NMS HOT POST 2021/07/2

Beeblebum Base Tours – Big honour that the prolific base builder and NMS guru Beeblebum chose my base as one of his base visits on his stream last night. Thank you to all watching for the kind comments 👽


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Unpopular opinion: Griefing groups shine a spotlight on an aspect of No Mans Sky that has gone under...

This is an unpopular opinion by me. It’s OK if you don’t agree. Please be civil in the comments. Also I’m on mobile so apologies for any strange formatting.

TLDR: We should not actively ignore griefers, we should instead think and talk about why and how bases are getting griefed, and how Hello Games could implement systems to better prevent it in the future.

The problem: Popular and iconic bases within player groups are getting griefed because of an exploit. Defending your base is next to impossible due to the way PVP and base building is currently implemented.

Possible solutions:

“Captian Obvious: Bug Fixes!”: Make it known to Hello Games that the base griefing exploit is a real and tangible issue that needs to be addressed as soon as possible. Build permissions should be set to OWNER ONLY by default to help noob players.

“Sorry, we’re closed!”: Allow Base Owners to “Lockdown” their base, preventing any players from entering “locked” doors. Exiting should still be possible to avoid players getting locked in cages, another form of griefing. One way doors? “Emergency escape” hatch?

“Sorry, no multi-tool building allowed inside!”: For larger or “tourism” based builds, allow base owners to place “zones” where your Multi Tool Build Menu is inaccessible (Pressing up on the D-pad doesn’t open anything), like in Space Stations or the Anomaly, and building anything is impossible. Basically like a spectator mode but you can still mine rocks if you need resources. This one does not prevent the Terrain Manipulator grief, maybe disable the terrain manipulator while in range too? I dunno!

“PVP overhaul or update”: Personally, I don’t want fully realized PvP in NMS. It leads to toxic behavior and bullying in sandbox games like this. (Think ARK survival evolved alpha clans for example). Instead have PVP damage disabled by default, and allow players to enable it if they want to duke it out for fun with their friends.

Do you have any ideas? Please share them below. Remember this is a discussion thread, please keep it civil. Thank you for reading!

a meme I made to try to keep things light hearted

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Are you new player looking for some tips to get you started? Are you a veteran player with some advi...

Here’s some of the FAQ suggestions we received in our previous FAQ thread. Keep in mind that these are opinions from some of our valued OP’s and you may agree or disagree with some of these. We just ask that everyone remains respectful when replying to this thread and we look forward to your contribution! NMSTG Mod Team

You can also drop a quick tip!

Tip #1: Always try to be doing multiple things. Pick up the portable refiner so you can refine something from your inventory while exploring and mining.

Tip #2: Avoid multiplayer until unlocking the anomaly, can be stranded if not.

Tip #3: Exotic worlds only have 1 fauna so it’s easy to scan all of them.

Tip #4: Need glyphs? All 16 are on one planet here

Q- “I was on the Anomaly and a bunch of expensive stuff showed up in my inventory. What do I do with it? A:” Congrats! Another player has bestowed you with a gift. Most likely it is an item to sell for some quick and easy cash. Usually the item description will tell you what it is used for.

Q: “Help, I claimed a broken ship and now I can’t find my starter ship! Is it gone forever?” A:” If you merely selected to “claim” the broken ship and not “swap” it, then your old ship is still around. If you left it with launch fuel in the tank, you can summon it with the quick-menu. If it does not have fuel, it can be summoned on the Anomaly (once you unlock it), your freighter (once you acquire one).

Q- “Are crashed ships worth repairing?” A-” Unless it is an exotic, no. Scrap the ship at the space station, sell the items it gives you, and use those units to buy a better, working version of a ship in that system.

Q- “Any advice for new players?” A-“For new players, make sure you read the guide in-game. It’s an excellent beginner’s guide for traveling, learning about the alien races, building, and etc. Take a look over the catalogue of items too. Also, I’d strongly suggest mining a massive amount of carbon, oxygen, and sodium. These three items will be some of your most used and critical items in the game

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It's just me who thinks travel between Galaxies is overly punitive and tiresome

It's just me who thinks travel between Galaxies is overly punitive and tiresome

https://preview.redd.it/g53xc9gnh4yc1.jpg?width=1280&format=pjpg&auto=webp&s=c086bb552629eeff8a644affb54e2f1bd84ce3c5

Just clarifying, I know the drill. Go to a Portal, and travel to the closest planet to the core. Swap to a ship and multi-tool used only “to break” by the jumping. Remove all the exosuit upgrades then head to the core and jump. Wait for all the jump animation to finish. When you arrive, build a base in the new galaxy, fix the ship to allow it to fly, find another portal, activate the glyphs, and repeat the process.

If you want to have access to all galaxies without depending on anyone you will need to do it at least 255 times! And even though the steps above reduce the cost of the trip, you still need to spend fixing the ship, activating portals, warp cells and building a base. Also unless you do all 255 galaxies in one run, which can take hours, you will need to remove and return your upgrades every time you stop and restart this process. I have more than 40 upgrades in my exosuit tech storage. Because they are already optimised to use the supercharged slots, I need to move these upgrades in a way to keep them in the same slot when I return them, which is very time-consuming in not a good way.

