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Why is NMS now an unplayable laggy mess on my PC VR?

I have played NMS a ton over the years on my Oculus Rift S. I have played hundreds of hours on medium settings and had a surprisingly great experience (I say surprisingly because I have read the VR experience has not been good for some, but I’ve always had a great experience)

I logged in yesterday (first time in a year or so) and found the game basically unplayable in VR. I’ve reinstalled the game, updated drivers, tried to tweak the graphic settings, and even on the lowest possible settings, the game is laggy and unplayable!? I know there have been some updates recently, but I’ve never had an issue.

My system isn’t beefy by any means, but it ran quite well the last time I played, certainly no lag at all:

i7 8700K

32 GB RAM

I TB SSD

1660 GTX 6GB

Any assistance would be awesome and much appreciated

submitted by /u/SimilarVersion9780
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We can all agree the game is great, but what are some criticisms that you have for this game that yo...

No negativity towards the game , I have been playing since release and I think the game is going great, but if I’m going to be honest, there are some things that make me think “If only…”, like:

  • The life in the game, there’s not much depth to it, if I meet someone, the most I can expect is a simple interaction, and learn a few alien words. I can’t go out and feel like , “Oh that gek is up to something, let me see what he’s got going..” . Every interaction just feels like a quick touch and go no matter where you are. I want to feel like there’s so much going on around me.

  • Fauna feels the same way because every animal is a copy-and-paste. There’s no individualism when it comes down to creatures like, maybe seeing an herbivore, going up to plants and eating them, while watching a carnivore stalk it’s prey, and not walking up to them and giving them a quick smack on the head and digging in. Or a strider using it’s long legs to eat leaves off trees.

  • The lack of Hostile NPCs. I’ve had this one for a while, as mentioned above, NPCs offer no depth when it comes to interactions , and that includes hostile interactions. Pirates do not live up to their name because the most they will do is blow up your freighter/ship and fly off. What if pirates took your cargo, and you’d have to find them to retrieve it back? What if they landed on some planet with your loot and you’d have to take them out on foot? What if instead of blowing up your capital ship, they land in your ship to kill you, and your crew, as well as find and raid storage units you have installed, or raid the storages from the Captain?

  • Ship depth and interiors, another one I have had for a while, as mentioned above with fauna, it feels like a copy and paste when it comes down to the depth of a ship. You go into a ship in 1st person, it’s the same cockpit, depending on class, but what if you got a ship that made it feel likes it’s own ship? Like Tier 1 ships having a more brokendown cockpit , Tier 2 having a decent, organized cockpit, and Tier 3 ships having a high-end cockpit? Energy distribution was introduced with the Echoes update, and I think they should continue to explore what mechanics they could add to the ships.

  • Interiors are another. Haulers, Shuttles , explorers, all have the potential to have a crew, walk around, place items, or sleep in, but its limited to just flying and I think that should be considered. This would work well for rescue missions, as you would find the NPC in your hold while you’re on your way to the drop-off

  • No Aesthetic Ambience, you land on a forest planet, no sounds of fauna in the distance, you land on a snow planet, you don’t hear winds , you land on an ocean planet, you don’t hear waves on the beaches, I think planet types should gave their own type of ambience to make them stand out aesthetically

  • Staffs being a reskinned multi-tool and the lack of Melee weapons, Staffs are neat addition to the aesthetic of the game, but there’s nothing I can’t do with Staffs that I could do with a Sentinel MT. Even in VR, it is held like a gun, it’s so awkward to hold. I just think they should have more melee capabilities to make them stand out as a staff and not a reskinned MT. Currently, they share the same stats as S class Sentinel rifle, but I think they should have some sort of melee prod and swing to give more options to it and make it stand out

submitted by /u/codmike86
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Community

Do you guys really prefer the old terrain (Pre-NEXT)?

I see a lot of people saying that before NEXT the terrain was better but I kinda like the terrain more now than before, the old terrain generation maybe was more varied but I think it looks way better and prettier now, I played a lot of the old NMS and I really didn’t liked much the terrain at the time, I remember a lot people complained about it too even before NEXT and Atlas Rises.

If they are going to do a reset to the terrain I would like if they keep the terrain that already exist and also add a way to allow the old ones to form as well, or do something that mix both terrains or something completely new.

submitted by /u/SadCupcake7000
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HELP PLEASE!

Help me please, I can’t find anything on the remembrance terminal online or any guides that are after the recent update. My problem is I can’t find the remembrance terminal in an abandoned space station. Does anybody have any idea where to find i…

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Colossus interior

Long ago, the first time I came across one I made my mission to get it as soon as possible and to build my mobile base on wheels. The instant I did, I discovered no interior, no decorations and no mobile home. At that moment, my disappointment wa…

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