NMS HOT POST 2022/05/25

Make expeditions permanent or Make them available as missions on all saves and game modes


I can see they have put a huge amount of effort into this expedition.

My favorite expedition so far was the titan worm expedition, it had really nice mechanics of killing giant worms and it was awesome, the storyline was also very cool.

Every expeditions so far has a storyline, some better then others but all of them have some lore like in-game story missions.

It doesn't make sense to put so much effort into something that will never be available again, I understand doing things like that for MMOs, but NMS is a single-player game with multiplayer features, so it doesn't make sense to have time limited events.

This causes FOMO and makes a lot of people not wanting to play the game because of how much cool things they have missed.

We don't have much comestic items for no man's sky, and now most of them are locked behind expedition's that have already been finished.

For example, we have 4 jetpacks, but only 2 of them are unlockable through the game, the other 2 are gone forever and forgotten with the expeditions. Capes suffers the same problem, we have 3 right now but only 1 can be unlocked through the normal game.

I wouldn't mind expedition's being time gated if we could get the rewards in-game, but that's not the case. We have few cosmetics and most of them are locked behind finished expeditions.

A possible new player may not want to buy the game because they will never have those cosmetics or items that they missed, and we have very few customization items in NMS so lock part of them is just not smart.

Also, we have some very nice features in expedition's that we will never see on the game again, like those giant sand worms that we could kill on that old titan worm expedition, the time loop from now and other features that just exist in certain expeditions.

Also, not everyone likes to have to create a new save for them, they could be convert into missions inside the core game, with the option of creating a new save or using your existing save to play them.

"Oh but the idea is having limited-time items"

That's just not a good idea, we don't have much cosmetics items in first place, and putting the new ones into time limited missions is just bad game design.

We can see that the devs put a lot of effort into the expeditions, making new game mechanics and storylines, and they just disappear and are forgotten after the expedition ends.

If you guys don't want to make the itens or expeditions available on the core game with normal game saves, at least don't make the expeditions be time-limited.

Please take out this time gate for expeditions, let us play them whenever we want. You can just maintain the expedition game mode with the option to choose which expedition to play, without any time gates.

And it's not like we can't get the item, who uses PC or Xbox can just get it thought save editor, but it's not nice to have to use this tool to get the items, just make them available on the core game, it will not hurt the game it will actually improve it.

I am day one player and have more than 1000 hours in NMS, I have the game on all platforms and it's my favorite game of all time, but this time gated content it's not nice for no man's sky, actually it isn't nice for any game, it works for MMOs but NMS isn't a MMO…

submitted by /u/Charlotte7000
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Source: No Man's Sky | Reddit

関連記事

We hear what Atlas hears in the real world when interacting with the Seed of Will during Singularity...

During Singularity expedition, we are tasked with forging the Seed of Will, which is “unsuppressable will to exist” taken physical form. When we interact/Resonate with it, it sounds like typical Atlas Interface… except it suddenly starts to sound like an alarm, very melodic one at that.

Now for those who don’t know, No Man’s Sky universe is essentially a simulation run by Atlas. Atlas is the name of the supercomputer who was designed to run these simulations by some unknown race of beings. However, these beings have fled the world which was slowly being eaten by the black hole and left Atlas behind, probably too monumental in its size to be transported easily. This has caused Atlas to develop abandonment issues, depression and existential dread. According to his calculations, he has 16 of something of operational time left (this is why you see number 16 being repeated everywhere throughout the game). Also fun fact – canonically your character is the last iteration of Traveller beings, which were made out of brainscans of Atlas’ creators. It creates Travellers in an attempt to find out why was he abandoned.

Now this is my theory, that the sound we hear while resonating with the Seed of Will is actually what Atlas hears in its room or other chamber where its physical body resides in. The melodic tunes we hear might be an emergency alarm sound as the physical world is slowly being torn apart by the black hole with Atlas being able to do nothing as he dies. The fact that the Seed of Will is described as “unsuppressable will to exist” could mean that Atlas wants to survive in whatever way it can. This also ties into another theory that the Construct we are assembling is actually body of the Atlas itself, which wants to traverse the simulation rather than just simulating it. I believe that this might be actually the way for Atlas to depart on its own terms – to wander around the world he has created rather than feel his body being torn to shreds in complete solitude.

submitted by /u/AdventMercury
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Every update/upgrade made No man's sky more and more amazing but hello games need to address the UI ...

I’ll start saying i’m in love with this game, the sentinel update is amazing.

I’m a console player, so i’m using a pad on my ps4 and today i had a rough time trying to get a good friend of mine to learn the basics and how to use everything on the game and I noticed (my god) I COMPLETELY IGNORED for a long time how bad the UI design and controls are, first the controls are not meant to be used with a pad, it’s a friggin mouse pointer which makes everything HORRIBLE for a console player, just having to move the stick to use the menus is pain, second, everything gets in your way, the floating info is too god damn big for every item to the point where you have to hide the hud to be able to have a not so horrible experience building your base.

