NMS HOT POST 2022/08/15

NMS Update 3.99


Update 3.99 – Build 9298386

Branch Build Note
> Public < 9298386 3.99 15/08
> Experimental < 9298386 Pre-Version-6 11/08 NO PATCH NOTE
Experimental 9282902 Pre-Version-5 09/08 NO PATCH NOTE
Experimental 9275719 Pre-Version-4 08/08
Experimental 9262458 Pre-Version-3 08/08 NO PATCH NOTE
Experimental 9246552 Pre-Version-2 03/08
Experimental 9239028 Pre-Version-1 02/08
Public 9231198 3.98
Public 9194209 3.97 – Expedition 8 : Polestar
Public 9173694 3.96
Public 9164451 3.95
Public 9153906 3.94 ENDURANCE

Update 3.99 – Build 9298386

https://www.nomanssky.com/2022/08/endurance-patch-3-99/

Hello everyone,

Thank you to everyone playing the Endurance Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 3.99, which will be live on all platforms soon.

Bug fixes

  • A glass version of the freighter stairs is now available to research and construct.
  • Fixed a number of issues with freighter customisation that caused areas of paint to be too small or to be incorrectly labelled as primary/secondary/tertiary.
  • Freighter surface details (such as numbers and decals) are now recoloured when changing paint options on the freighter customisation screen.
  • Fixed an issue that could cause the orb of the freighter Trade Room to become detached and drift across the freighter.
  • Players can now place internal walls freely around their freighter, including within automatically generated doorways.
  • The freighter industrial expansion room now has a unique floor.
  • Older style freighter industrial expansion rooms have been added as variant parts.
  • Freighter storage containers now display their number designation as part of their hologram.
  • Fixed an issue that hid certain storage containers from the build menu if they were not built in that particular base.
  • Freighter storage containers that have already been built within the current base are now greyed out in the parts menu.
  • Fixed an issue that prevented other base parts from being placed upon Shelf Panels.

  • Fixed an issue that could cause other people’s freighter base parts to be placed within your own freighter base during an expedition.

  • Fixed an issue that could cause players to fall through their freighter when saving the game at extreme distances from the centre of the solar system.

  • Fixed an issue in how remaining battery life was calculated for power grids.

  • Fixed an issue that caused fleet coordination bonuses for fuel use to be inverted.

  • Fixed an issue that could cause organic frigates to occasionally roll stats with a 0 strength.

  • Fixed an issue that allowed duplicate organic frigates to spawn once the player has collected that system’s unique frigate.

  • Fixed a number of visual issues and glitches with the corridors connecting the freighter hangar to the bridge.

  • Improved the appearance of landing lights in the freighter hangar.

  • Fixed a number of minor visual glitches with freighter technology rooms.

  • Fixed a visual glitch that could occur when warping in the freighter.

  • Fixed a number of visual issues with decorative items that glowed too intensely.

  • Fixed a lighting glitch that affected freighter interiors.

  • Fixed an issue that could cause Nada to use the wrong dialog during the Artemis path.

  • Fixed an issue that could prevent progress in * Sentinel Pillar Nexus missions if players dropped out.

  • Fixed an issue that could allow players to get stuck in the freighter bridge teleporter if they were jetpacking on entry.

  • Fixed an issue that could prevent players from claiming expedition reward frigates on other saves.

  • Fixed an issue that could cause a progression blocker in the Taste of Metal mission (and others) during an expedition.

  • Fixed an issue that could prevent players from claiming the reward for the first Polestar Log milestone if they had already maxed out their ship inventory.

  • Fixed a rare issue that could cause Infestation Nexus missions to direct players to an inappropriate planet.

  • Fixed an issue that prevented the expedition from correctly ending after completing all objectives early.

  • Fixed an issue that could prevent mission progress during Sentinel Pillar Nexus missions.

  • Fixed a number of instances where players were unable to reset missions involving blocked mission destinations (such as recharging a portal).

  • Fixed a rare issue that could prevent players from acquiring the Dream Aerial in very specific circumstances.

  • Some base parts that were previously restricted as underwater only can now be built on land.

  • Fixed an issue that caused incorrect pricing data within the Quicksilver shop UI.

  • Fixed a number of network synchronisation issues with Sentinel combat.

  • Fixed an issue that could cause sentinels to temporarily stop network synching when a player died.

  • Introduced a number of optimisations to freighter NPC pathfinding.

  • Fixed a number of memory-related crashes on PlayStation 4, PlayStation 5 and PC.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you, Hello Games

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Source: No Man's Sky | Reddit

関連記事

I just don't care about this latest expedition...

Normally I like expeditions. They’re interesting, force me to play in new and different ways, give me unique rewards, and sometimes adds tidbits of lore to the universe.

This expedition, however, is a huge slog. Being forced to search for specific kinds of animals and hope that I can find them within the worlds along the course isn’t great. Going through things like farming, among many other objectives, are just so tedious and time-consuming that I just can’t be bothered to care.

The rewards to this particular expedition aren’t even all that good, either. A few robot parts, a few posters that I don’t even use in the first place, and a floating robot head. Wow.

Until now, the only expedition I failed to complete was the second or third, with the Mass Effect ship, because it was very short and I just didn’t have time within that period to get through it. This will be the first I fail to complete because it’s just so boring.

Am I the only one?

submitted by /u/Black_Mammoth
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Community

New Player Seeking Advice

New Player Seeking Advice

Hello everyone. I’m new to the game and feeling a bit lost. I’m currently on the ‘ALONE AMIDST THE STARS’ quest, and the last thing I did was talk with the priest. In my previous quest, I found a new ship, but it has a lot of broken parts that I can’t seem to fix. Should I focus on the quest or try to gather resources?

I’ve looked for guides and tutorials on YouTube, but most of them are just gameplay videos. Any help or tips would be appreciated. Sorry if this is a silly question, but I’m not a hardcore or experienced player.

https://preview.redd.it/45kwlvz14avc1.jpg?width=1306&format=pjpg&auto=webp&s=f963f6396596616cc1fce2d161cca201d67286e7

https://preview.redd.it/my3szuz14avc1.jpg?width=1920&format=pjpg&auto=webp&s=f5222898fde9ee7c29d3faffd9f26fc9cde4f440

submitted by /u/Medievalintern
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Are Freighters just not meant to be used for travel?

I’ve started using my Freighter as my primary method to traverse a galaxy because I love the idea of having a massive mobile base that is able to scan every planet instantly to survey them. But sadly what I’ve noticed is it seems like there’s a 50/50 chance whether or not I spawn outside in space or glitched inside of a wall after making a jump….

submitted by /u/Reasonably_Unusual
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