Time to relax for the next new years update 🤙🦋 ( first one Nofilter and secound on B&W )
submitted by /u/Qc-larry21 [link] [comments] |
submitted by /u/Qc-larry21 [link] [comments] |
I believe its time to use documented proof to show definitively how Sentinel Ship Spawning actually works and show off how you can use that knowledge to your advantage. For today’s documentation I could not spare the time to find a Wild S class spawned ship so instead I simply grabbed one from the Coordinate Exchange as the basis for my research. Credit where credit is due, here is the link to the post I used by sedatedsashquatch The Ship We Shall Experiment On Today For this experiment I found 4 copies of this ship on the same planet. I wanted to get one of each Class Rating but was not able to and ended up with 2 B Class instead. Here are the 4 ships I found, I forgot to record the coordinates for one of the B-Class. NOTE that ALL ships that spawn in the system will be the same ship design. If you want a different design you must SWAP SYSTEMS. 1 Sentinel Ship design per System! Here is documentation of what the ships looked like internally right after I claimed them with the correctly updated name. Likely a bug that the names change right now might be related to them being buildings. With the ships claimed they update to show their TRUE NAME which is Salvaged-a From here I renamed each of the ships. For clarity the pictures have the ships always in the same tiles so you can easily compare picture to picture. The S class was renamed to Wild S, The 1st B class become Wild Bv1, the 2nd B class became Wild Bv2, and the A-Class became Wild-Av1. Now lets look at their Supercharged slots. As you can see here EACH of the 4 ships has its own unique Super Charged Layout With this information we can decisively prove that the Super Charged Layout of Sentinel Ships is NOT SEEDED to the System. I have managed to claim the same ship at the same crash site in my own worlds multiple times and they always have the same Super Charged slots in each crash location. This means that the CRASH LOCATION determines the Super Charged Layout. This is similar to how Multi-tool Supercharge Slots work! This information means that if you find a GREAT ship you CAN farm it on that planet to try and find one with a better Supercharged Layout. Next I will prove decisively that the CORE stats of each ship is SEEDED on upgrades and that you will ALWAYS get the same CORE stats from NON-WILD ships. CONCLUSION
ADDITIONAL INFORMATION I’ve noticed that a HUGE number of people are having problems finding their Sentinel Ships in the first place! Particularly and issues with Dissonant systems not spawning ships. This happens on planets that are Corrupted Sentinel and of the Dead/Exotic/Paradise types! Those systems should always be avoided. When I warp into a Dissonant system I use my Freighter to scan all the planets and see what type spawned the Corrupted Sentinels if it has one of those world types I just warp to a new system as there will not be ships there. You can use the Resonance map from space and if it gives you an error about interference you know FOR SURE there are no ships or Multi-tools in that system! Also some people are having problems with their Sentinel Space Combat. If you are near a space station they will spawn FOREVER you must get sufficiently far away. Also you cannot raise the Alert level in a Pirate system so don’t use those systems! Hopefully this information completely clears up any confusion on how Sentinel Ships spawn and how to find them, but if you have further questions you can post them below for investigation! submitted by /u/Dangthing |
2023-04-12
Last night, the IGE crew gathered for some planetside exploring. We met at the space station to ensure we got all the required upgrades we’d need for the task at hand. Our destination was an uncharted charred planet, the landscape dominated by mountains. Grip and power was required. We gathered to compare notes, swap resources, and ensure we were ready. We gathered at the designated outpost and got to wrenching. S class engine upgrades, better tires, and some boosters went in, making sure our rigs could climb the vertical expanses surrounding us. We set out into the unknown. No destination in mind, purely a direction. NORTH was the choice. Compton took the lead, as our most experienced Roamer driver. Pawz and Alex followed, followed by me (Raz), and Kilroy and Enoch a few hundred units back, per usual. We motored along, climbing up the tallest mountains, and yeeting ourselves off enormous cliffs, challenging each other to see who could have the most spectacular wipeouts. Pawz was the clear winner, as while cresting a particularly large hill, he was assaulted by a passing space craft, sending him skyrocketing over the next valley, over the next mountain, and landing somewhere in the next time zone. It was evening before we found where he landed, and celebrated with some IGE Nebula Buds and fireworks. The next morning, we got ready to go, but sadly, our departure was delayed, as Enoch needed to handle some “business.” Day two was equally exciting, and by midday, we had found the highest peak around, and after conquering it, took a moment to take in the views. A few days of roaming on the planet’s surface does wonders for your mood, as you realize that the terrain is so varied, the hills all unique, and the opportunities for fun (such as burying Enoch’s Roamer in the dirt while he’s off chasing something shiny) are what exploring is all about. submitted by /u/RazTheExplorer |
2024-03-24
Hello, I’ve made a few post of the past weeks with 8-10 multitools (MTs) that I’ve found recently over the past year. I’ve been hunting tools since launch and thankfully ish that it has gotten a lot easier. This seems like common since, but I had several questions arise, so I thought an update may be useful to some newbies. Tools are pooled at the system/space station (SS) level and planetary levels. In general the SS level usually carries the dominate tool from each planet. You can see this by landing on each planet in the system and reloading your save. Then fly back to the SS and you’ll see a different tool, this tool will be the dominate tool for that planet in most cases.
So I think that is probably a good start for those that are new to NMS. I’m sure many will chime in with additional tips/tricks to help out. These are all the S classes I’ve found in the past year or so. submitted by /u/rremm2000 |
2023-02-16
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2022-06-20
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2021-04-22
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2022-09-10
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2024-04-20
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2024-04-20
New breed? Gek gonna go crazy over this one… submitted by /u/Mindless_Procedure53 [link] [comments]
2024-04-20
Just a Lil photo dump. If anyone needs glyphs let me know 🙂 submitted by /u/–Marmalade– [link] [comments]
2024-04-20
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2024-04-20
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2024-04-20
Still messing around with the photo mode (not very good at it) but new s class pirate freighter I picked up. Gotta switch out my fleet now to all pirates lol submitted by /u/IMaLOSERBABY1990 [link] [comments]
2024-04-20
Mostly every planet is the Same but it’s a real treat to discover something you haven’t seen submitted by /u/Imaginary-Rush7694 [link] [comments]
2024-04-20
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2024-04-20
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2024-04-20