NMS HOT POST 2023/04/3

Not sure if I’m gonna be able to beat this record 🤔


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NMS is a huge game that feels tiny.

I’ve recently upgraded my PC which allowed me to try this game for the first time. I remember it getting crucified upon launch but people said it got better over time.

So after spending about 100 hours in the game i can say it definitely ticks all the boxes, but the biggest issues it has are design based. Namely, even though this game is huge in every way it just feels small.

To explain my reasoning i’ll talk about another game i played a long time ago, that did the exact opposite, despite being comparatively small it made me feel like it’s huge.

It’s 2003 game called Freelancer. In the first mission, straight out of the gate, you are dumped in the New York System. As soon as you reach space there’s already 3 stations and the planet you spawned on, and despite intractability being limited by today’s standards this immediately gives you the sense of scope.

In the course of that mission you travel trough the asteroid field made of trash to planet Pittsburgh, which has completely different set of goods, ships and equipment from planet Manhattan. There’s a total of 2 planets, 2 shipyards, 4 stations and 2 outlaw bases in New York system alone, along with 4 asteroid fields. So the fact that you are stuck in the system for the first 2 missions is no issue at all, it just gives you the time to take it all in.

There’s a really nice early trade route from one of the stations that produces arms back to the planet Manhattan, but on the way you risk getting attacked by outlaws on both points. One could conceivably remain in the New York system indefinitely, mining, trading, hunting pirates. It’s far from the most optimal way to play but it is possible.

Compare that to NMS, a game that came out over a decade later. Only one station per system, which you are dropped on top of immediately upon entering, all the outposts on all the planets synced with the system wide network, making intra planetary trade impossible, and teleporter system making travelling between stations and your base utterly trivial.

Trading between stations is as easy as can be and involves no risk. All ships are perfectly able to carry as much goods as you can possibly gather, meaning no reason to pick a slow and bulky freighter that’s vulnerable to piracy. Not that it matters since you can just instantly teleport between stations in different systems so even if your ship can’t even move you just bypass that part all together.

This issues can be fixed however, all the ingredients are there, it’s just the recipe that’s rubbish.

I’ll say remove teleporters all together. I mean it, portals exist, so it’s not like there’s not a fast travel option between the systems. Unlike teleporters portal network is not trivial, you need to first find the portal, that’s the first hurdle, and then there’s the fact that portals are fixed, and can’t be moved, which means if you want to trade with a station or outpost you need to fly there, making you vulnerable to piracy.

And while we’re at it make prices local based rather than system based, and allow more than one station to exist within the system. Bonus points, localize resources more, have different biomes on the planets have more of one resource and less, or none, of the other. Then have outposts spawn near resource deposits and base prices on that, with resources they have locally being cheap, while those they don’t have being more expensive.

Same could be true of space stations, every space station will be near one planet or another, have prices on space stations depend on what they can get from the planet they are near.

Doing this would make every system feel a lot more vibrant and lively in itself, rather than just jumping from one station to the next and to your base. What’s the point of having this huge universe if there’s no reason to experience 99% of it.

submitted by /u/Outrageous-Thing3957
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I got a walker brain!

Weeks ago I learned the blueprint for a conflict scanner, but I couldn’t finish installing it because I needed a walker brain. I left it unfinished in my ship, flashing at me as a reminder.

Yesterday I was on a planet with aggressive sentinels, and decided to pick a fight to see if I could get a walker brain. One important thing to note is up to this point I thought a ‘walker’ was the quad-leg dog sentinel. I’ve killed one or two of them before and only received a quad servo, but I thought maybe you got different things, and I was just unlucky not to get a brain. (Trying not to laugh at myself as I type this.)

So I start a fight with the sentinels, and after killing two of the dogs and getting quad servos I start to get annoyed at what I think is my bad luck, when I hear the announcement that a sentinel walker was on the way. I finally clued in to the fact that what I thought was a walker was not in fact a walker, and I needed to quickly come up with a plan.

I’m sure there are better ways to kill walkers, but I jumped into my ship and took off, and spent the next few minutes flying low and slow passes above the walker while strafing it with my photon cannon. Eventually I killed the walker, got its brain, and now I have a working conflict scanner.

