NMS HOT POST 2022/11/7

Freighters should have settlement-like functions and costs units to pay crew and maintenance.


I messed around with settlements recently and I found it quite interesting and wondered off to think .. why are we not using the same functions on freighters?

  • New citizen
  • Resolve issues.
  • New buildings/modules
  • Happiness and production.
  • Attacking sentinels / pirates?

It think that could be a fun game mechanic.

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Source: No Man's Sky | Reddit

関連記事

What phase are you at in your NMS journey?

What phase are you at in your NMS journey?

I don’t mean, in the game, I’m talking about how you deal with the addiction.

It came to the Mac via Steam and I started off all excited, wide eyed and naive, rushing about, trying everything, following all the quests.

A bit of base building and side quest completionism and then…

I became a ship hunter, looking for S class Explorers of a certain shape and color, mostly for the flying.

Then i became a sentinel Interceptor hunter because they hover. Hanging about in the anomaly to ‘collect’ galaxies in case there were better Sentinels there. In the end I became obsessed with finding an all white flea tank, and three months later.. (along the way I discovered duping and save editing to try and cut down game time)

I have now become a Fighter collector, but they have to be white and have logos that match my freighter.

I’m trying to master glitch building so I can have a really nice base.

(I’m also growing stuff on my freighter, 3mu per harvest at the moment.)

Do I need to seek help? Or is it possible to put the game down at some point?

My latest disguise

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Draw Bridge build

Accidentally deleted the original post. Was wondering if I can improve this further. Built it using lined up garage doors with each row having two garage doors with their backs against each other. Then connected them all to a switch with a power …

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Community

Help! My paving had a cool retro pattern, and now it's gone. Was it a bug or a feature?

Help! My paving had a cool retro pattern, and now it's gone. Was it a bug or a feature?

I started building a base next to an outpost, and the paving had this cool circle/star/petal pattern as in the second picture. The colors changed on it accordingly, it looked awesome. All pavings consistently had that pattern and I don’t recall clicking on anything to pick it. I scrapped that base and moved a bit over to start it again, and the paving was back to it’s boring self. I went back to the outpost to recreate the first try, but paving is still nonpatterned. I tried clicking on all colors/materials but I can’t get it to be like that again. Am I missing something, am I tripping??

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I'd really appreciate some kind of "vault" for MTs and ships.

I’m a collector, and I like keeping unique things. I have a couple of expedition ships, as well as the Atlas Staff from the last expedition. The staff and ships are not in my regular use pool of stuff, but getting rid of them appears to mean that I can’t ever get them back. At the expedition rewards vendor, all these things say “previously claimed.” which I’m assuming means they’re one and done. With such a small number of ships and MT’s that we’re able to keep (relative to the massive number of cool looking stuff you can collect.) I feel like a lot of very precious space is getting eaten up by keeping these unique things.

I feel stuck between a rock and hard place. I want to keep the cool looking unique stuff that I don’t think I can get back if I scrap, but I also would like more room.

Even if we can’t keep anything other than the most essential tech on them in “storage” I think it would be great if we had some way to keep more than just 6 MTs and 12 ships. For a game that’s primarily about seeing everything and discovering stuff, we don’t get much in the way of space for the things that matter.

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