NMS HOT POST 2022/08/16

My capital ship Freighter Joe’s has been my friend for about 400 hours now. Was the first freighter I stumbled across, A class and pretty aesthetics. Since Endurance it’s become a legacy freighter that I will never ever drop


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Welcome to the new daily FAQ thread for NMSTG! You can now drop a question, provide answers or just ...

Below are a few popular questions that we’ve received from our past FAQ thread. As always we ask that everyone be respectful and we welcome everyone’s contribution so have fun!

Q- I’m keen to start a new passive money making pursuit. What are some good ideas or guides post-Waypoint?

A#1-Gold farm, then take that stack and sell it at a terminal (not traders) in systems that sell gold. Sell all your gold to the terminal and crash the economy. Then buy it all back at 80% off discount. You just got free money and keep all the gold. All this takes is an initial investment on a gold farm, then you carry all that gold with you and just sell/buy back when you get to another system that sells gold. With 50 stacks in my ship’s cargo hold, I can make somewhere around 150 million units in each system I do this in.

A#2-Start a Farm, Fusion Igniters or Statis Devices Farm which will increase your profits to 100- 200 mil fairly quickly and you can even send out multiple freighter missions which will help you get aronium, magno-gold, Enriched carbon and more which will increase the profits even more.

A#3-Quickest way I’ve found to make a TON of units: Harvesting Storm Crystals. Find a VERY hot planet that has frequent fire storms. DURING STORMS ONLY – you can see the bright white light from Storm Crystals if you fly around low enough. Fly to them, land, quickly harvest them, get back in your ship and fly to the next before you burn up.

Q-How do I get the Advanced Mining Laser? I don’t have the option to craft one, and the multi-tool upgrade vendor at the space station doesn’t have the blueprint for sale.

A-In order to get it, you have to look for the blueprints in crashed ships or abandoned facilities. You get it from the main story (awakenings) or you can buy it on the anomaly.

Q-What do I actually do in the game? I finished the tutorial, is there anything else beside gathering stuff, building a base and repeat?

A#1-It’s really whatever you want, there’s a base story, (assuming you haven’t completed it already), follow the quest log and you’ll figure it out, but things You’d want to do for end game? You can collect multiple multitools, ships, built a fleet for your freighter, etc.

Q-Is there a planet that is populated by many players, and they built their base close to each others like a city?

A- Yeah its the Galactic Hub Project, Its a place where many people have bases and each day the numbers grow. Please help yourself. There are many factions in NMS that do this, even NMS Pirates Hub.

Q-I’m still pretty early into the game, just making my way to the center of the galaxy, what should I be spending my credits on?

A-Go hang around a outlaw/pirate trading post. Cheapest S-class start at around 8-8.5 million without a trade-in. I recommend Vikeen pirate, as then you have two good and 1 remote chances at high-maneuverability S-class: fighter, solar, exotic.

submitted by /u/liftheavy2003
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Biological Armor

So, something NMS is severely lacking is more suit variety. We’ve got living ships, organic multitools, weird crabbugmeat pets and biological horror heads. But we don’t have any crunchy meaty carapace armor suits. I want some organic armors that match my living ship, horrific head and toothy gun.

Thats it. Simple. Just some more (organic) variety for suits.

submitted by /u/Crashen17
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the worst part of the patch isn't the tech stacking change

That is only the 2nd worst part.

The worst part is having TECH at the TOP of the F#*$ing inventory.

Even with removable tech, it is not going to be changing enough to be positioned at the top.

It should be underneath the main inventory so we don’t have to scroll past it to get to the stuff at the bottom of the inventory.

edit: forgot to add, the THIRD worst change is the loss of the manual save.

We can still make manual saves, but it is overwritten by exiting a vehicle.

We only have 2 options, the autosave which we have no control over, and either manual save/exit ship whichever comes later. No more leaving an old manual save in case of emergency or backup.

submitted by /u/Saoshen
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