Kylie Minogue – Can’t Get You Out Of My Head (No Man’s Sky ByteBeat)
submitted by /u/artisan31415 [link] [comments] |
submitted by /u/artisan31415 [link] [comments] |
Someone in the anomaly just gave me this and a bit other nice stuff. I didn’t notice at first that you transmitted me fricking 600 million units. I just know you play on Xbox and are probably french. So thank you. (I hope you see this). Is this a common thing in No Man’s Sky? submitted by /u/Zippo156 |
2023-11-22
Hello there
I love No Man’s Sky, and I think it’s incredibly rich in content. I’m just over 300 hours into the game and have completed all the challenges/accomplishments. However, I still want to play it, but every time I do, my gaming sessions come to a halt rather quickly, due to a lack of objectives.
That’s why I’ve had this idea in my head for a while, where No Man’s Sky could make its universe more lively and dynamic by creating more indirect interaction between players.
Let me explain: my idea is simply to create an in-game Guild system to bring communities together under a single banner.
Then, a guild would have to be able to conquer a star system, by destroying specific targets on the ground or in space. By default, these systems would be defended by the npc and then by the conquering guild.
These defenses could be strengthened/improved by the guild players’ investment of resources/money.
There could be a guild experience level per player, with guild rewards (similar to current community rewards).
I know that No Man’s Sky is not a PvP / war game. However, Hello Games continues to develop and improve combat and space battles. What’s more, it wouldn’t be direct frontal PvP, but more indirect, a bit like Ogame.
And the No Man’s Sky universe is vast enough to be enjoyed outside any guild-controlled zone.
I’d be curious to see how many systems a guild would be able to conquer.
I wonder if many of you would appreciate this feature in the game?
submitted by /u/Syno033
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2023-09-26
submitted by /u/MST3Claye [link] [comments]
2023-11-09
submitted by /u/Wijllie [link] [comments]
2021-06-09
submitted by /u/BlightFantasy3467 [link] [comments]
2021-10-25
submitted by /u/Ayzoxs [link] [comments]
2021-06-08
It always bothered me somewhat that we have these plants we can cultivate for the purpose of building or crafting further items (or making loads of money on the market in the case of NipNip buds), but the plants you want to gather from for ingredients remain wild and untamed.
It’d be nice to be able to set up a farm base proper or have a microfarm on a freighter for your heptaloid wheats or impulse beans…
submitted by /u/MayaSanguine
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2024-05-16
For scale, I’m the little person on the left in the first picture, massive formation. submitted by /u/Majestic-Iron7046 |
2024-05-16
Lighthouses on planets. Euklid. submitted by /u/Top-Lifeguard-5965 [link] [comments]
2024-05-16
submitted by /u/SuspiciousBread_1 [link] [comments]
2024-05-16
submitted by /u/marty_o_viajante [link] [comments]
2024-05-16
Found this paradise planet with these beatuifull hills covered in rainbow fog 💖 submitted by /u/Consistent-Fudge4849 [link] [comments]
2024-05-16
This is about as NMS like as it gets in real life. Saw this article and immediately thought of NMS world generation submitted by /u/VneExceeded [link] [comments]
2024-05-16
Glyphs are in screenshot, it is on Euclid Galaxy, and it’s at coords -28.64, -142.14 on planet Snomchus Signa (I did not change the name). I’ve never seen anything like it. submitted by /u/Thee-Plague-Doctor [link] [comments…
2024-05-15
I wish the planets had an actual map in the discovery screen, where you could see each waypoint discovered and spin the globe. I feel like it would very simply add a lot of depth to a shallow experience So many things they could flesh out in this game…
2024-05-15
submitted by /u/stupidloser722 [link] [comments]
2024-05-15