy, but i am able to do this rather reliably. I’ll go over the bugs i’ve encountered and how to deal with them below.) To get Nitrogen from these things, park your freighter in a RED star system the day before. It’ll be ready when you start up NMS next time.

2) Harvest 3 Echinocactus plants from your Cultivation Chambers. Echinocactus is the most efficient since it gives you 100 per plant, but any of these will work: Star Bramble, Fungal Cluster, Echinocactus, Solar Vine, Frostwort, or Gamma Weed. You’ll need a total of 250 of whichever crop you have.

3) Grab 25 Chlorine and 50 Condensed Carbon from storage. Have 150 Oxygen on hand.

4) Go to your Refiners and start refining! Note that these are all “net gain” recipes, meaning that you don’t lose any of your starting materials. The extra Chlorine and Condensed Carbon can go back into storage for next time.

Refine 50 Condensed Carbon + 100 Oxygen -> 300 Condensed Carbon.

Refine 25 Chlorine + 50 Oxygen -> 150 Chlorine.

Refine 125 Chlorine -> 250 Salt.

Refine 250 Salt + 250 Nitrogen -> 250 Kelp Sacs.

Refine 250 Kelp Sacs, 250 Condensed Carbon, and 250 crop of choice into 2400 Oxygen. This particular recipe is a bit slow, so i’d recommend splitting it up into 4 or even 8 refiners. Voila!

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Okay, so let’s talk about those Stellar Extractor rooms and their little bugs? Here’s what i have personally encountered and how i’ve been able to work through them. If you know of other bugs and workarounds, please feel free to add them in the comments? Thanks! Anyway…

When you first build a Stellar Extractor room, it seems to be important to wait a few minutes until it produces at least one unit of something and then collect it. Otherwise it might not work right. This only needs to be done once, and that’s when you first build the room.

If you check your Stellar Extractor and it doesn’t have anything in it when it should, try going into the build menu, removing the room, and then replacing it. More often than not, the gathered materials have magically reappeared for me after doing this. I’ve only encountered this a few times ever, though, so your mileage may vary.

Finally, if you’d rather not deal with Stellar Extractor rooms at all, you don’t have to! Travel to any star system with water, hop in a starship, and scour the ocean floors with a Positron Ejector to collect the Kelp Sacs growing there. As a bonus, this will probably also get you a bunch of Cyto-Phosphate, Carbon, Salt, and a few other things.

Anyway, i hope you find this information useful. Good luck and have fun, fellow Travellers!

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I'm a player since launch. 1000 hour save, done it all. I do not understand the anger at all.

I’ve put in 15 hours or so into this latest patch and I have to tell you, it’s mildly annoying at best. Certainly not worth all the hate and nonsense. Two major things were noticeable to me in this patch. My jetpack fuel was definitely nerfed into the dirt and my ships were all jacked up.

I fixed my exosuit slots and aside from the jetpack fuel it doesn’t feel any different to me. I like the fall damage breaking stuff, its a neat little survival thing they added. I think I can live without being able to almost jet pack into space anymore.

Once I got my main ship reorganized the only bummer is my warp range was cut in half. My damage output went from killing stuff in 4 seconds….to killing stuff in 10 seconds. Hardly a difference. The warp distance nerf might actually make me work on my freighter finally and use it for travel. Not that bad. Since I’ve been living in the same neighborhood for 2 years I’m okay with losing 1500 light years off my max.

Multi tools are crazy buffed now since you can basically outfit one with everything and as far as damage output goes…they still shred everything. Not seeing an issue there. On foot combat being half of the reason you even min max mods anyway has remained unchanged in my opinion.

Basically we got easily the craziest buff to inventory space since launch and all it cost was a bit of jetpack fuel and warp distance….is that really worth all this anger? Also I’ve been here since launch and I see this as a new beginning. I think it’s easy to assume an overhaul on upgrades is probably in the works. Give it a minute. Geez.

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Community

Exosuit Slots

I just found out that you can pick any slot you want to when unlocking slots for your exosuit. The game auto selects a slot for you, but you can choose your own. This includes increasing the slots you can put technology into. Not just the standard inv…

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Does anyone else view Pilgrim's Tonic as alcoholic?

I’ve spent many years making the stuff on my homesteads. I always kind of like to think of it like I’m making a fine wine from my vineyard. It’d certainly fill a gap in the big gap of potential consumables in the game since it doesn’t seem like we’ll ever get sandwiches, burgers, or beer… Hell pizza should be in the game. Anyway, wanted to see other traveller’s views of the drink in their playthroughs.

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Credits Cap Ideas

Credits Cap Ideas

Are there any new worthwhile ways to get the max credits back down by purchasing items? I’m finally at the cap and find that not being able to sell items is a downer.

I’ve thought of buying ships to scrap but that seems wasteful. I could imagine it as a business loss in game though.

I wish we could donate items to some kind of product slot machine or massive project. I stopped selling my lucrative items a long while ago to postpone this issue.

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