NMS HOT POST 2022/02/19

Sean, you call it a "bug." I call him Rubicks the Cube. Please help keep him! #savethecube


In the recent patch notes, they have "fixed" the "bug" to remove the cube that sometimes appears in the space station and floats around slowly. I have grown quite fond of him and would like to stay around as a permanent fixture of the station, or even as a base building part like the Robotic Companion. If you agree, please help me by placing a suggestion at Zendesk:

https://hellogames.zendesk.com/hc/en-us/requests/new

As they are likely getting plenty of bug reports, please do not submit it as a bug, but insteadsubmit it as a "Feedback, Ideas and Suggestions", since it is not as high of a priority.

#savethecube

submitted by /u/Kjc2022
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Source: No Man's Sky | Reddit

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Question about base building and terrain manipulator

Question about base building and terrain manipulator

Hi, all. New to the game here and have become just obsessed with it in the best way. Question: Is it true that eventually the game will reverse any base construction you’ve done with the terrain manipulator? Seen some scary stories out there. Been working on this Bond Villain Lair dug into a mountain on my home world, and now I’m thinking I should cut my losses and rethink. Advice appreciated.

And if terrain manipulation is a bad idea for base building, then why does everyone say to use the leveling tool? Does the same apply?

Thanks, and glad to be here.

submitted by /u/ModusPwnens79
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KJ Industries, Inc. - Prometheus

KJ Industries, Inc. - Prometheus

(Euclid) 3 levels. Top – Bridge, captain’s lounge, captain’s quarters. Mid – landing bay, crew lounge, crew quarters, laboratory, broadside canon’s (they work, firing controls on the bridge. Projectiles hit the egg in the distance, zoom in after firing to see), mechanical bay containing AI core, fuel cores, reactor control room with viewing port to reactor (door is closed in picture. Must see in person for the full effect). Bottom – shooting range, forward nose canon’s, refiner room, exocraft garage and launch door. 2 escape pods, one top, one mid.

Just under 3000 parts. I can’t capture it all, you’ll have to come visit.

submitted by /u/KlDJ0K3R
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