Fractal Patch 4.15


Hello everyone,

Thank you to everyone playing the Fractal Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.15, which is now live on Steam and will be coming to other platforms as soon as possible.

 

Bug fixes

  • Fixed an issue that caused some flat-mode settings to be incorrectly applied to PSVR2, causing performance issues.
  • Fixed an issue that could prevent rumble from working correctly on PlayStation 5.
  • Fixed an issue that caused water reflections to be missing on some graphics settings.
  • Fixed an issue that could cause blurriness and other visual glitches during warp.
  • Fixed a rare issue that could prevent players from accessing their refiners.
  • Fixed an issue that prevented the “Unhide System” button from working in the Hidden Systems list.

 

  • Fixed a rare issue that could incorrectly allow players to access the Space Anomaly from the quick menu after a reload.
  • Fixed a number of base building control issues for PSVR with Move controllers.
  • Fixed an issue that could cause the Space Anomaly missions to become stuck in the log after completing an expedition.

 

  • Fixed a crash related to networking.
  • Fixed a crash related to the options menu.
  • Fixed a crash related to rendering.
  • Fixed a Steam Deck-specific crash.

 

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

The post Fractal Patch 4.15 appeared first on No Man's Sky.

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I am absolutely blown away by how good this runs on Switch

I’ve got about 2000 hours between Xbox and PC. I bought the Switch version on launch and it was so-so. I mean I didn’t really expect MUCH in the way of performance.

Must have been one of the recent updates, but holy HELL how did the developers do this!? Between game engine optimization and the raw talent of the HG team, I am beside myself.

I don’t want to reach too deep into my pocket full of dreams but I hope Light No Fire comes to Switch as well. I was literally about to sell my OLED last week until I fired up NMS again.

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