NMS HOT POST 2022/10/14

Everyone’s been so riled up since 4.0, meanwhile I’m just filled with childlike joy that I can play it on Switch and have a literal "pocket universe"


The conversation about tech slots and activated Indium has really sidelined just how great a job they've done with the Switch port.

There's definitely some roon for improvement with the UI, touch screen integration, and expansion of custom game settings, but goddamn, the game feels really smooth considering its "only" 30fps.

And while there's obvious graphical compromises to make this miracle port possible, its not nearly as compromised as I'd expected, and it packs in a surprising amount of detail. I notice distance objects tend to blur a little when you're on the move, but when you come to a full stop the details sharpen up pretty quick, there's obviously some clever 'hierarchy' the game has to determine what needs to look clear and what can be subordinated in a given frame. The results won't be as flattering in a side by side with high end PCs, but it does a great job of giving your brain enough details to fill in any gaps subconsciously.

And some nice shading and lighting techniques are preserved from the main consoles /PC build, especially that sun-kissed translucent effect that massive funghi tend to have when the sun's hitting the right angle.

The work they've done in previous updates on the overall scale of the world and its relative asset sizing translates well to the small screen, giving the impression of inhabiting these massive planets with imposing mountains, dense woodlands, and intimidating cave networks that feel easy to get lost in without a terrain manipulator as a last ditch "fuck outta here" measure. For a handheld game, the world it presents feels bigger than it has any right to be on such a dinky platform.

And the autosave system clearly seems designed with the Switch's pick-up-put-down gameplay ethos. I don't think I've made a single manual save since starting up a new save post-4.0. (Constructed save points still do double duty as permanent nav markers, so nothing is really lost here.) And with the new custom game parameters you can opt in to useful features that reduce the moment to moment busywork that might otherwise feel laborious in context of the '20 minute loop' that Switch lends itself to by its portable nature.

All in all, I've been playing since 2016 launch, and this is the most significant platform-driven update I've played since PSVR. (And we've still got the second-generation VR update to come!)

To be frank, I've often felt like I often preferred the 'idea' of No Man's Sky and what it represents as a sandbox experience, rather than the more mundane reality of actually playing it. Maybe it's the long boot times on PS4, but I often felt like the friction points of the grinding loop kept me from sinking into more substantive play sessions, and as a result I'd usually just derp around until my launch thrusters ran out, then not be bothered to go refuel, and so my playthrough would just fizzle out.

Now it's on handheld, and it's got custom game modifiers to tailor the moment to moment gameplay, I've found a sweet spot where I'm actually focused on doing the story, heading to galactic core, etc, and not getting bogged down in minutiae every time my mining laser or launch thruster runs out, nor getting slowed down by sprint being tied to life support systems. The pace of my moment to moment gameplay finally lines up with the spacefaring fantasy I picture in my head when I think about what No Man's Sky represents.

So yeah, I think that's pretty cool. 😊

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Source: No Man's Sky | Reddit

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Just some casual thoughts

Last night some strong winds picked me up (which I didn’t know could happen) and swirled me around in the air for minutes and I couldn’t stop laughing; I didn’t even care that it eventually killed me lol. Then I found my first bubble planet and made it…

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Community

Inquiry about old and pre-order ships

As is says in the title, I’m interested to know if there is a non-cheating way to gather all old and pre-order ships for one player?

Things like Rasamama, Alpha Vector, whatever the Switch ship is called, etc.

The reason I’m asking is because, I was able to get the older PS4 copy and play the 1.00 version to get the Rasamama (and some Atlas stones), but despite being able to update later and still keep the original Rasamama, I didn’t find a way to transfer it among players, since the usual trade-in method doesn’t work, Rasamama transforms into something else for the other player.

Does somebody know any other way to do it?

Thanks in advance.

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Weekly Bug Report Thread

This thread is followed by Hello Games. Please add your bug reports to this thread. You can also report bugs to Hello Games at the Zendesk. Before reporting a bug be sure you have installed the latest Patch or Hot Fix, information is located on this page. Please include platform and version.

This weekly thread is to help keep bug reports manageable. It is a scheduled weekly thread and not related to any specific release. You do not have to repost bugs to this post if you have already reported them on a previous post.

If you’re requested to send your save file to Hello Games see this post

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It's just me who thinks travel between Galaxies is overly punitive and tiresome

It's just me who thinks travel between Galaxies is overly punitive and tiresome

https://preview.redd.it/g53xc9gnh4yc1.jpg?width=1280&format=pjpg&auto=webp&s=c086bb552629eeff8a644affb54e2f1bd84ce3c5

Just clarifying, I know the drill. Go to a Portal, and travel to the closest planet to the core. Swap to a ship and multi-tool used only “to break” by the jumping. Remove all the exosuit upgrades then head to the core and jump. Wait for all the jump animation to finish. When you arrive, build a base in the new galaxy, fix the ship to allow it to fly, find another portal, activate the glyphs, and repeat the process.

If you want to have access to all galaxies without depending on anyone you will need to do it at least 255 times! And even though the steps above reduce the cost of the trip, you still need to spend fixing the ship, activating portals, warp cells and building a base. Also unless you do all 255 galaxies in one run, which can take hours, you will need to remove and return your upgrades every time you stop and restart this process. I have more than 40 upgrades in my exosuit tech storage. Because they are already optimised to use the supercharged slots, I need to move these upgrades in a way to keep them in the same slot when I return them, which is very time-consuming in not a good way.

Another issue is that in the end, you will have your base list so cluttered with bases to access galaxies in your terminal, that will make it a nightmare to find the base you need, given the teleporter has no sorting or search options.

It doesn’t make sense to me. I mean it is a game in which the main focus is “exploration“, what is the point of making it so hard and annoying to explore other galaxies?

What I am asking is simple, the possibility to travel to any galaxy without someone’s help or the need to catalogue all galaxies.

There are many ways that it could be done. Here is one example that could be made without changing the current mechanic too much:

In this idea Atlas Station is connected to one and only one of the 255 Galaxies. So we need at least 256 Atlas Stations in each Galaxy. The community will have the role of identifying which A.S. is linked to each galaxy. My point to suggest using the Atlas Stations is because they are a cool feature that, after the “Atlas Path” mission, become kind of useless, a glorified Iteration Helios, also I think it makes some sense in the game’s lore.

My suggestion:

  • The player travels to the Atlas Station linked to the galaxy he/she wants to go.
  • In exchange for something (maybe a Heart of the Sun, to give some use to these bunch of blueprints we get during Atlas Path), you get a token for the Galaxy you are going from the Atlas Station.
  • You keep that token in the exosuit or ship inventory.
  • Then the process is the same as the current mechanic. You head to the core and jump, things still break, but instead, it takes you to the next galaxy, it will take you to the token’s galaxy.
  • After the jump token is consumed and removed from your inventory.
  • If you are not carrying any token, it will take you to the next galaxy as it is currently.
  • If you are carrying more than one token, the priority will be the one in the top leftmost slot of the Exosuit.

Pros:

  • Give the player the freedom to fly to any galaxy, any time.
  • Don’t change the current mechanic, just add a new feature.
  • Avoid unnecessary bases cluttering in the teleporter.
  • It is way cheaper than the current mechanic, once you don’t have to jump to each galaxy to get the one you want.

Cons:

  • It is less but still annoying, moving upgrades, fixing things, etc.
  • If you want to visit all the galaxies, that solution doesn’t help.

There are other solutions that could make things even easier, like using the Atlas Stations as a portal in itself, nothing breaks, etc. But I think it’s good not to make things too easy either, just not as punishing as today.

I hope HG address that one day.

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