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My latest build. Went full hotel/resort. Had to short change some details to keep it under 3k parts, but happy with the result. Anyone know how to pull glyphs? I’d send a screen shot if I knew how to find them. submitted by /u/Key-…

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This game became so much more enjoyable once I stopped trying to achieve efficiency above all else

A bit of a vague title, but the truth nonetheless. I got in to No Man’s Sky somewhat late; a couple of expansions dropped, the tide already turned. No Man’s Sky was seen as a decent game, lots was achieved after launch.

Anyway, I had a lot of fun! The first couple of hours were mesmerizing, and I was excited to see what was to come. Fast forward about 50-60 hours, and I was already kind of done with the game. I was earning millions of units with an Activated Indium farm, something that was recommended to me by the many YouTube ‘guide’ videos surrounding this game. I had reloaded a Freighter battle almost 50 times and achieved a Capital S-Class Freighter. I had a massive farm that I used for nanites. I was maxing out my inventory and I finished building somewhat of a base.

Now what? That was the question I had, and it never really went away. Somehow I felt as if I didn’t really ‘complete’ the game, but I also no longer had a goal to work towards. I was earning an absurd amount of units, with nothing to really spend it on. I no longer had any motivation to engage in the vast majority of the systems the game had laid out, because why would I? The rewards gained from exploration were not worth it, I wouldn’t gain anything from it.

I briefly played on both a hardcore and a permadeath save, but after getting the associated achievements, I realized that the changes these game modes provided were not the changes I was looking for. If anything, they seemed detrimental somehow; on top of not having a goal once I set up a few farms somewhere, I now also had to fight a limited inventory system for naught but a level of tedium. If this was No Man’s Sky but difficult, I realized that I did not desire ‘difficulty’ in this game.

I stopped having fun, so I stopped playing.

Then, some time later, I realized that I messed up. I realized that No Man’s Sky, for all of its faults, is not meant to be min/maxed, at least, not for me. I hopped into the game again, determined to go against what I normally do in games like these. This time, I did not rush any sort of farm for mass units and nanites. I did not hop around systems to find the perfect S-Class Freighter. I did not look up any ship catalogues, or teleporter coordinates for valuable exotics or multi-tools. I even started roleplaying my traveler a little bit.

Man, what a world of difference. Suddenly, I find myself having something to work towards constantly. No longer do I skip over 90% of the content in the game because it’s ‘not valuable enough’. I get excited when I find a cool treasure that’s worth a lot of units, or when I find a crashed freighter somewhere. It’s fun to scour planets and systems alike for valuable targets, resources, and settlements.

This might sound totally obvious to a lot of you, but I can’t begin to tell you the epiphany I had when I started playing the game like this. This is what No Man’s Sky is meant to be. It’s not a space economy simulator, it’s a space exploration game. And though that is apparent everywhere in the game, it somehow took me over a year to realize that.

So to all of you who got bored with the game due to a lack of goals, or because making money/nanites etc. is ‘too easy’, try a different approach. Maybe you shouldn’t go for an Activated Indium farm. Maybe it’s best to delete that generous gift from some player in the Anomaly that’s worth millions upon millions. I’ve learned that when I try to game No Man’s Sky, I simply end up gaming myself out of tens, if not hundreds of hours of fun.

See you Space Cowboys…

submitted by /u/TheLastJudicator
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Orbital made me play different.

Orbital made me play different.

After 500+ hours of mainly flying 1 Sentinel the new update made me play differently. I’m not much of a ship hunter, but now I’ve build my ultimate Explorer model and I’m using it. I’ve never been into the ‘different ships for different purposes’ before, but I’m actually exploring. Making 2500+ LY jumps and finding better hyperdrive upgrades so I can actually explore even further. Same with the Hauler. I’m doing trade routes and using it to go from farm to farm. Next up… The ultimate fighter so I can be a menace to pirates.

submitted by /u/Timu_76_
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I am absolutely blown away by how good this runs on Switch

I’ve got about 2000 hours between Xbox and PC. I bought the Switch version on launch and it was so-so. I mean I didn’t really expect MUCH in the way of performance.

Must have been one of the recent updates, but holy HELL how did the developers do this!? Between game engine optimization and the raw talent of the HG team, I am beside myself.

I don’t want to reach too deep into my pocket full of dreams but I hope Light No Fire comes to Switch as well. I was literally about to sell my OLED last week until I fired up NMS again.

submitted by /u/WoodenTeef
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