NMS HOT POST 2024/04/17

Are you good at building?


Are you a fricking architect? Or do you keep it with prefabs? Personally i only use prefabs in the worst way possible

Grah or Nah?

(Also if you're good, teach me your ways)

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Source: No Man's Sky | Reddit

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[re building a base] pro tips for regretful moments

I have to admit, after 35 hrs in, I have yet to build any sort of real base. Horror stories of the environment destroying structures and the sheer impressive design of some of you folks, i just can’t be bothered haha

But now that I have a bit more time on my hands, what are so pro tips on major set backs you have had as a builder that I should consider now?

I appreciate you community.

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Community

Variety and Replayablity

I know this subject has been discussed about before (many times). nevertheless, i want to point our thoughts toward the replayability of this game.

I know that tons of people have put lots and lots of hours in this game, but i think we all must admit, that you come at a certain point where you ‘know’ the game. Planets don’t suprise you anymore, Relics are to be farmed instead wondered at and points of interests feel lackluster. I know it’s a hard task to make a procedurally generated world interesting all around. But i hope we can all admit that terrain, flora, fauna, POI’s and ruins could use some more variety.

Don’t get me wrong, No Man’s Sky is an amazing game, and i love it so much. But that’s why i ask, or rather suggest that hello games make a update that will have us ‘veterans’ explore the world like we used to, with curiosity and awe.

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Please explain Voltaic Staff Spawning in 2024.

I’ve been researching staff colors and classes, but it seems a lot of the information I’m finding may be outdated, or I’m just not understanding it correctly. I’ve read that the staff head determines the build, but if I mark a staff terminal for future use, IE. I want to come back when I free up inventory space, I can’t seem to build the same staff again.

Here’s my scenario. I was exploring autophage camps, and found a particular staff color combo I liked. I dropped a save beacon, jumped up to the Anomaly to disassemble an A class MT I wanted to break down rather than exchange away. I then returned to the camp to claim my shiny new staff, but I can’t recreate the build!

In actual fact, this camp had two staff builds I wanted. One was color specific, and the other had a supercharged slot layout I wanted. I cannot recreate either.

For the record, I play on GOG. Do the staff builds vary from planet to planet like regular multi tool cabinets do?

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Setting Up Frigate Missions

I honestly don’t know if I’m wasting my time crafting frigate upgrades.

I select frigates that match the mission type, making sure to have a 5-star rating. Most of my ships are S-class now. I add 3 frigate upgrades to each mission (also matching them to the mission type). I have several freighter upgrades that help with various things.

I genuinely don’t know if I’m getting better returns by including the frigate upgrades or not. I left them off yesterday and I actually got more stuff.

I just wonder what’s the best way to maximize the success of frigate missions.

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