Outlaws 3.87

Hello everyone,

Thank you to everyone playing the Outlaws Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 3.87, which will be live on all platforms soon.


Bug fixes

  • Fixed a number of issues that prevented pirates from attacking planetary buildings with the correct behaviours.
  • Fixed a general issue that caused pirates to attack planetary buildings too frequently.
  • Pirates will no longer attack players who are underground, underwater, or in their own base.
  • Pirates no longer attack planets in low conflict systems.
  • Fixed an issue that could cause the pirate raid warning message to display when there was no pirate attack incoming.
  • Fixed an issue that caused pirates to deal too much damage when shooting at the player on the ground, and for the player to receive ship-related warning messages when hit.
  • Fixed an issue that caused pirate raid markers to fail to clear from buildings when the raid ends.

  • Fixed an issue that caused smuggling items to sell at an incorrect markup in regulated stations.
  • Reduced the effectiveness of the Positron Ejector against starship shields.
  • Hauler starships can now upgrade their cargo inventory to a greater capacity than other ships.
  • Fixed an issue that could cause items in the ship cargo inventory to be incorrectly cleaned up when sold.
  • Fixed an issue that caused repair kits to be too expensive when purchased with tainted metal.

  • Fixed a number of glitches and other visual issues with player capes.
  • Fixed an issue that caused squadron ship engines to be very loud while flying in formation.
  • Fixed an issue that caused the solar ship engine vents to constantly flap open and closed in the inventory menu.
  • Fixed an issue that could cause the camera to be out of focus when repairing or installing ship technologies while onboard the ship.
  • Fixed a number of instances of missing audio effects.
  • Fixed an issue that caused the starship utility menu to open on the wrong option.
  • Improved the appearance of freighter fleet warp-ins.
  • Fixed a collision issue with the wings of Solar class starships.
  • Trader ships now use the red hostile target arrow on the starship HUD if they are attacking the player.

  • Fixed a crash related to pirate spawning.
  • Fixed a crash related to the player frigate fleet.
  • Fixed a texture streaming memory leak.
  • Fixed an issue that could cause screen flashes in space at low framerates.


We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

The post Outlaws 3.87 appeared first on No Man's Sky.

Source: No Man's Sky



This game is perfect

I dont know if this kind of post is allowed but I just wanted to say how great this game is and how important it already is to me in so little time.

I have around 1 day of gameplay and it’s hard to describe the feeling this game gives me.

I had a dream of being an astronaut as a kid, though that dream did die a little with time, since music became my biggest passion/dream.

Still, when I found out about this game and understood all the stuff we can do on it, it definitely satisfies the part of me that would love to explore this universe.

Having my own ship, base, going anywhere I want from the dangerous and ugly planets to the beautifull and peaceful ones, it’s truly amazing.

It’s been several months since I haven’t played a game for more than 2 hours in a row, but No Man’s Sky was able to keep me playing for more than that.

Really love this game and it’s community, looking forward to many more hours of playing this masterpiece and I’m really glad the developers never gave up on it, so we can enjoy it

That’s all 🙂

submitted by /u/drte9
[link] [comments]

続きを読む シェア

Popular Posts