NMS HOT POST 2023/09/24

Just attempted my first Nexus mission. Build a underwater base. Seems super easy right?


Not right. That sucked. I’ve never had less fun than trying to get the stupid resources needed to make this useless base. Why would I waste my time and resources on a freezing planet with awful resources that 1,000 other people are also building bases on? I literally needed so much glass and crystal sulphide(a common underwater resource THIS “ideal” PLANET HAD ZERO OF) that I just dismantled what little I accomplished and cut the mission loose to go do something actually productive. Anyways that’s my rant. Now for proactive questioning. Is this a typical weekend nexus mission? Are they always so tedious and useless and time consuming and BORING? Maybe I just didn’t have the right stuff for this mission, but I can’t see why spending all those resources on that booty planet would’ve ever been worth the quicksilver.

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Source: No Man's Sky | Reddit

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Bar Naboo

Bar Naboo

My first ever build that isn’t just a simple 4×4 shelter and yeah this place is completely useless lol but I loved getting creative making use off all the different build items and decorations. Planet Naboo has some really amazing player basses that have inspired me to step up my game. I plan to build all around this area I was thinking about building a floating city of some sort but not sure if there’s a limit to how much I can build? I have 200 hours in this game and only now getting into building so I’ve got easily another 200 hours in this game ahead of me how exciting! I love this game 😁

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Community

New Ship Perk Suggestions

Long ago, NMS only allowed players to own a single ship, making it a major decision on which ship type a traveler should go after. However, realizing this felt clunky, updates have been made over the years, ship slots increased, new tech modules, and new features added. This was a great call, but it did leave one mark: the distinctions between each ship didn’t matter anymore; Haulers don’t even have the benefit of additional cargo space, since all S-class ships can have the same total number of slots.

I was talking ship perks with someone, and it got me thinking that perhaps it would make sense to introduce new strengths to less used ship types. As I was mulling it over, I realized that some of these changes would have to be pretty potent to stand up to current-day standards — poor Shuttles, their only real signature is that their takeoff price is reduced, made obsolete by the auto-recharge modules. So I decided to spitball a few ideas trying to stay true to the ship’s purpose while taking 2024 NMS in mind, and see if the following suggestions are strong enough to make you think “oh yeah, I’d definitely want to own a [ship type].”

Shuttles:

  1. 25% faster flight speed than others while in-atmosphere.
  2. 100% faster Pulse Drive speed.
  3. Takeoffs and landings are quicker and snappier.

Haulers:

  1. Cargo slots are double-sized, just like Freighters and storage containers.
  2. One storage augmentation slot unlocks two slots when used to unlock cargo slots.
  3. When the Teleport Receiver is installed, Hauler item teleport range is unlimited within the same star system.

Living:

  1. Increased chance of finding Space Encounters while pulsing. Alien Traders completely removed from encounter pool (Frequency 12 > 0). Odds of Rogue Black Hole and Relic Gate events tripled (Frequency 1 > 3).
  2. Eating food while in a ship refuels the ship’s hyper drive, pulse drive, launch thrusters, and damaged shields.

Explorer:

  1. Scanning one planet scans every planet in the system.
  2. Hyperdrive chain jumps. When setting a waypoint on the galactic map, can directly jump to that waypoint as long as the Explorer would have enough fuel to reach there, or up to 5 jumps (aka 5x listed hyperdrive range).

Let me know if these are along the right lines, and whether you’d fly one of these if they had these perks.

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Just a Quick Appreciation

While I struggle with anxiety so it is difficult for me to egg myself into the multiplayer scene in the game, I just have to applaud ALL of you guys. This is the most non-toxic gaming community I think I’ve ever seen and I have been a gamer for a goood…

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Too Many Low Difficulty Frigate Expeditions

I re-boarded my freighter after a lengthy reconnaissance mission and wanted to send my frigates out.

So, I visit The Navigator, and he gives me the list of expeditions (not Expeditions) and it’s all low star trips, three 2** and two 1*.

Would love to see more 3‘s, as well as any 4* and 5*****, which I’ve never seen. What’s up with that?

That’s all.

Gray, over and out.

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