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Opinion: After playing Starfield, Elite Dangerous and Star Citizen, I have found that the reason for...

After immersing myself in the universe of No Man’s Sky for ~500 hours (and still playing everyday), in the past few weeks I also decided to dive into other games of the same genre, namely Starfield, Elite Dangerous, and Star Citizen; only to come to a conclusion that No Man’s Sky is on a whole level of its own.

The quintessential distinction? Realism – or rather, the lack thereof. Unlike its counterparts, No Man’s Sky liberates itself from the shackles of realism. It’s an experience that transcends mere gameplay mechanics; it’s a sensation that permeates the very essence of exploration. I call it “the magic feeling”.

I’ll give you an example: on my very first few hours of gameplay, I discovered an animal that was an amalgamation of eyeballs inside a jelly-like ball. I remember thinking “this is a bit dumb and lazy, no way a creature like that would ever exist” but ironically it kept me intrigued to the point where I adopted it. This creature, far from adhering to the constraints of reality, opened up a whole new precedent: that ANYTHING could exist in this game, because bio-realism was not a factor. And that is where the “magic feeling” kicked. Each encounter after sparked wonder, which wasn’t a thing in the other titles. It’s this departure from the norm, this embrace of the surreal and odd, that infuses No Man’s Sky with an unparalleled sense of magic.

However, in the most ironic twist ever, the game’s biggest strength is also its major flaw: without the prospect of realism bounding us, there’s a very limited amount of creatures and biomes! After 100h you start to feel you’ve seen it all, which is insane to think about when there’s procedural generation into play. Let’s compare it with Pokémon for instance, which has around 1000 different species while No Man’s Sky only has apparently 35. Of course from those 35 you then have thousands of different animals, but they’re all a mix-n-match of parts.

But to circle back to my initial point: even with biomes, despite a limited amount, there’s a magical feeling that comes with the design style. An hexagon planet? Wow (the first time you see it). Fiery planets with mushroom-shaped trees in the style of volcanos? Genius. And so forth.

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Why are NMS players so "defensive"(don't know a better word to discribe it) about Starfiel...

Everytime I see a Starfield video there’s atleast one comment saying No man’s sky was here before Starfield and things like this. It’s not like HG will stop updating NMS or something like this.

The games aren’t even that similar, the thing they have most in common is that they are space games. Just let people get hyped for a more story driven game with a more realistic art stile, you don’t have to go to a crusade to try and bring everyone into NMS instead of Starfield

I wanted to know your thoughts about this

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Nearly 100 panoramic images from 6-1/2 years of playing No Man's Sky

Nearly 100 panoramic images from 6-1/2 years of playing No Man's Sky

Under the Rings (Frontiers)

I started with No Man’s Sky in 2016 when it launched on Steam and I was immediately captivated by how beautiful it was. But as an amateur photographer who does a lot of panoramic photography, it also occurred to me how well suited the game was to the same treatment. The result is my Flickr album with nearly 100 panoramic images from the 6-1/2 years I’ve been playing. (Posted as a Flickr Album because of sheer quantity, and because Reddit doesn’t lend itself to wide-aspect photos).

I started creating panoramic images from the game that first week. It was a lot harder in the early days: there was no photo mode so things kept moving while you shot each frame, you couldn’t disable the scan lines or vignetting, you couldn’t adjust the lighting or time of day, and placing your ship precisely was next to impossible. It’s gotten a lot easier over the years.

Most of the images are stitched together from between 20 and 30 individual frames, and then cropped to frame. Most end up between about 5 and 6k wide.

I’ve been doing it off and on. Most of my panos are from NEXT and earlier, and then from Prisms and beyond (I took a pause form the game between Visions and Origins, so there are gaps). And I have a number of sequences that I never got around to assembling.

Land Snakes (Atlas Rises)

Big, Boxy, and Beautiful (Release)

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Community

Balls

I found a moon today that’s populated entirely by spheres. The rocks are round, the creatures are living orbs that roll around, there are large dead globes with deposits of resources, and even larger specimen floating in the air tied down by round cables. Only been playing for a few hours and I adore the planet and that I discovered it lmao

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