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First Impressions: Impressive doesn't do it justice...

Nothing new to provide compared to others.

I heard about it when it was released in 2016, then of course followed how it had been receiving massive updates. I was on the fence about when to buy it. My brother made the decision for me and got it for my birthday.

I have a Valve Index so of course I played it in VR.

…. This game… is perfect in VR. As in, it works perfectly for a wide number of play styles. Motion controls work great so you could stand up while going through the game. And the motions controls are just perfect when walking across a planet collecting resources, when building a base… it just gives complete immersion, and they didn’t go the easy route with this. It’s as if they actually collected feedback from VR players to make it good.

It works great for a sitdown experience or a hybrid thereof, because you can constantly recalibrate the view.

Plug in and plug out using multiple inputs are supported, so if you’re like me and can’t really pilot the ship that well using the motion controllers, you can switch to a regular controller at any time.

And… what an experience that is flying a ship in full 3d turning your head to look around as you’re entering orbit, or flying along the surface of a planet…. I have NEVER seen anything like this.

About the actual game:

-I cannot believe how seamless the game switches space, going into orbit, or going to the surface without ANY loading screens. entering a space station, similar… This adds more than one can possibly imagine to the experience.

-I didn’t realise how big a planet was in NMS. Seeing videos, I assumed they were much smaller. But no, you can fly to the other side of a planet from the waypoint you need, and find you would need over an hour to get there with boost on.

I look at this and imagine one day setting up a base somewhere on a planet I like, and just staying there, exploring things to do, building tall, building up resources… taking a break…. (curious if other players have done this and think its doable

-variety of planets so far: poisonous, another covered by mostly water (and you can go underwater, crazy), desolate world…. curious what others have in store

-the universe, never mind the planets, looks huge. One feels so small playing it, while learning the ropes, deciding what resources to gather

I’ve barely done anything past the tutorial and am currently at the point after you gain fuel for the warp drive and the game tells you to just explore what you want in the Awakenings questline. I assume I can break away from it whenever.

submitted by /u/SlightWerewolf4428
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Ok, all you salty susans. Explain to me how having ship crafting ruins hunting.

Does it mess with your clout? Is the authentication thing not enough for you? Do you have the mental fortitude of a piece of soggy toast and you’re scared you’ll just want to scrap everything you’ll find? Is it a status thing? Do you think finding a ship naturally makes you somehow better than the rest of us?

I don’t get it.

You can still find ships naturally, that never went away. They even come with built-in bragging rights, why are you so mad? What compels you to argue for barring customization for the more exotic ship types?

I’m not trying to be insulting in this post (maybe snarky, but not insulting.) I just don’t agree with you and I don’t see where you’re coming from at all.

submitted by /u/Crvknight
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Ship hunting is one of my favorite parts of No Man's sky and it is NOT ruined

I don’t interact with like 50% of the games content anyway so if something optional like shipbuilding will make me upset I can just ignore it like I ignore pets and farming and auto miners and literally any space combat. I haven’t played the update yet but the one thing that I do hope for is for unmodified naturally generated ships be unmarked while visually customized ships have some kind of tag in the UI. But if not it’s not a big deal.

submitted by /u/OneLifeOneMort
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