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I'm loving this game, but...

It really needs some sort of “stop being so annoying” cleanup. Just QoL things, like being able to make more adjustments to the HUD. I’d love to be able to move around where messages appear, or even turn off my active quests entirely when I’m not pursuing one at the moment. Or maybe just having it stop randomly cycling through my quests when I AM working on one? Please? And stop telling me about my planetary chart. I know! I’m busy! I’ll get to it!

It’d also be nice to have the ability to look at multiple owned ships and multitools at once. Like a “garage” building that lets you compare the things you own. It could also serve as a way to repair broken ships, maybe? Because once you can afford to do so fixing broken ships is lucrative, but it is a giant hassle clicking every square and clicking every box in that square. Maybe the garage could be set to just repair the ship automatically over time, spending the resources automatically if they’re in storage. I wouldn’t mind just coming back later to pick up the repaired ship to keep or sell.

Oh, and could we please have the ability to hand off multiple relics at once? It doesn’t take long, but it feels silly and unnecessarily annoying to have to talk to the same guy 5 times and give him a single item every time. Just take all these, share with your friends.

Once I have the matter beam the ability to quick transfer to storage would be amazing as well. It only seems to work when pulling from the refiner and stellar core on my freighter right now?

The ability to name save points! And see a list of them somewhere, as well as the ability “forget”(delete) them from there, since inevitably I’d end up with 40 pointless markers that seemed interesting at the time but stopped mattering. Sometimes I want to mark an area, but without the ability to label them it’s basically useless. I don’t want to throw down a base every time I find something to come back to later, even if it is more convenient.

The ability to see the galaxy map from the ground. It’s a small thing, but sometimes I just want to see where that darn quest is.

The ability to mark a waypoint to travel to from my discovery log, both in system and not. Sometimes I know what planet I want, but having to physically get eyes on it in space can be a hassle. A marker would be handy.

Why do freighter fleets stalk me? The second I leave a planet or enter a system, suddenly an entire fleet just drops in near me. My OWN freighter doesn’t do that, just random ships hunting me like they want to talk about my ship’s extended warranty. I wouldn’t mind so much except they have a way of blocking my pulse jumps. I know you want other fleets to be around, but they could at least appear further away, and not between me and the space station. Please?

Could we get an analysis visor upgrade that actually tells you what a nearby building is? Say, within 300 or 500 units? Or just label beacons as something other than a building, because a flag, two boxes of geknip, and a beacon makes for a disappointing find when you were hoping for a trader, haunted terminal, or something.

And this last one isn’t a quality of life feature, but more things like derelict freighters! This game makes a surprisingly fun dungeon-crawler, so how about some more of that? Corrupted space stations, abandoned buildings on the ground, weird spatial anomalies. Whatever, I’m down.

submitted by /u/Varil
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RP Game modes

Not a suggestion or anything, more of an idea since this is one of those games where you make your own fun (I have also seen people do this on Youtube etc.), so I’ve been playing around with two saves and figured I’d share and throw in my two cents. So whoever might fancy trying this out, have fun.

Currently I have two, both are Permadeath. For me both are really fun, they can get intense at times and it’s been a wild ride for me so far.

Outlaw
Now,… both JasonPlays and SurvivalBob on Youtube did this (plus some others, think they called it a Fugitive run), but I kinda did my own rules, since the concept they played didn’t really feel outlaw-ish to me (felt more like you’re a wanted secret agent). So I made some changes:

– permadeath game mode, all difficulty maxed out, pvp and network is on
– radiant pillar is a no go, ship crashed and is beyond repair, also you are covering your tracks, for now everyone thinks you’re dead
– only outlaw stations are allowed
– preferred planets for landing are barren/abandoned ones, dissonant ones and ones with aggressive sentinels (this is to kind of simulate you’re a wanted man, space police will shoot you on sight, there is a warrant out for your expiration), however if the mission takes you to some other planet, it’s fine (for example the outlaw missions from the outlaw space stations)
– you can’t build a permanent base in a non-outlaw system, if you make one, you need to destroy it before leaving the system, remember you’re burning evidence you were ever there in the first place, unless this is a starting planet (this is where your radiant pillar was last known to be, so it is kind of expected some other trace of you will be found)
– trade posts are allowed, but only once per system (once you make a transaction the red eye is on you)
– there is no direct goal, like reach the center of the galaxy but if you need a closure, this is just fine and dandy
– no freighters

Exploration Expedition
This one really has a sense of taking a road trip in a mini-van for me. It is simple, I probably won’t make it since the goal is pretty big, but it’s about the trip not the destination. Also, this one doesn’t have a specific start, in fact you might need some things in order for this one to work.

– permadeath game mode, all difficulty maxed out, pvp and network is on
– you need all portal glyphs for this one
– only one ship is allowed, this is your mini-van for me it was a small shuttle, hence the metaphor
– you can salvage ships and sell them, but that is it, scrap them for parts or earn some cash, but the idea is you only own one single ship (this actually turned much more fun that I expected it to be, you have to plan and prepare for jumps between galaxies, decide what tech you’re going to dismantle and put into cargo, what resources you might need at the other end and so on)

– the rules for reaching a center: you start with all single glyph, this gets you to some 5000ly from the center, you travel their with warp, (remember they glyphs of the last planet before jump though) each time you reach a new galaxy, after you get your ship up and running again you must use the portal coordinates of the last planet from the previous galaxy, and the rest is manual warp until you reach the center again. Sometimes this gets you to the center, sometimes a bit further away.

The goal is to go through 255 galaxies and get back to Euclid, meet strange shit along the way, maybe document it. Think of it like your own Franklin expedition or something, that was the idea behind it.

submitted by /u/nightshift_syndicate
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