NMS HOT POST 2024/02/2

Pirate freighter battles seem to be bugged.


Pirate freighter battles seem to be bugged.

Whenever I get a pirate freighter battle now, even though I’ve destroyed the freighter, the battle continues. The civilian freighter no longer takes any damage but I can get a reward from the captain (although I can purchase the ship). I tried destroying all the pirate frigates as well but that didn’t work. I just seem to get seemingly endless waves of pirate ships spawning in.

As you can see the freighter is destroyed.

Anyone got any ideas? Is it just me or is it bugged for anyone else?

submitted by /u/ParChadders
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Source: No Man's Sky | Reddit

関連記事

Let's all take a moment to breathe, to put aside the anger, and discuss the real issue with the new ...

Just looking at the new posts this morning is an awful thing. To see a game many of us have enjoyed for years, some of us here since day one, to be brought low by one single update.

But it isn’t the changes to the inventory and the insane restrictions to module installation process that’s causing the upset.

It isn’t the drastically reduced buying price of Activated Indium which I’ve just seen posted.

It’s that the time and effort many players have spent in this game, amassing these module upgrades, finding the perfect ship and kitting it out, the time spent searching for planets with power and resource so farms could be built… what was it all for, in the end?

There’s the argument that “Oh, but it’s no fun walking around in an invincible suit, taking down walkers with ease, or singlehandedly destroying a wave of 27 pirates in seconds.”, and it’s a valid one. It really isn’t all that fun.

But they’ve given us difficulty adjusters so we can make it more of a challenge if we want to. There was no need to nerf modules.

I actually like the look of the new icons. They’re smooth and shiny and kinda cool. But our time and our dedication to the game and our ships and bases has been disregarded. Not as an unfortunate side-effect like the planetary changes back in the day that ruined bases, but as an actual decision that an actual person made.

New players won’t notice these changes, but the dedicated ones will.

And they have.

And they are not happy.

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Going into orbit with a jetpack gets you killed

Going into orbit with a jetpack gets you killed

https://preview.redd.it/l5yihvemxzob1.jpg?width=1920&format=pjpg&auto=webp&s=817025e239887510d9e7598420a091c2016a0953

Still new to NMS, I found a planet with a gravity so low, that my jetpack recharged faster than I was falling so naturally I tried flying into space without my ship.

Took me like 3-5min to reach the orbit when the temperature went to zero, I instantly lost my shield and after a second I died (“Died by cosmic ray bombardment”).

I’m posting this, cause after a quick search I found info about players going from planet to planet with jetpack, but apparently this was changed. I gotta say, it would be nice to get at least a moment to try turning back instead of dying, but I don’t regret trying.

Screenshot with my very big ship in the background before going into the clouds 🙂

submitted by /u/RockinApache
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Community

Can I create a custom squadron from ships I would be scrapping otherwise?

So here’s what I was thinking. You can hire an NPC to your squadron from any space station for example, right? Now what happens if BEFORE hiring them I buy their ship by swapping it with one of my ships that I would be scrapping otherwise? Will I get THAT ship to join my squadron?

Obviously it depends on the pilot too how well they will do in a fight, but this way I could have a squadron made up of Living Ships or fully equipped Sentinel Interceptors, right? Or, in theory I can claim the Starborn Runner as many times as I want if I’ve finished the expedition, can I just keep selling a Starborn Runner by swapping with them AND hire said pilot equipped with the Starborn Runner now? Can I have a full squadron of them?

I’ll test this out soon with a sentinel that I’d scrap otherwise and get back to you, but if this works I think it is huge, so much potential to create an amazing fight squadron this way!

submitted by /u/Sn00PiG
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Can I create a custom squadron from ships I would be scrapping otherwise?

So here’s what I was thinking. You can hire an NPC to your squadron from any space station for example, right? Now what happens if BEFORE hiring them I buy their ship by swapping it with one of my ships that I would be scrapping otherwise? Will I get THAT ship to join my squadron?

Obviously it depends on the pilot too how well they will do in a fight, but this way I could have a squadron made up of Living Ships or fully equipped Sentinel Interceptors, right? Or, in theory I can claim the Starborn Runner as many times as I want if I’ve finished the expedition, can I just keep selling a Starborn Runner by swapping with them AND hire said pilot equipped with the Starborn Runner now? Can I have a full squadron of them?

I’ll test this out soon with a sentinel that I’d scrap otherwise and get back to you, but if this works I think it is huge, so much potential to create an amazing fight squadron this way!

submitted by /u/Sn00PiG
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FREIGHTERS, my newest

I missed out on a lot of great stuff, not playing the first several Expeditions. Here in the NMS Reddits, I saw lots of talk about freighters. Naturally I got curious about them. I chose one, then learned that there are two basic classes of freighters. The very common System Freighters, and there are a bunch to choose from. Then, there are the Capital Freighters. Now comes in three flavors, Sentinel, Venator and Pirate Dreadnought. I have flown in all three, and now, in each of their variations. Though, until today, never even one ‘S’ Class.
I was doing the time pulsing my starship around trying my best to scare up just one Organic Frigate. I went to my Pirate freighters bridge, thought better of taking my Capital ship in first, and short teleported to the Hangar Bay, jumped into a new Sentinel starship, launched, then opened the Galaxy Map. I chose a nearby Pirate controlled system. And, jumped. Arrived smack in the middle of a big battle, with a Pirate Dreadnought attacking a big Venator Resurgent freighter. Aw, why not… I flew right to the rear of the Pirate, shot up all its warp engines, then eased up into the Shield Gen channels, blew all of those out, got the message to go get or destroy the Pirate ship….as usual, ya have to dock in its landing bay just to see what class it is and all that. I did, saw it was a C and that one lost out instantly. I flew out and shot it to bits. Then, just for giggles, I thought to check out that big ol Resurgent. I have two in other saved games, but alas, never an S Class. When I landed, I used F to check the deck for its info. What?! An S class??!! COOL! I exited, called in my Pirate Freighter, landed back in the Resurgent, ran up to the command deck (it’s forward!) (ha!) and I was gonna buy it outright. BUT the game has other ideas. It let me trade mine for this one. Oh gee, a B class loaded up at 193 millions for this S class at 23 millions? HECK YES IT’S A DEAL! Units. Nanites. Quicksilver. I gots them! I now also have a lovely S Class Resurgent level Venator type Freighter! FINALLY! I HAVE ONE! Yeah all it takes is just stumbling on one, lucky as THAT! LOL! Thanks for listening in folks, this was fun!

I finally GOT ONE! Yaaaay ME! :oD

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