Another issue is that in the end, you will have your base list so cluttered with bases to access galaxies in your terminal, that will make it a nightmare to find the base you need, given the teleporter has no sorting or search options.

It doesn’t make sense to me. I mean it is a game in which the main focus is “exploration“, what is the point of making it so hard and annoying to explore other galaxies?

What I am asking is simple, the possibility to travel to any galaxy without someone’s help or the need to catalogue all galaxies.

There are many ways that it could be done. Here is one example that could be made without changing the current mechanic too much:

In this idea Atlas Station is connected to one and only one of the 255 Galaxies. So we need at least 256 Atlas Stations in each Galaxy. The community will have the role of identifying which A.S. is linked to each galaxy. My point to suggest using the Atlas Stations is because they are a cool feature that, after the “Atlas Path” mission, become kind of useless, a glorified Iteration Helios, also I think it makes some sense in the game’s lore.

My suggestion:

  • The player travels to the Atlas Station linked to the galaxy he/she wants to go.
  • In exchange for something (maybe a Heart of the Sun, to give some use to these bunch of blueprints we get during Atlas Path), you get a token for the Galaxy you are going from the Atlas Station.
  • You keep that token in the exosuit or ship inventory.
  • Then the process is the same as the current mechanic. You head to the core and jump, things still break, but instead, it takes you to the next galaxy, it will take you to the token’s galaxy.
  • After the jump token is consumed and removed from your inventory.
  • If you are not carrying any token, it will take you to the next galaxy as it is currently.
  • If you are carrying more than one token, the priority will be the one in the top leftmost slot of the Exosuit.

Pros:

  • Give the player the freedom to fly to any galaxy, any time.
  • Don’t change the current mechanic, just add a new feature.
  • Avoid unnecessary bases cluttering in the teleporter.
  • It is way cheaper than the current mechanic, once you don’t have to jump to each galaxy to get the one you want.

Cons:

  • It is less but still annoying, moving upgrades, fixing things, etc.
  • If you want to visit all the galaxies, that solution doesn’t help.

There are other solutions that could make things even easier, like using the Atlas Stations as a portal in itself, nothing breaks, etc. But I think it’s good not to make things too easy either, just not as punishing as today.

I hope HG address that one day.

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Community

The best minerals to Mine and Refine

Until now I discovered that The best 2 minerals for mining are, GOLD + SILVER + OXIGEN because with them you can refine all the others:

  • Platinum ← Gold + Silver
  • Chromatic Metal x20 ← Gold + Silver + Copper/Cadmium/Emeril/Indium
  • Pyrite x2 ← Gold + Oxígen
  • Ferrite Dust x1← Pyrite
  • Basalt ← Pyrite + Magnetized Ferrite
  • Paraffinium ← Silver + Oxigen
  • Ammonia ←Paraffinum + Ferrite Dust
  • Dioxite ← Ammonia + Ferrite Dust
  • Phosphorus ←Dioxite + Ferrite Dust
  • Uranium ← Phosphorus + Ferrite Dust
  • Condensed Carbon ← Uranium + Hydrogen
  • Many more….

That’s all you can refine with Gold and Silver, Do you know a better combination? 🙂

By the way , you can get unlimited amount of the following minerals just by mining OXIGEN and using this redundant recipes:

  • Chlorine X5 ←Chlorine x1 + Oxígen x2
  • Salt x2 ← Chlorine

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Inventory managment

I need help. Either Hello Game releases 10 new storage units, or I do a mayor clean up and find a more efficient way to manage my inventory.

The suit is maxed out. I carry 1 small stack of more or less everything I might need, bar trading items, moduls and the likes. So I got some room there that is needed for crafting devises, going on collection runs, etc.

I really only use one ship that is maxed out and emptied whenever. There is a garage with my “first” of types, and some that keeps changing. But I have drifted away from using ships actively as storage units and changing between them depending on needs.

The freighter is maxed out A class, and emptied out whenever gathering or frigates has filled it up.

The storage units are sorted into categories like utilities, mining, gas, farming, valuables for sale, stasis device crafting, suit moduls, weapon moduls, ship moduls and exo modules.

But they are all full and overflow seeps from one into another. And now as I am collecting ship parts this needs to be dealt with.

My initial idea is to reduce the number of moduls. Nothing is min-max fully, neither suit, tools or ships. I have all the slots, but maybe not every modul for it. But it’s such a pain to do on the controller, and I kill everything with what I got so haven’t bothered yet.

Ships and weapons change, and those modules can be needed in the future, but units full of moduls for exo crafts I never use, and a suit that I probably won’t change bar an update gets me some room. But I like to collect, and might run out again soon.

So. What do everyone need to hold on to, what should one clear out all the time, and how do you manage your items and storage?

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A Lost Traveller

It has been over 7 years since we first picked up the game together. We traveled thousands of light-years and saw many beautiful and dangerous worlds. We became rich. We became powerful. We became brothers. The last 7 months of traveling through the cosmos alone has been empty. You weren’t just a fellow traveler. You were my best friend. I will never stop exploring and seeking new discoveries but I would trade everything we gained to have you back for just a moment. I miss you Trent. You were my brother. All I can hope is that this is simply the end of this iteration and that you’ll be able to see the wonders of the universe first hand without the need for a screen. I love you and I miss you my friend. Rest in peace.

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