Expedition Seven: Leviathan

Hello Everyone!

It’s been such a thrill to see players enjoying our most recent major update, OUTLAWS. Whether it was hunting down pirates for lucrative bounties, becoming an intergalactic smuggler yourself, seeking the treasure of The Blight in the most recent expedition, or just stylishly exploring space in a cape – it’s been a delight to watch you all take to the skies.

Today, we are very excited to bring you No Man’s Sky’s latest expedition: Leviathan. We aim to give every expedition a unique character and style of gameplay, but we think Leviathan feels especially different.


The Leviathan Expedition

Our seventh expedition traps Travellers inside a time loop, and offers a taste of roguelike gameplay. Difficulty is tuned to survival-mode settings, and every death means a reset of the loop.



As players explore the loop, they will recover Memory Fragments, lost remnants of previous loops. These manifest as procedurally generated technology, meaning each reset of the loop may play out very differently.

Faced with such difficulty, players across the world can collaborate with each other to even the odds. Alongside their personal efforts to break the loop, Travellers can help Specialist Polo as they research the loop’s peculiar manifestations.

The more Travellers that participate in the research, the stronger the Memory Fragments become, manifesting in better upgrades, more inventory space, and stronger Multi-Tools and starships.


Expedition Narrative

As players seek a way to unbind the time-loop curse, they will find a story-driven adventure at the heart of the expedition.

Follow the trail of your previous iterations, absorb memories, investigate significant sites, and work together to escape from the curse of the loop.

Shattered memories all point towards an encounter with an ancient space creature, The Leviathan – but will Travellers succeed in reshaping history, or are they doomed to repeat the mistakes of the past?



The Leviathan expedition begins today, and will run for approximately six weeks.

Begin a new Community Expedition game to enter the loop, and earn a generous assortment of limited-edition rewards.

When the Leviathan expedition concludes, your progress will be converted to a Survival Mode save. Phase rewards can be redeemed across all save games from the Space Anomaly’s Quicksilver Synthesis Companion.



Leviathan Expedition Rewards

Remember your time in the loop with a trio of base decorations – the Leviathan, Loop, and Timesplice Posters.


The Temporal Starship Trail can be fitted in your ship to modify propulsion energy, and leave a visually mesmerising streak of temporal disturbances.


The sweeping Whalestalker Cloak was once worn by an ill-fated Traveller, obsessed with their quest to capture a cosmic leviathan and doomed to repeat the chase for all eternity.


Rehome an Organic Frigate Calf in your base. This mysterious creature is enclosed in a chrono-preservation field to ensure it remains eternally young, playful, and a manageable size.


Finally, the space giant itself – The Leviathan – may be recruited as an organic addition to your capital ship’s frigate fleet.


Featured Bases

The set of featured bases featured at the Space Anomaly has been refreshed. Access the teleporter near Iteration Mercury to visit and tour these standout community builds!

Polar Express 2.0 by BeebleBum


If you would like to see your base featured at the Anomaly, please bring it to our attention by sharing it with the No Man’s Sky community, either on Reddit or Twitter! Remember to include your game mode, portal coordinates, current galaxy, and username to help us locate your build.


New Official Merchandise: Traveller’s Deck

We have some new merch available in the official store that we’re really excited about: an absolutely charming, fully custom set of No Man’s Sky playing cards – designed by a member of the community, Christopher C. Castillo! These beautiful cards are an amazing labour of love, and Christopher has shared a few design insights about the cards here.



The Traveller’s Deck (along with lots of other merch) is available in the Official Store here.


Community Spotlight

Other artists in the community have been making beautiful things, too. We loved these Gek First Spawn concepts by u/vestele8!


And these gorgeous, emotive drawings of Artemis by @ZetaReticulanWeirdo.


@Nitronicart has been producing a series of lovely digital paintings – we were particularly struck by this beautiful depiction of a living ship.


Finally, some of our favourite recent in-game photography – by @untoldst0ry, @Dan_Stitches, @NavyEOD_24 and @bk201.


Development Update

We hope you enjoy the Leviathan expedition as much as we enjoyed putting it together! Alongside the expedition, today’s update includes a number of improvements and bug fixes, detailed below.

The team is continuing to work on even more features and content for No Man’s Sky, and we will have more news for you soon.

Our journey continues.



3.90 Patch Notes

  • Expedition Seven, the Leviathan, will begin shortly.
  • This expedition takes players on a narrative-driven roguelike adventure to break a time-loop curse, where each death means a reset of the loop.
  • Players can work together to assist Specialist Polo as they research the loop, increasing the quality of rewards and upgrades for each new iteration.
  • Rewards include new posters; a Whalestalker Cloak; a juvenile cosmic leviathan suitable for construction within a base; and a chance to come face to face with the fully-grown Leviathan itself…
  • PvP will default to off during this expedition.