This game is so fun!

submitted by /u/Repulsive-Basil
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Community

Can I create a custom squadron from ships I would be scrapping otherwise?

So here’s what I was thinking. You can hire an NPC to your squadron from any space station for example, right? Now what happens if BEFORE hiring them I buy their ship by swapping it with one of my ships that I would be scrapping otherwise? Will I get THAT ship to join my squadron?

Obviously it depends on the pilot too how well they will do in a fight, but this way I could have a squadron made up of Living Ships or fully equipped Sentinel Interceptors, right? Or, in theory I can claim the Starborn Runner as many times as I want if I’ve finished the expedition, can I just keep selling a Starborn Runner by swapping with them AND hire said pilot equipped with the Starborn Runner now? Can I have a full squadron of them?

I’ll test this out soon with a sentinel that I’d scrap otherwise and get back to you, but if this works I think it is huge, so much potential to create an amazing fight squadron this way!

submitted by /u/Sn00PiG
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Can I create a custom squadron from ships I would be scrapping otherwise?

So here’s what I was thinking. You can hire an NPC to your squadron from any space station for example, right? Now what happens if BEFORE hiring them I buy their ship by swapping it with one of my ships that I would be scrapping otherwise? Will I get THAT ship to join my squadron?

Obviously it depends on the pilot too how well they will do in a fight, but this way I could have a squadron made up of Living Ships or fully equipped Sentinel Interceptors, right? Or, in theory I can claim the Starborn Runner as many times as I want if I’ve finished the expedition, can I just keep selling a Starborn Runner by swapping with them AND hire said pilot equipped with the Starborn Runner now? Can I have a full squadron of them?

I’ll test this out soon with a sentinel that I’d scrap otherwise and get back to you, but if this works I think it is huge, so much potential to create an amazing fight squadron this way!

submitted by /u/Sn00PiG
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FREIGHTERS, my newest

I missed out on a lot of great stuff, not playing the first several Expeditions. Here in the NMS Reddits, I saw lots of talk about freighters. Naturally I got curious about them. I chose one, then learned that there are two basic classes of freighters. The very common System Freighters, and there are a bunch to choose from. Then, there are the Capital Freighters. Now comes in three flavors, Sentinel, Venator and Pirate Dreadnought. I have flown in all three, and now, in each of their variations. Though, until today, never even one ‘S’ Class.
I was doing the time pulsing my starship around trying my best to scare up just one Organic Frigate. I went to my Pirate freighters bridge, thought better of taking my Capital ship in first, and short teleported to the Hangar Bay, jumped into a new Sentinel starship, launched, then opened the Galaxy Map. I chose a nearby Pirate controlled system. And, jumped. Arrived smack in the middle of a big battle, with a Pirate Dreadnought attacking a big Venator Resurgent freighter. Aw, why not… I flew right to the rear of the Pirate, shot up all its warp engines, then eased up into the Shield Gen channels, blew all of those out, got the message to go get or destroy the Pirate ship….as usual, ya have to dock in its landing bay just to see what class it is and all that. I did, saw it was a C and that one lost out instantly. I flew out and shot it to bits. Then, just for giggles, I thought to check out that big ol Resurgent. I have two in other saved games, but alas, never an S Class. When I landed, I used F to check the deck for its info. What?! An S class??!! COOL! I exited, called in my Pirate Freighter, landed back in the Resurgent, ran up to the command deck (it’s forward!) (ha!) and I was gonna buy it outright. BUT the game has other ideas. It let me trade mine for this one. Oh gee, a B class loaded up at 193 millions for this S class at 23 millions? HECK YES IT’S A DEAL! Units. Nanites. Quicksilver. I gots them! I now also have a lovely S Class Resurgent level Venator type Freighter! FINALLY! I HAVE ONE! Yeah all it takes is just stumbling on one, lucky as THAT! LOL! Thanks for listening in folks, this was fun!

I finally GOT ONE! Yaaaay ME! :oD

submitted by /u/THE-McGrandpa
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