関連記事

my opinion on the update

I’ve played the game for at least 5 years now and have followed it activly ever since next.
I adore its lore, the worlds you can find, the mysteries you can uncover.

I was disappointed at first, just seeing an expedition, some random new ship and a some sort of overhaul of the recording system. Was that all?, i thought.

But I came to the conclusion that this is a lot when we look at the whole picture.

This is no AAA company with many employees, these people managed to pull of a switch port and a vr overhaul in a short amount of time, so getting anything beyond a vr update, much less an entire expedion and new items for the shop it seems…that is impressive.

I do hope now that only the apple port is left that they can focus on content again, on lore and maybe work on the custimisation of my beloved Korvax…but I am still very grateful what we received.

So please…don’t speak too ill of them, i believe they are trying very hard.
(I could do with less grass rewards in the store though XD )

submitted by /u/Anomaly_Entity_Zion
[link] [comments]

続きを読む シェア
0

Anybody looking for nanites?

Anybody looking for nanites?

I’ve made a base at a Sentinel pillar on a planet that spawns tons of curious deposits. It’s called HTK_Nanite Farm.

Arrive, shut down the sentinels, and go looking for curiuos deposits. You can rack up around 200,000 runaway mould in about ten minutes, 9999 will refine into 1999 nanites in twenty minutes.

I’ve marked 5 locations with save beacons, all <1000u from the base. You can see 4 of them in the pictures.

The curious deposits respawn after about five minutes so by the time you’ve found three, you can go back to the first and just repeat.

The base has thirteen refiners, so you should be able to refine 25,987 nanites every twenty minutes. The refiners are in the round rooms around the landing pad, but you need to use the teleporters in the teleporter room to get to them, or unlock them from the command room overlooking the landing pad (with the flag on it, above the airlock). To get to the teleporters, go through the airlock using the switches, and it’s behind the reception.

If you feel like exploring, harvest atlantideum whilst the sentinels are shut down. Refine 1/3 of your atlantideum into pugneum, and you’ll get equal amounts of atlantideum and pugneum, refine them together to make runaway mould. 9999 atlantideum will net you another 4000 nanites.

There’s also a traveler’s grave right next to the furthest away curious deposit, behind a floating island. There’s also a depot over the valley which you can see from the lounge.

If not, feel free to relax in the base whilst you refine. It’s fully equipped with a kitchen, bedroom, storage container [0], trade terminal, and roamer station, with nice views from the bedroom, lounge, and dining area.

submitted by /u/HTK_blazer
[link] [comments]

続きを読む シェア
0

Getting Oxygen from a Freighter Base

Hey all. If you like to use a freighter as you primary base, and you don’t want to go through all the trouble of building a planetary base to get your Oxygen, it’s possible to get it entirely from your freighter! Here are the steps for a net gain of 2250 Oxygen, and you can of course scale up for your needs.

1) Collect 250 Nitrogen gas from a Stellar Extractor room. Yes, these things are actually useful! (Okay, and they are also known to be a bit buggy, but i am able to do this rather reliably. I’ll go over the bugs i’ve encountered and how to deal with them below.) To get Nitrogen from these things, park your freighter in a RED star system the day before. It’ll be ready when you start up NMS next time.

2) Harvest 3 Echinocactus plants from your Cultivation Chambers. Echinocactus is the most efficient since it gives you 100 per plant, but any of these will work: Star Bramble, Fungal Cluster, Echinocactus, Solar Vine, Frostwort, or Gamma Weed. You’ll need a total of 250 of whichever crop you have.

3) Grab 25 Chlorine and 50 Condensed Carbon from storage. Have 150 Oxygen on hand.

4) Go to your Refiners and start refining! Note that these are all “net gain” recipes, meaning that you don’t lose any of your starting materials. The extra Chlorine and Condensed Carbon can go back into storage for next time.

Refine 50 Condensed Carbon + 100 Oxygen -> 300 Condensed Carbon.

Refine 25 Chlorine + 50 Oxygen -> 150 Chlorine.

Refine 125 Chlorine -> 250 Salt.

Refine 250 Salt + 250 Nitrogen -> 250 Kelp Sacs.

Refine 250 Kelp Sacs, 250 Condensed Carbon, and 250 crop of choice into 2400 Oxygen. This particular recipe is a bit slow, so i’d recommend splitting it up into 4 or even 8 refiners. Voila!

———————————————-

Okay, so let’s talk about those Stellar Extractor rooms and their little bugs? Here’s what i have personally encountered and how i’ve been able to work through them. If you know of other bugs and workarounds, please feel free to add them in the comments? Thanks! Anyway…

When you first build a Stellar Extractor room, it seems to be important to wait a few minutes until it produces at least one unit of something and then collect it. Otherwise it might not work right. This only needs to be done once, and that’s when you first build the room.

If you check your Stellar Extractor and it doesn’t have anything in it when it should, try going into the build menu, removing the room, and then replacing it. More often than not, the gathered materials have magically reappeared for me after doing this. I’ve only encountered this a few times ever, though, so your mileage may vary.

Finally, if you’d rather not deal with Stellar Extractor rooms at all, you don’t have to! Travel to any star system with water, hop in a starship, and scour the ocean floors with a Positron Ejector to collect the Kelp Sacs growing there. As a bonus, this will probably also get you a bunch of Cyto-Phosphate, Carbon, Salt, and a few other things.

Anyway, i hope you find this information useful. Good luck and have fun, fellow Travellers!

submitted by /u/ImmediateSeaweed
[link] [comments]

続きを読む シェア
0

Community

Stranded on a planet

So i went through one of the glyph portals and it was weird to start, it didn’t ask me for glyphs it just opened so i thought why not and went through. It spit me out on a desolate planet out of range of my ship and I can’t open the build menu. I’ve be…

続きを読む シェア
0

Popular Posts