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It's basically a farming sim.....right?

It's basically a farming sim.....right?

I decided to participate in a charity “farming sim” event, so I did it in No Man’s Sky. I’m not sure if the other ‘farmers’ really understood why I didn’t just play Stardew Valley or something, but since it was a charity stream thing, nobody stopped me.

As a result of my farming, I have 15.6 billion units worth of stuff (to be offered in the Anomaly) and the universe to explore ….so I think I’m sticking to the right game.

https://preview.redd.it/itg957lp99za1.jpg?width=3840&format=pjpg&auto=webp&s=b81b431dd232b61d9769fa7926ea7e50c1d335f2

submitted by /u/HappyKaiju
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Unification Day - the biggest, oldest annual No Man's Sky holiday - is in one month! If you represen...

Unification Day is a semi-fan-made, semi-canon holiday based in the No Man’s Sky simulation.

https://nomanssky.fandom.com/wiki/Unification_Day

Excerpt from a Distress Beacon at a Crashed Ship:

The logs reveal that the pilot was celebrating a festival known as ‘Unification Day’. Groups of similar minds, unable to meet but attempting to find one another, to claim worlds across time and space. Once a year their various alliances, federations, hubs, and empires united to remember all that they were, and could become in time…

This year, Unification Day is being organized by the Galactic Hub. That doesn’t mean it’s being hosted in our space, that just means I’m the one who is responsible for compiling the schedule and reaching out to participants.

So that’s what I’m doing! If you’re a member of a civilization, and you have any bases which would be suitable for hosting a Unification Day activity (minigame, PVP, racing, etc), let me know! I’ll also send you an invite to the Unification Day Council planning server.

submitted by /u/7101334
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As the years go by, it has become even more clear to me just how amazing it is that Hello Games mana...

After the games controversial Launch back in 2016 I do think that a lot of gamers at the time just assumed that the reason No Man’s Sky struggled so much at first was because hello games were such a small team that could not possibly deliver on all their many promises. There was also a widespread belief that once the bigger video game studios started making thier own space games it whould show just how out of their depth that hello games really was by taking on such an ambitious project in the first place.

Now after 7 years we can look back and realize that frankly it’s kind of a miracle that No Man’s Sky. even exist at all because other games that have attempted to do what No Man’s Sky did have not worked out so well

For example, Mass effect Andromeda was originally going to be very much like No Man’s Sky and yet the developers struggled so much with it that they decided to just abandon the idea in the middle of making the game.

Beyond Good and Evil 2 looks like it also tried to pull off no man sky on smaller scale but even they are having a tough time with the idea and it looks like the game ain’t never coming out

Star citizen is more successful compared to the others, but just like Beyond Good and Evil 2 that game still does not even have a release date and Even when it comes to a big triple A game like like Starfiled Todd Howard himself admitted just how difficult it would be to pull off the seamless planet landings that we see in a game like no man sky and that was a big reason why he ultimately decided not to include it in thier game

The reason I bring all this is up is simply to say that what the incredible team at hello games did was not easy at all and even game studios with much bigger teams and bigger budgets have a hard time because it is still insanely hard to make a space exploration game

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Community

Please explain Voltaic Staff Spawning in 2024.

I’ve been researching staff colors and classes, but it seems a lot of the information I’m finding may be outdated, or I’m just not understanding it correctly. I’ve read that the staff head determines the build, but if I mark a staff terminal for future use, IE. I want to come back when I free up inventory space, I can’t seem to build the same staff again.

Here’s my scenario. I was exploring autophage camps, and found a particular staff color combo I liked. I dropped a save beacon, jumped up to the Anomaly to disassemble an A class MT I wanted to break down rather than exchange away. I then returned to the camp to claim my shiny new staff, but I can’t recreate the build!

In actual fact, this camp had two staff builds I wanted. One was color specific, and the other had a supercharged slot layout I wanted. I cannot recreate either.

For the record, I play on GOG. Do the staff builds vary from planet to planet like regular multi tool cabinets do?

submitted by /u/ForgotPants
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Setting Up Frigate Missions

I honestly don’t know if I’m wasting my time crafting frigate upgrades.

I select frigates that match the mission type, making sure to have a 5-star rating. Most of my ships are S-class now. I add 3 frigate upgrades to each mission (also matching them to the mission type). I have several freighter upgrades that help with various things.

I genuinely don’t know if I’m getting better returns by including the frigate upgrades or not. I left them off yesterday and I actually got more stuff.

I just wonder what’s the best way to maximize the success of frigate missions.

submitted by /u/msallied79
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