NMS HOT POST 2024/04/19

Should I keep my starter ship?


Ik there’s no real utility to keep my starter ship but I want to know if it’s common for people to regret trading in their first ship to figure out if I’m likely to regret it too yk?

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Source: No Man's Sky | Reddit

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The best way to find crashed ships for salvaging parts(guaranteed finding crashed ships)

I haven’t seen a guide for this that explains it good enough, so here we go.

  1. Go to a space station and buy emergency cartographic charts.

  2. Go into space and activate chart. If it reveals anything other than “Distress Beacon” don’t go to it. The charts will only find one building of each type at a time, so leaving an icon for each type will ensure you won’t find any more of those types.

  3. If it reveals a distress beacon, go to it and get just close enough to see if there is an npc pilot. If there is, leave. If there isn’t, congrats you’ve found a claimable ship.

Leaving the distress beacon icon for the npc ship will guarantee the rest of the distress beacons will be claimable ships. So now that have all 4 icons you will only be able to find claimable ships with emergency cartographic data.

It seems that your current location within the system determines what the planetary chart will find(you’ll get a lot of “building of similar type already charted”), so pulse around repeatedly attempting to plot the data until it works.

Using this method you will find ship after ship, and can claim dozens within a short time. Return to the space station, salvage, rinse and repeat. Happy hunting!

submitted by /u/thetoiletslayer
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We all love the pirate freighters, and a lot of us want to get them. I have an idea.

Here we go.

There will be 2 ways to defeat pirate freighters. A bit like how there’s 2 sentinel combat methods. One of them is the current ship-freighter combat. It’s what we currently have now. You get the rewards, maybe a bit more than currently. The second way of defeating the freighter is that you have to board it. You land in the landing bay (which is similar to the standard landing bay, but without the annoying middle platforms!), and the new “pirate defense drones” are trying to kill you, very similar to sentinels. The goal is to disable equipment by reaching parts of the freighter through access hatches and shooting the control panels to break them. This will disable each part of the ship, for example, hyperdrive, fleet control system, anti-ship guns, anti-freighter guns, and finally, the defense drones controller near the heart of the freighter. There will be a time limit, if you don’t destroy the hyperdrive in time, the freighter will warp away and chuck you onto a random planet in a random system. If the civilian freighter is destroyed (by anti-freighter guns or the pirate frigate torpedoes), you will have a short amount of time to escape on your ship. However, if all systems are destroyed, you can reach the bridge of the freighter. There, you will arrest the ship’s captain (just by talking to them), which will be teleported away by sentinels. After that, a dialogue box comes up, saying that the ship is eerily silent, and that you’re alone on it. You are given the option to salvage the freighter for materials and cargo, or, you can take the freighter as your own. Currently, I can’t think of any special buffs that a pirate freighter would have, but it will have some positive buff.

HG will never see this. I have written this for absolutely no effective reason. However, it would be insane if this was in the game. Please give credit if you decide to share this by the way, which probably won’t happen.

P.S. shout-out to the guy who suggested I post this, because I really wouldn’t have if they didn’t say so(I forgot his username btw). I only intended to write this suggestion as a fun comment. So, thanks to them.

Happy exploring, travellers!

16 // 16 // 16

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