Interceptor Patch 4.20.2


Hello everyone,

Thank you to everyone playing the Interceptor Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.20.2, which is now live on Steam.

 

Bug fixes

  • Fixed an issue that could cause incorrect controller configuration on Steam.

 

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

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it's been months since I've seriously played No Man's Sky.

The last time I seriously played was during the previous expedition. Jumping back into it now to do the redux of Leviathan, I’ve noticed that a GREAT DEAL has changed via updates. Not the least of which is how storage works. I don’t know whether to be ecstatic about this or a little frustrated. With 300+ hours on my main save, I spent a lot of time collecting the ships that I wanted, upgrading them to S class and maxing out their storage. Now it seems they have the ability to have twice as much internal space, which is great and all, but now I’m going to have to spend a lot more time (and/or units) re-maxing those stats. Not to mention that I’m going to have to rearrange everything with the addition of the overcharged technology slots. Once again really cool, but just a bit annoying in that I have to rework my layouts. How does everyone else feel about these changes? Am I the only one who’s a bit conflicted?

On a very positive note, the constant update that they’re doing to the visuals are gorgeous. The new ground effects underneath my living ship when it’s landed are visually spellbinding…

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