NMS HOT POST 2022/02/22

Here’s why the Antimatter Harvesting device should be changed to a Tritium or Di-Hydrogen harvesting device


The antimatter harvesting unit was the last thing I unlocked at the construction research terminal, because it's the least useful unlock imo. Antimatter is easy to make once you're past the early game, it's made with materials that can be automatically harvested so there's no shortage of supply.

Tritium and di-hydrogen however, which never stop being in demand, can't be automatically harvested. You can do without tritium since Uranium can charge the pulse engine instead (and that one can be automatically harvested), but you can't really do without di-hydrogen. Even though you stop needing it in the mid-late game for your launch thrusters after you get the upgrades for it, you never stop needing it for frigate fuel. Since tritium refines into di-hydrogen though it could serve the purpose just as well.

It's odd imo that one of the most important resources for the late game has no way of being automatically harvested, I really hope HG hears this idea at some point and implements it or something similar to solve this problem. I'm getting a little tired of constantly mining di-hydrogen crystals lol

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Source: No Man's Sky | Reddit

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Really like this game

To set the stage – I was one of those people that brought No Man’s Sky day-1, and absolutely hated it.

I was heavily into Destiny at the time (D1, year-1 vet), so NMS didn’t really gel with me, it was buggy, there was very little information on what to do, and seemed practically no point in the game apart from wandering around aimlessly (from what I could tell with my limited initial assessment).

So, a couple weeks ago I gave it another try. Whilst I don’t know if I’m viewing the game with a different mindset, or whether Hello Games have added so much and tweaked so much that this current iteration is unrecognisable from the initial release, but what I do know is that I’m having a heck of a blast with it.

I like resource gathering and base building, and whilst games like Fallout 4 and Starfield are OK, NMS appears to be leagues better and the systems far deeper. So much seems to be thought out before hand, which is a nice change when you are used to Bethesda games.

I’ve also found that this is a game that it is easy to get lost in. I’m 75+ hours into this playthrough, and I’m only about to start the last Artemis mission, as I keep getting distracted with other interesting things to do. As a “new” player it is amazing how much there is to do. Having just got my first freighter I’m tempted to get into frigate missions as the concept of building up your fleet looks really interesting, but that will probably have to wait as there is so much I want to do first, including finding a better freighter, grinding out the frigate mods needed to fully equip it, and not least actually hiring some frigates.

So much to do, so little time.

Happy days.

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