  • Fixed a GPU crash on PlayStation 4.
  • Introduced a significant memory optimisation for Xbox Series S.
  • Fixed an issue that could cause a mission blocker if players were sent to an outlaw station to speak with an NPC or terminal not present in outlaw systems.
  • Fixed an issue that could cause a mission blocker if players were sent to speak to an NPC on the Space Station (typically a recruit for their base) who had taken part in the tutorial sequence.
  • Fixed an issue that could cause doors to fail to open on derelict freighters if several slime pieces were destroyed at the same time.
  • Fixed a rare mission blocker that could occur when attempting to locate a planet with high sentinel activity.
  • Fixed a rare mission blocker in the Trace of Metal mission, which would cause players to be sent to a Sentinel Hive many tens of thousands of light years away.
  • Fixed a number of issues that could occur when joining players from the friends list page.
  • Fixed an issue that could cause settlement charts to fail to find a settlement, yet still be consumed.
  • Fixed a number of significant visual issues with wire placement.
  • Fixed an issue that could cause a small number of X-class procedural upgrades to have unexpectedly low stats.

  • Solar-class starships now display their sails on the inventory page.
  • Fixed a small number of cases where items received from dismantling products or opening other items would be placed into the wrong inventory.
  • The default craft amount for Creature Pellets has been increased, allowing more pellets to be crafted for the same cost.
  • Fixed an issue that could cause Traveller NPCs to manifest on outlaw stations, resulting in badly generated text.
  • Fixed an issue that could cause Traveller NPCs to manifest using Apollo or Null’s appearance.
  • Fixed an issue that could cause the ship damaged VFX to continue playing even after the ship was repaired.
  • Fixed an issue that could cause freighter battle missions to fail to trigger properly while the player was on the Under a Rebel Star mission.
  • Fixed a visual issue with some specific underground creatures.
  • Fixed a rare issue that could prevent interaction with some objects during specific network conditions.
  • Fixed a rare issue that could prevent atmospheric frigate flybys on planets with high mountains.
  • Fixed a UI issue that could cause the ship upgrade screen to automatically close after installing a new cargo slot, even if the player could afford to purchase additional slots.
  • Fixed a number of minor text issues.
  • Fixed a number of audio issues.

The post Expedition Seven: Leviathan appeared first on No Man's Sky.

Source: No Man's Sky


This game helped me deal with my debilitating existentialism

This game helped me deal with my debilitating existentialism

TL;DR I have a crippling fear of death and the unknown, but after being contempt with what I did in my playthrough, I let my life support run out and walked around my base until I died my one and only death.

For preface, I’ve always had an extreme fear of death. I fear that because there’s so much in the world to do and see that I’ll miss so much by the time I die, and have been fixated on preserving my life as much as possible while spiraling into existential crises.

I have a tendency to put myself in the shoes of my RPG-style characters, so naturally I acted as if I were my traveler. I made the decisions I would make, both in the story and in my day-to-day exploration. I got really into it because I didn’t die my entire playthrough- so even on normal difficulty, I treated it as if this was permadeath.

Going through the story, you get so much discourse about someone’s purpose and motivations for even existing, The conversations with Atlas specifically. I got so much into the roleplaying, that I couldn’t bring myself to reset the galaxy when prompted-so the only way to progress was to get to the center. I just kept farming and going about my explorations and slowly crept towards the center of the galaxy, doing things in the game I’d always wanted to do like fight off level 5 sentinels in a dogfight.

After I made it, I immediately went back to my base and decided my will had been fulfilled. I had a great playthrough and a great life as a traveler, and I was okay ending things here, so I literally did.

I swam around and burned through my life support on purpose, then sat on the edge watching the horizon with my [REDACTED] planet pet, waiting for my time to come. (pics below) It felt really alleviating, like weight was being taken off my shoulders. However, being in the emote pose wasn’t getting me killed in normal mode, so I started walking around my base for one last time, and even said bye to my Specialists as well. A superheated rainstorm came by, so I let that finish me off while looking at my ship. After the death quote, I alt+f4’d before it went away.

I can’t say I no longer fear death, but I genuinely believe this game taught me that your life is what you make it. I know a lot of hardcore players would scream about the all the other galaxies to visit and that I had to collect one of each ship type and max out everything, but scouring the Euclid galaxy with my trusty B-class T3 Fighter was enough to make me feel happy with the time I put into this game.

I hope what you all get from No Man’s Sky makes you contempt and happy as well.


Yes he is named after Jimmy Neutron’s dog

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This game is perfect

I dont know if this kind of post is allowed but I just wanted to say how great this game is and how important it already is to me in so little time.

I have around 1 day of gameplay and it’s hard to describe the feeling this game gives me.

I had a dream of being an astronaut as a kid, though that dream did die a little with time, since music became my biggest passion/dream.

Still, when I found out about this game and understood all the stuff we can do on it, it definitely satisfies the part of me that would love to explore this universe.

Having my own ship, base, going anywhere I want from the dangerous and ugly planets to the beautifull and peaceful ones, it’s truly amazing.

It’s been several months since I haven’t played a game for more than 2 hours in a row, but No Man’s Sky was able to keep me playing for more than that.

Really love this game and it’s community, looking forward to many more hours of playing this masterpiece and I’m really glad the developers never gave up on it, so we can enjoy it

That’s all 🙂

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