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Crow, whoever you are, bless you.

I was just minding my own business when I noticed a bunch of players sitting down in front of the nexus. I decided to join them since I wasn’t really in much of a rush. To my surprise, someone named Crow sent me items that amounted to a big amount of units. I’m new to the game, so I’ve never held so much cash at any point in time.

I thanked him and went on my way. The next time I came back, I noticed a lone traveller sitting in front of the Nexus. I thought to keep them company because everyone deserves a friend, even if it’s just for a little while. I went AFK to get some water, but when I came back, I was pleasantly surprised to see that it was Crow! I knew because there was a string of messages saying that he gave me another generous package.

I’m new, so I don’t really have much yet, and I haven’t had too many MP experiences, but this is a great indicator for me that the people in No Man’s Sky are good.

submitted by /u/LyleStyle05
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People handing out save-edited stuff at the Anomaly can really ruin the game.

Earlier this week, someone handed me 30 salvaged frigate modules at the Anomaly. I was grateful at the time, but even then, I felt weird about it. Now what reason do I have to go out of my way to do crashed freighters or derelict freighters? But hey, whatever, now I can get my freighter into green and blue systems without having to grind those modules for ages first, I suppose.

Then yesterday, some guy randomly handed somebody else at the Anomaly 30 cargo bulkheads. I was immediately wary and honestly hoping he wouldn’t start handing me things. Then he handed me 30 cargo bulkheads, without me saying anything, THREE TIMES. 90 cargo bulkheads. Then I saw that same guy handing out a whole BUNCH of stuff to another guy who asked for some cargo bulkheads of his own. Just pile after pile of crazy valuable stuff, hundreds of millions of units worth. One of the things he handed him was a pile of over 1,000 Quicksilver. Handing someone Quicksilver can only be done with fake Quicksilver which has been save-edited into the game as an inventory item. It’s just a worthless inventory item with the Quicksilver icon. It’s not actually Quicksilver, and you can’t use it as such.

This is what made me realize that probably ALL the stuff that guy was handing out is save-edited. This made me realize that probably those 30 salvaged frigate modules the other day were save-edited, and now I feel even scummier about taking and using those. I got rid of all the cargo bulkheads except two because it just felt so much like cheating. And when I looked up the sources for getting cargo bulkheads, I realize that taking those would absolutely ensure I had NO reason to ever do a crashed or derelict freighter again, since those are places to get cargo bulkheads, and I already have much less reason to do them without needing salvaged frigate modules.

If I had taken those, there would be whole huge chunks of the game and content that I would have literally no reason to experience and explore. I don’t even know what people’s intentions are doing this stuff, but all it does is ruin the game since now I have no reason to earn those things myself. And the ones I did use don’t feel earned. It feels like I cheated. And then even when I decided to get rid of them, I have all this pressure on me to make that decision in the first place, and then to decide how to go about it. I don’t want to deal with all that. It’s one thing to hand out a few valuable or useful things to newer players, but when you bombard them with potentially literally months’ worth of grinding that it would take to naturally get those items, you’re just taking away any incentive to actually PLAY THE GAME.

I really don’t want to sound ungrateful to those who are a bit more reasonable and just give a small bit of help here and there. But unloading massive amounts of crazy valuable stuff onto new players, especially if you save-edited it into the game in the first place, just seems like a crappy thing to do. I can’t be alone in thinking this way. In fact when I’m in the Anomaly, I get kinda nervous that someone is going to start handing out massive amounts of stuff like that. Especially when I actually see somebody handing out that kinda stuff, I get nervous that they’re going to turn to me next, and then I’ll have to deal with all that hassle and those feelings of taking something I didn’t earn and ruining my motivation for experiencing different parts of the game.

I shouldn’t be getting NERVOUS that somebody is going to hand me a buttload of stuff in the Anomaly every time I go there, man. It makes me just want to avoid going there and interacting with people, but then the multiplayer stuff is normally some of my most favorite parts of this game.

submitted by /u/ShemsuHor
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Community

Is there any reason to make a ship with more than 800 ly hyperdrive range?

I spent a little time, built my first S-class explorer, set it up for max. hyperdrive range ending up at 1400 ly with upgrades… but the map doesn’t want to let me warp more than four jumps at a time, and one jump is typically 200 ly.

Have I overdone it? Would it make sense to just re-collect the parts (they’re nothing special, just arclight wings) and get something with the other stats a little higher?

submitted by /u/mjfgates
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Underground Base Build

Underground Base Build

Piscu-Duca Outpost, Euclid

Been wanting to post this base for eons. It’s my virtual pride and joy. Probably 5 years old so far (I seriously wish there was a way we could see how much time has been invested in a base). I don’t play nearly as often as I used to but random inspiration will strike out of the blue and I’ll lose 3 hours to adding new sections, areas, etc. I can’t imagine ever being finished. Oh! This base predates the new base parts. It was probably half the size when the parts were updated and if you look hard enough, I’m sure you could find a few of the old wooden pieces somewhere. As hard as I worked, I’m sure I missed a swap somewhere.

At my base you’ll find:

  • 8500+ part build
  • No glitch, though a fair amount of overlap
  • Over 60% underground and in preexisting caves
  • Base staff apartments (Scientist, Exocraft tech, and Weapons tech spaces are finished. Overseer’s spot isn’t. The botanist lives on my freighter, though he does have a carbon lab on base)
  • Hidden apartment accesses
  • “Secret” trophy room
  • Above ground Conservatory, access via underground pathing though
  • Underground farming
  • Underground Exocraft garage
  • 2 underground condos
  • Chill planet, though toxic, very green\grey, and otherwise pretty drab. Used to have ancient bones but the reset a few years ago took away that perk.
  • Nearly all wooden construction
  • Solar farm
  • And more…

Do pay me a visit and let me know what you think. I’m sure there’s another 8000 base parts worth of ideas left to be pulled out of this place.

submitted by /u/musiker58
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