NMS HOT POST 2024/02/8

Why did HG remove water from moons and dead planets years ago?


Before the Next update, we could find lakes and oceans on moons and dead planets, as well as resource deposits in all kinds of shapes.

I also saw water on the exotic planets when the Atlas Rises update arrived.

Why delete something like that? Maybe just technical reasons?

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Source: No Man's Sky | Reddit

関連記事

It's just me who thinks travel between Galaxies is overly punitive and tiresome

It's just me who thinks travel between Galaxies is overly punitive and tiresome

https://preview.redd.it/g53xc9gnh4yc1.jpg?width=1280&format=pjpg&auto=webp&s=c086bb552629eeff8a644affb54e2f1bd84ce3c5

Just clarifying, I know the drill. Go to a Portal, and travel to the closest planet to the core. Swap to a ship and multi-tool used only “to break” by the jumping. Remove all the exosuit upgrades then head to the core and jump. Wait for all the jump animation to finish. When you arrive, build a base in the new galaxy, fix the ship to allow it to fly, find another portal, activate the glyphs, and repeat the process.

If you want to have access to all galaxies without depending on anyone you will need to do it at least 255 times! And even though the steps above reduce the cost of the trip, you still need to spend fixing the ship, activating portals, warp cells and building a base. Also unless you do all 255 galaxies in one run, which can take hours, you will need to remove and return your upgrades every time you stop and restart this process. I have more than 40 upgrades in my exosuit tech storage. Because they are already optimised to use the supercharged slots, I need to move these upgrades in a way to keep them in the same slot when I return them, which is very time-consuming in not a good way.

Another issue is that in the end, you will have your base list so cluttered with bases to access galaxies in your terminal, that will make it a nightmare to find the base you need, given the teleporter has no sorting or search options.

It doesn’t make sense to me. I mean it is a game in which the main focus is “exploration“, what is the point of making it so hard and annoying to explore other galaxies?

What I am asking is simple, the possibility to travel to any galaxy without someone’s help or the need to catalogue all galaxies.

There are many ways that it could be done. Here is one example that could be made without changing the current mechanic too much:

In this idea Atlas Station is connected to one and only one of the 255 Galaxies. So we need at least 256 Atlas Stations in each Galaxy. The community will have the role of identifying which A.S. is linked to each galaxy. My point to suggest using the Atlas Stations is because they are a cool feature that, after the “Atlas Path” mission, become kind of useless, a glorified Iteration Helios, also I think it makes some sense in the game’s lore.

My suggestion:

  • The player travels to the Atlas Station linked to the galaxy he/she wants to go.
  • In exchange for something (maybe a Heart of the Sun, to give some use to these bunch of blueprints we get during Atlas Path), you get a token for the Galaxy you are going from the Atlas Station.
  • You keep that token in the exosuit or ship inventory.
  • Then the process is the same as the current mechanic. You head to the core and jump, things still break, but instead, it takes you to the next galaxy, it will take you to the token’s galaxy.
  • After the jump token is consumed and removed from your inventory.
  • If you are not carrying any token, it will take you to the next galaxy as it is currently.
  • If you are carrying more than one token, the priority will be the one in the top leftmost slot of the Exosuit.

Pros:

  • Give the player the freedom to fly to any galaxy, any time.
  • Don’t change the current mechanic, just add a new feature.
  • Avoid unnecessary bases cluttering in the teleporter.
  • It is way cheaper than the current mechanic, once you don’t have to jump to each galaxy to get the one you want.

Cons:

  • It is less but still annoying, moving upgrades, fixing things, etc.
  • If you want to visit all the galaxies, that solution doesn’t help.

There are other solutions that could make things even easier, like using the Atlas Stations as a portal in itself, nothing breaks, etc. But I think it’s good not to make things too easy either, just not as punishing as today.

I hope HG address that one day.

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I am the luckiest player in NMS: my free freighter, without reloading a single time...

I am the luckiest player in NMS: my free freighter, without reloading a single time...

I just came back to the game after having not played for around three years. I read a thread on here about how when you encounter you first freighter fight, you can go to the space station, save, and then fly to the freighter and if it’s S class, you accept it, if not, you reload. So I proceeded with the plan, fully ready to spend the next few hours reloading until I got an S class… and then, yes, the very first freighter I landed on was this beauty. This is the appearance I wanted too. So kind of shitting myself right now lmao.

https://preview.redd.it/sgycb68xt6gb1.jpg?width=2560&format=pjpg&auto=webp&s=8aa8baecb0e4b962ad613b76c28813d80056e47e

submitted by /u/AbBrilliantTree
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New to the game, experience so far

Hi all!

 

I remember seeing the trailers and all the chatter around this game back when it was still being announced and I recall thinking to myself that I needed this game in my life. Well, the launch didn’t go so well, to put it mildly and I just forgot about it until recently.

Decided to get it and give it a shot, since so many online articles were claiming that it redeemed itself and is now the game it claimed to be at launch, so why not.

