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An idea for the future of No Man's Sky

Hello there

I love No Man’s Sky, and I think it’s incredibly rich in content. I’m just over 300 hours into the game and have completed all the challenges/accomplishments. However, I still want to play it, but every time I do, my gaming sessions come to a halt rather quickly, due to a lack of objectives.

That’s why I’ve had this idea in my head for a while, where No Man’s Sky could make its universe more lively and dynamic by creating more indirect interaction between players.

Let me explain: my idea is simply to create an in-game Guild system to bring communities together under a single banner.

Then, a guild would have to be able to conquer a star system, by destroying specific targets on the ground or in space. By default, these systems would be defended by the npc and then by the conquering guild.

These defenses could be strengthened/improved by the guild players’ investment of resources/money.

There could be a guild experience level per player, with guild rewards (similar to current community rewards).

I know that No Man’s Sky is not a PvP / war game. However, Hello Games continues to develop and improve combat and space battles. What’s more, it wouldn’t be direct frontal PvP, but more indirect, a bit like Ogame.

And the No Man’s Sky universe is vast enough to be enjoyed outside any guild-controlled zone.

I’d be curious to see how many systems a guild would be able to conquer.

I wonder if many of you would appreciate this feature in the game?

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Fractal 4.12.1

Hello everyone, Thank you to everyone playing the Fractal Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting. We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.12.1, which is live on Steam…. View Article

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Community

Really like this game

To set the stage – I was one of those people that brought No Man’s Sky day-1, and absolutely hated it.

I was heavily into Destiny at the time (D1, year-1 vet), so NMS didn’t really gel with me, it was buggy, there was very little information on what to do, and seemed practically no point in the game apart from wandering around aimlessly (from what I could tell with my limited initial assessment).

So, a couple weeks ago I gave it another try. Whilst I don’t know if I’m viewing the game with a different mindset, or whether Hello Games have added so much and tweaked so much that this current iteration is unrecognisable from the initial release, but what I do know is that I’m having a heck of a blast with it.

I like resource gathering and base building, and whilst games like Fallout 4 and Starfield are OK, NMS appears to be leagues better and the systems far deeper. So much seems to be thought out before hand, which is a nice change when you are used to Bethesda games.

I’ve also found that this is a game that it is easy to get lost in. I’m 75+ hours into this playthrough, and I’m only about to start the last Artemis mission, as I keep getting distracted with other interesting things to do. As a “new” player it is amazing how much there is to do. Having just got my first freighter I’m tempted to get into frigate missions as the concept of building up your fleet looks really interesting, but that will probably have to wait as there is so much I want to do first, including finding a better freighter, grinding out the frigate mods needed to fully equip it, and not least actually hiring some frigates.

So much to do, so little time.

Happy days.

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