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3 easy fixes to make Derelict Freighters awesome instead of a missed opportunity

I remember my first derelict freighter – it was an exciting change of pace from the normal NMS gameplay. As of today, I’m nearly done maxing out the storage in my freighter, and I have perfect freighter upgrade modules. What started off as a cool diversion quickly turned into a bit of a chore. I don’t think it needs to be this way. I think they could be fixed with just 3 easy steps, none of which require new assets or significant overhauls.

Don’t make scanners (near-)mandatory to find them – make them appear at regular intervals (like freighter defense)

Before you even find a derelict freighter, the experience is already tainted by the method in which you find them. In my opinion, finding a derelict freighter ought to be an unexpected, cool, spooky opportunity. But because of how you find it – by simply paying a bunch of money – it’s becomes just a transaction. A roundabout way to purchase upgrades for your freighter. Even the first time, you know roughly what you’re getting. I hear about people finding them by chance as a random event the first time they find one, and it sounds magical. Wouldn’t it be better if that was everyone’s experience? When I find a derelict freighter, wouldn’t it be better if I was thinking “I wonder what’s inside? I bet there’s some great loot!” instead of “there’s the thing that I paid for, it better come with some great loot.”?

You could increase the chance for them to appear when pulsing, but I think that just creates incentive for people to pulse aimlessly for hours on end, and that’s no fun either. I think the way freighter defense missions appear – every ~3 hours of game time, whenever you jump (in this case, when you pulse) is great. That way you aren’t incentivized to grind. They just happen every once in a while and you’re excited when it happens. And just get rid of scanners altogether. Discovery > purchasing.

Don’t make derelict freighters dependent on the system seed – make them random every time.

The NPC that sells you the scanner tells you not to use it in the same system over and over…but that’s not how the game rewards you, at all. Scanners are fairly expensive (if you’re not abusing exploits) and the process of running derelicts can be tedious, especially when you’re doing them one after the other. If you’ve found a derelict that dispenses S-class modules, what’s the incentive for running freighters somewhere else? Sure, it will be more fun than doing the same one ad nauseum, but the reward is likely to be comparatively useless and will prolong the time spent running them. Even if you’re just running cargo bulkheads, it still takes time to travel to a new system.

The solution is simple – just ditch the seeded derelicts. Make them completely random. Seeded derelicts make no sense anyway – why do you keep finding the same ship over and over? Just generate a random derelict every time, with random loot. Players will naturally do the thing that gives the best rewards, so don’t incentivize them to keep running them same one. Telling them not to is futile. Instead you need to make sure the optimal thing and the fun thing are the same thing as often as possible.

Improve the loot

Making everything random probably got some peoples’ hackles up – as tedious as it is to get a perfect suite of modules now, if the upgrade modules were random and only available every couple hours, it would become much, much harder to get even close. The fix for this is easy – the loot needs to be increased. A lot. It takes roughly 30 derelicts just to have a full set of upgrades, setting aside quality, and that’s the only way to get them. That is way too many derelicts. And that’s before the ~hundred runs you’ll need to max out the inventory and upgrade space.

I’d say each derelict should provide at least 3 upgrade modules per run on average – maybe each of the computers gives you an upgrade, instead of just the engineering bay. In addition, cargo bulkheads should be available in random loot, probably around 3-5 per run. That’s a total of ~7x more loot than currently received from derelicts. Alternately, the loot, and difficulty, could be based on how high of a “level” you are (determined by exosuit/MT upgrade module quality), to enable derelicts to be enjoyed by players of all levels while providing incentive for higher level play – though that is admittedly a more complex fix.

Another smaller issue with the loot is that the most common and unique loot from derelicts, tainted metal, is pretty half-baked. There’s only a handful of cosmetic items available for it as a currency, and most of them, frankly, are kinda ugly and unappealing imo. I ran out of things to buy within a couple derelicts (and ran out of things I was genuinely interested in using almost immediately) and then tainted metal quickly lost its luster. This includes 2 of the 3 computers which provide tainted metal when returned (or reputation, but that’s way less fun). You can purchase X-class upgrades, but you can get them more efficiently and with better selection by refining the tainted metal into nanites and purchasing the upgrades from a pirate system, so it may as well be runaway mold. There are such an insane number of cosmetics available for quicksilver, I really think some of them should be moved into the tainted metal camp to provide it a bit more utility for it, so that it retains its luster.

Derelicts likely took quite a bit of work from the HG team, and I think it’s a real shame that they aren’t more fun. These three fixes, unless there’s some serious spaghetti code going on, I think HG could bash out them out in an afternoon. And then the hard work they put in can shine the way it ought to.

submitted by /u/CammyGently
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How to lose or discourage a player from following my friends and I?

Maybe a bit of a strange question. My friends and I know this guy and he’s basically a stalker.

That’s the long and short of it.

I played around 100 hours of No Man’s sky and they decided to start playing it again and my friends have been looking for another game to play multiplayer with so we all joined and started playing.

Within one day of playing, and me streaming it once, this guy who basically is stalking me and my friends, saw in my stream and immediately showed up while my friend was playing last night and started harassing her, messing with her base, he built a base next to her, and now she wants to leave and go make another base somewhere else and not be found. She told me he was bringing sentinels into her bace, she doesn’t know how to really play super well yet and fight, and he started building around her stuff, trying to chat her up and it was making her uncomfortable. He kept requesting that she go to voice chat and she kept refusing and trying to hint she wasn’t interested. He then friended her in game but she refused to friend him back.. I know all this because she called me in the middle of night on discord complaining about it to me.

Unfortunately this guy used to be my friend so he does know where some of my stuff is but if we all were to move, and go somewhere else, what’s the stop him from following us again and keep trying to build bases near us and harass people?

I don’t think there’s a block feature, I’m just wondering if there’s some ways I could use to avoid him? And at the same time are there things I can do in the game to make him have a very uncomfortable experience anytime he’s around us so that he stops wanting to harass me and my friends?

I don’t know why no man’s sky doesn’t have a block player feature. This guy definitely keeps trying to bring drama in with me and my friends when when he’s gone no one has any problems with one another.

My friends are enjoying this game immensely, and this is a mother and her child and some of her family including now her father might want to play, but now this development has sort of put a dampener on things and I would like everybody to enjoy the game experience as much as possible without this guy mucking everything up, which he definitely will try to do knowing him. Everyone already tried telling him in the past they were not interested in talking to him anymore and even stopped communicating so showing up at my friends base and trying to force an interaction and basically move next store was definitely creepster level.

submitted by /u/GeeseCTM
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