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Hello Games really, really needs to slow down and fix the game

As much as all the Cool New Stuff is nice, it’s getting really frustrating that the devs refuse to slow down and fix any old systems, they’re just throwing new stuff on top of a broken foundation and it’s getting more and more clunky. From basic quality of life stuff like being able to turn off the useless auto-Pin feature that literally only ever hinders getting things done, to desperately needed bugfixes (I haven’t been able to rely on any base or freighter based refiners since they were introduced b/c they delete their contents regularly), to dozens and dozens of visual errors with bases and ships, it’s all just building up into a constant frustration. It’s like Factorio’s most recent friday facts (# 374) said – doing that kind of underlying foundation repair and QOL gives more mental space to enjoy New Stuff, and NMS’s refusal to do so keeps me, and I imagine others, returning for new features and almost instantly leaving again. What’s the fun of a new race when fundamental issues with the character customization haven’t been fixed in the entire time it’s existed (like the presets being useless because they only save to the save game they’re made on). What’s the fun of the new inventory setup when half the things you can put in the technology slots are broken/useless/not worth the space and have been since they were introduced? etc etc.

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An idea for the future of No Man's Sky

Hello there

I love No Man’s Sky, and I think it’s incredibly rich in content. I’m just over 300 hours into the game and have completed all the challenges/accomplishments. However, I still want to play it, but every time I do, my gaming sessions come to a halt rather quickly, due to a lack of objectives.

That’s why I’ve had this idea in my head for a while, where No Man’s Sky could make its universe more lively and dynamic by creating more indirect interaction between players.

Let me explain: my idea is simply to create an in-game Guild system to bring communities together under a single banner.

Then, a guild would have to be able to conquer a star system, by destroying specific targets on the ground or in space. By default, these systems would be defended by the npc and then by the conquering guild.

These defenses could be strengthened/improved by the guild players’ investment of resources/money.

There could be a guild experience level per player, with guild rewards (similar to current community rewards).

I know that No Man’s Sky is not a PvP / war game. However, Hello Games continues to develop and improve combat and space battles. What’s more, it wouldn’t be direct frontal PvP, but more indirect, a bit like Ogame.

And the No Man’s Sky universe is vast enough to be enjoyed outside any guild-controlled zone.

I’d be curious to see how many systems a guild would be able to conquer.

I wonder if many of you would appreciate this feature in the game?

submitted by /u/Syno033
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Community

TORUK MAKTO PET

Does anyone have a modded flying lizard pet that looks similar to the mega flying chicken in Avatar 1 they would be willing to gift or trade? Thanks for the help! submitted by /u/Leather_Jellyfish_95 [link] [comments]

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Are Freighters just not meant to be used for travel?

I’ve started using my Freighter as my primary method to traverse a galaxy because I love the idea of having a massive mobile base that is able to scan every planet instantly to survey them. But sadly what I’ve noticed is it seems like there’s a 50/50 chance whether or not I spawn outside in space or glitched inside of a wall after making a jump….

submitted by /u/Reasonably_Unusual
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Something cool

I’ve just discovered something really cool! If you feed a space station terminal antlantidium, it will give you a message in binary that hints toward Her. (Not saying who exactly because I don’t want to spoil it for others who haven’t discovered …

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