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How Updates Work In No Man's Sky - A Guide for Noobs

It’s update time, so I thought I’d post my “guide for noobs” on how this all works here on the subreddit.

There’s nowhere really to watch, necessarily, other than this subreddit and Sean’s Twitter (Twitter.com/NoMansSky).

It’s actually a bit obnoxious, to be honest. Here’s how it usually plays out:

Sean Murray will tweet a really vague, innocuous emoji or something. The tweet will be screenshotted and posted here a dozen or so times, usually with little to not accompanying context.

For the next ~3-4 days (depending on Sean’s mercy), this subreddit will be literally nothing but an endless stream of screenshots of his post, other posts guessing (usually all guessing the same 3-4 things), memeing his post, with the occasional actually interesting conversational thread thrown in here and there for flavor.

Then the update will actually drop – Sean will tweet it, there will be coverage of it on all the big gaming/tech sites, on all the No Man’s Sky social channels, etc. You won’t be able to miss it.

Then the next ~1-2 days will be people coming onto the subreddit to ask if the update dropped, when it’s going to drop, why hasn’t it dropped yet, is this game worth jumping into, etc.

It’s usually ~a week or two after a major update before this subreddit is tolerable again.

The mods do an admirable job trying to corral the crazy, but it’s just an impossible task.

TL;DR – keep an eye on Sean Murray’s Twitter account [it’s (at)NoMansSky]. If/when he tweets something cryptic, unsub from this subreddit but keep an eye on his account or your favorite tech/gaming site. ~2 weeks after the update hits, it’s safe to rejoin the subreddit.

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Crow, whoever you are, bless you.

I was just minding my own business when I noticed a bunch of players sitting down in front of the nexus. I decided to join them since I wasn’t really in much of a rush. To my surprise, someone named Crow sent me items that amounted to a big amount of units. I’m new to the game, so I’ve never held so much cash at any point in time.

I thanked him and went on my way. The next time I came back, I noticed a lone traveller sitting in front of the Nexus. I thought to keep them company because everyone deserves a friend, even if it’s just for a little while. I went AFK to get some water, but when I came back, I was pleasantly surprised to see that it was Crow! I knew because there was a string of messages saying that he gave me another generous package.

I’m new, so I don’t really have much yet, and I haven’t had too many MP experiences, but this is a great indicator for me that the people in No Man’s Sky are good.

submitted by /u/LyleStyle05
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Community

New Ship Perk Suggestions

Long ago, NMS only allowed players to own a single ship, making it a major decision on which ship type a traveler should go after. However, realizing this felt clunky, updates have been made over the years, ship slots increased, new tech modules, and new features added. This was a great call, but it did leave one mark: the distinctions between each ship didn’t matter anymore; Haulers don’t even have the benefit of additional cargo space, since all S-class ships can have the same total number of slots.

I was talking ship perks with someone, and it got me thinking that perhaps it would make sense to introduce new strengths to less used ship types. As I was mulling it over, I realized that some of these changes would have to be pretty potent to stand up to current-day standards — poor Shuttles, their only real signature is that their takeoff price is reduced, made obsolete by the auto-recharge modules. So I decided to spitball a few ideas trying to stay true to the ship’s purpose while taking 2024 NMS in mind, and see if the following suggestions are strong enough to make you think “oh yeah, I’d definitely want to own a [ship type].”

Shuttles:

  1. 25% faster flight speed than others while in-atmosphere.
  2. 100% faster Pulse Drive speed.
  3. Takeoffs and landings are quicker and snappier.

Haulers:

  1. Cargo slots are double-sized, just like Freighters and storage containers.
  2. One storage augmentation slot unlocks two slots when used to unlock cargo slots.
  3. When the Teleport Receiver is installed, Hauler item teleport range is unlimited within the same star system.

Living:

  1. Increased chance of finding Space Encounters while pulsing. Alien Traders completely removed from encounter pool (Frequency 12 > 0). Odds of Rogue Black Hole and Relic Gate events tripled (Frequency 1 > 3).
  2. Eating food while in a ship refuels the ship’s hyper drive, pulse drive, launch thrusters, and damaged shields.

Explorer:

  1. Scanning one planet scans every planet in the system.
  2. Hyperdrive chain jumps. When setting a waypoint on the galactic map, can directly jump to that waypoint as long as the Explorer would have enough fuel to reach there, or up to 5 jumps (aka 5x listed hyperdrive range).

Let me know if these are along the right lines, and whether you’d fly one of these if they had these perks.

submitted by /u/Snoo61755
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Just a Quick Appreciation

While I struggle with anxiety so it is difficult for me to egg myself into the multiplayer scene in the game, I just have to applaud ALL of you guys. This is the most non-toxic gaming community I think I’ve ever seen and I have been a gamer for a goood…

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Too Many Low Difficulty Frigate Expeditions

I re-boarded my freighter after a lengthy reconnaissance mission and wanted to send my frigates out.

So, I visit The Navigator, and he gives me the list of expeditions (not Expeditions) and it’s all low star trips, three 2** and two 1*.

Would love to see more 3‘s, as well as any 4* and 5*****, which I’ve never seen. What’s up with that?

That’s all.

Gray, over and out.

submitted by /u/MJBjacket
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