Please Sean I know you’re reading, and thinking this guy doesn’t even know how to write properly

But

Please

PLEASE

I’m in pain

Can we have a proper console controls UI? An UI and controls revamp adapted for Gamepads would be a really nice improvement

Needles to say my friend was very excited to play the game but felt overwhelmed by the bad UI design and the controls.

submitted by /u/funguyshy
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This game became so much more enjoyable once I stopped trying to achieve efficiency above all else

A bit of a vague title, but the truth nonetheless. I got in to No Man’s Sky somewhat late; a couple of expansions dropped, the tide already turned. No Man’s Sky was seen as a decent game, lots was achieved after launch.

Anyway, I had a lot of fun! The first couple of hours were mesmerizing, and I was excited to see what was to come. Fast forward about 50-60 hours, and I was already kind of done with the game. I was earning millions of units with an Activated Indium farm, something that was recommended to me by the many YouTube ‘guide’ videos surrounding this game. I had reloaded a Freighter battle almost 50 times and achieved a Capital S-Class Freighter. I had a massive farm that I used for nanites. I was maxing out my inventory and I finished building somewhat of a base.

Now what? That was the question I had, and it never really went away. Somehow I felt as if I didn’t really ‘complete’ the game, but I also no longer had a goal to work towards. I was earning an absurd amount of units, with nothing to really spend it on. I no longer had any motivation to engage in the vast majority of the systems the game had laid out, because why would I? The rewards gained from exploration were not worth it, I wouldn’t gain anything from it.

I briefly played on both a hardcore and a permadeath save, but after getting the associated achievements, I realized that the changes these game modes provided were not the changes I was looking for. If anything, they seemed detrimental somehow; on top of not having a goal once I set up a few farms somewhere, I now also had to fight a limited inventory system for naught but a level of tedium. If this was No Man’s Sky but difficult, I realized that I did not desire ‘difficulty’ in this game.

I stopped having fun, so I stopped playing.

Then, some time later, I realized that I messed up. I realized that No Man’s Sky, for all of its faults, is not meant to be min/maxed, at least, not for me. I hopped into the game again, determined to go against what I normally do in games like these. This time, I did not rush any sort of farm for mass units and nanites. I did not hop around systems to find the perfect S-Class Freighter. I did not look up any ship catalogues, or teleporter coordinates for valuable exotics or multi-tools. I even started roleplaying my traveler a little bit.

Man, what a world of difference. Suddenly, I find myself having something to work towards constantly. No longer do I skip over 90% of the content in the game because it’s ‘not valuable enough’. I get excited when I find a cool treasure that’s worth a lot of units, or when I find a crashed freighter somewhere. It’s fun to scour planets and systems alike for valuable targets, resources, and settlements.

This might sound totally obvious to a lot of you, but I can’t begin to tell you the epiphany I had when I started playing the game like this. This is what No Man’s Sky is meant to be. It’s not a space economy simulator, it’s a space exploration game. And though that is apparent everywhere in the game, it somehow took me over a year to realize that.

So to all of you who got bored with the game due to a lack of goals, or because making money/nanites etc. is ‘too easy’, try a different approach. Maybe you shouldn’t go for an Activated Indium farm. Maybe it’s best to delete that generous gift from some player in the Anomaly that’s worth millions upon millions. I’ve learned that when I try to game No Man’s Sky, I simply end up gaming myself out of tens, if not hundreds of hours of fun.

See you Space Cowboys…

submitted by /u/TheLastJudicator
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Community

Pirate Freighter friends, let's talk about what we're inheriting here...

So, aside from lighting that’s way too Klingon (clearly these pirates are Star Trek fans), I’m wondering if anyone’s taken a space walk to check things out. I did. And I found 3 armed anti-freighter torpedoes under the main bridge and hangar. You know, where our entire base is. It’s sitting on top of a massive cache of mass destruction. Booby trap for the interloper who dares to force them into submission? Or a smart move, and if the latter, where’s the detonator? Who has the launch codes? Are they still on board? Let’s figure this out. And while we’re at it, figure out how to get the gun turrets on this mighty vessel to actually do something in a fire fight…

Note: no regrets. I had come to loathe the star destroyer-lite freighter that used to be the coolest thing in space. It felt good to make a huge change like this, and docking is considerably easier and more enjoyable now. But those torpedoes… damn. Sense of unease intensifies.

submitted by /u/Jupiter67
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Useful Tip for escaping Sentinel ships

If you’re in space and want to escape sentinal interceptors without fighting them, and you’re past the anomaly part of the story, you can summon the anomaly and jump inside, and it will remove your wanted rating.

Space stations work too, but depending on how far away they are, it can be a pain with a disabled pulse drive.

I figured this one out a few weeks ago, and I use it all the time if I’m not in the mood for a prolonged sentinal space fight.

submitted by /u/kane8997
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How did you make your first billion units?

I started playing this game last Christmas and it took awhile for me to get the hang of it. Eventually I found myself drawn to Gravitinos and started farming them exploring between harvests (mostly looking for silver). I learned base building this way and made my first billion units. I know making money isn’t the point of the game but it felt like an accomplishment for me and I was curious how everyone else made their first billion?

submitted by /u/Korenaut
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