 

I have to say that it’s been a while since any game grasped me this hard. There is a sense of wonder and mystery that I can’t put into words, and the feeling of being free to do whatever I want is amazing. I have not gotten very far into the game, only just entered the Anomaly for the first time and spend a few good minutes drooling at all the cool ships. There was even a blue kinda organic-looking one, no idea what that could have been. Oh and one that had a red light in front, moving from side to side just like KITT, that looked amazing and I need it!

 

So far I have done the tutorial base, but since moved off to another planet, found a nice little Paradise Planet with cool Fauna and nice landscape, so I settled there with a new base. Along the way, and exploring different planets I found some weird bones that sold for quite a bit ( at least for my standard ), found a strange ball that maybe I shouldn’t have picked up since it angered some sentinels and I just barely escaped, and found a very strange planet where my ship was reporting “anomaly strength” at whatever %. Not sure what that was about, but felt cool.

 

I know that I still have a long way to go ( probably ), but so far I’m having so much fun just exploring and getting side-tracked all the time because I saw something interesting, which leads me to something else and then another thing and I just end up losing track of what I was doing in the first place. But that’s fine because I get to do so much stuff.

 

For my next steps, I’d love to get a new, cooler, ship, explore more planets to see what they have to offer, adopt a companion and find out what they can do – I have one at the moment, but not entirely sure of their utility – and find out more about trading. I’m starting to notice that prices of some things vary from station to station and I’m sure some clever people out there worked out some trade routes or something similar. Finally, discover more about the storyline, it seems interesting so far!

I went in this game blind, don’t know much about the story or what the endgame looks like, and I’m loving it this way.

Thanks for reading an excited player’s blabbing this far!

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The life of a frigate captain

I just love how your frigate expeditions are having adventures worthy of Star Trek while you do mundane stuff like base-building and resource-gathering.

And when they hand in their report, you just skim it quickly and move on to the next report.

Frigate captain, pulling up his mission report: “While on a pirate-hunting patrol, we resolved a hostage situation and turned in the criminals to the local authorities, netting us 350,000 units. But then a system-wide civil war broke out, so we helped one side win and they rewarded us with some Vy’keen effigies. We then invested in the system’s recovering industry and turned a profit of 407%. Afterwards, we warped to the next system just in time to witness a supernova up close, allowing us to gather valuable data about–“

Me, a billionaire, busy building my luxurious base on a nice tropical planet: “Yeah, yeah, whatever, dump it all over there.”

submitted by /u/-Guardsman-
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Community

New Ship Perk Suggestions

Long ago, NMS only allowed players to own a single ship, making it a major decision on which ship type a traveler should go after. However, realizing this felt clunky, updates have been made over the years, ship slots increased, new tech modules, and new features added. This was a great call, but it did leave one mark: the distinctions between each ship didn’t matter anymore; Haulers don’t even have the benefit of additional cargo space, since all S-class ships can have the same total number of slots.

I was talking ship perks with someone, and it got me thinking that perhaps it would make sense to introduce new strengths to less used ship types. As I was mulling it over, I realized that some of these changes would have to be pretty potent to stand up to current-day standards — poor Shuttles, their only real signature is that their takeoff price is reduced, made obsolete by the auto-recharge modules. So I decided to spitball a few ideas trying to stay true to the ship’s purpose while taking 2024 NMS in mind, and see if the following suggestions are strong enough to make you think “oh yeah, I’d definitely want to own a [ship type].”

Shuttles:

  1. 25% faster flight speed than others while in-atmosphere.
  2. 100% faster Pulse Drive speed.
  3. Takeoffs and landings are quicker and snappier.

Haulers:

  1. Cargo slots are double-sized, just like Freighters and storage containers.
  2. One storage augmentation slot unlocks two slots when used to unlock cargo slots.
  3. When the Teleport Receiver is installed, Hauler item teleport range is unlimited within the same star system.

Living:

  1. Increased chance of finding Space Encounters while pulsing. Alien Traders completely removed from encounter pool (Frequency 12 > 0). Odds of Rogue Black Hole and Relic Gate events tripled (Frequency 1 > 3).
  2. Eating food while in a ship refuels the ship’s hyper drive, pulse drive, launch thrusters, and damaged shields.

Explorer:

  1. Scanning one planet scans every planet in the system.
  2. Hyperdrive chain jumps. When setting a waypoint on the galactic map, can directly jump to that waypoint as long as the Explorer would have enough fuel to reach there, or up to 5 jumps (aka 5x listed hyperdrive range).

Let me know if these are along the right lines, and whether you’d fly one of these if they had these perks.

submitted by /u/Snoo61755
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Just a Quick Appreciation

While I struggle with anxiety so it is difficult for me to egg myself into the multiplayer scene in the game, I just have to applaud ALL of you guys. This is the most non-toxic gaming community I think I’ve ever seen and I have been a gamer for a goood…

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