NMS HOT POST 2022/10/14

Everyone’s been so riled up since 4.0, meanwhile I’m just filled with childlike joy that I can play it on Switch and have a literal "pocket universe"


The conversation about tech slots and activated Indium has really sidelined just how great a job they've done with the Switch port.

There's definitely some roon for improvement with the UI, touch screen integration, and expansion of custom game settings, but goddamn, the game feels really smooth considering its "only" 30fps.

And while there's obvious graphical compromises to make this miracle port possible, its not nearly as compromised as I'd expected, and it packs in a surprising amount of detail. I notice distance objects tend to blur a little when you're on the move, but when you come to a full stop the details sharpen up pretty quick, there's obviously some clever 'hierarchy' the game has to determine what needs to look clear and what can be subordinated in a given frame. The results won't be as flattering in a side by side with high end PCs, but it does a great job of giving your brain enough details to fill in any gaps subconsciously.

And some nice shading and lighting techniques are preserved from the main consoles /PC build, especially that sun-kissed translucent effect that massive funghi tend to have when the sun's hitting the right angle.

The work they've done in previous updates on the overall scale of the world and its relative asset sizing translates well to the small screen, giving the impression of inhabiting these massive planets with imposing mountains, dense woodlands, and intimidating cave networks that feel easy to get lost in without a terrain manipulator as a last ditch "fuck outta here" measure. For a handheld game, the world it presents feels bigger than it has any right to be on such a dinky platform.

And the autosave system clearly seems designed with the Switch's pick-up-put-down gameplay ethos. I don't think I've made a single manual save since starting up a new save post-4.0. (Constructed save points still do double duty as permanent nav markers, so nothing is really lost here.) And with the new custom game parameters you can opt in to useful features that reduce the moment to moment busywork that might otherwise feel laborious in context of the '20 minute loop' that Switch lends itself to by its portable nature.

All in all, I've been playing since 2016 launch, and this is the most significant platform-driven update I've played since PSVR. (And we've still got the second-generation VR update to come!)

To be frank, I've often felt like I often preferred the 'idea' of No Man's Sky and what it represents as a sandbox experience, rather than the more mundane reality of actually playing it. Maybe it's the long boot times on PS4, but I often felt like the friction points of the grinding loop kept me from sinking into more substantive play sessions, and as a result I'd usually just derp around until my launch thrusters ran out, then not be bothered to go refuel, and so my playthrough would just fizzle out.

Now it's on handheld, and it's got custom game modifiers to tailor the moment to moment gameplay, I've found a sweet spot where I'm actually focused on doing the story, heading to galactic core, etc, and not getting bogged down in minutiae every time my mining laser or launch thruster runs out, nor getting slowed down by sprint being tied to life support systems. The pace of my moment to moment gameplay finally lines up with the spacefaring fantasy I picture in my head when I think about what No Man's Sky represents.

So yeah, I think that's pretty cool. 😊

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Source: No Man's Sky | Reddit

関連記事

Update Wishlist: Functioning Star Systems

By now, a lot of the original promises for NMS have come true, and we are even getting new features that we haven’t dreamt of at release. However, there is still a fundamental gameplay element that’s missing. We need real physical stars, with planets oribitng around them. It’s so weird playing a space game in which stars are a skybox.

  • Functioning orbits would add a lot of realism. I am convinced that this one change would make space travel a lot more visceral and enjoyable in the game.
  • Imagine the potential for gameplay elements, like solar ships gaining speed near the star, or lore potential, with space megafauna being more common near the stars, etc.
  • It would also allow adding asteroid belts orbiting stars like our Kuiper belt, instead of asteroids being spread throughout.

    I am curious to hear what are your ideas for gameplay mechanics, lore, and content that could be made possible by adding physical stars with functioning orbits into the game.

submitted by /u/adhoc42
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Balls

I found a moon today that’s populated entirely by spheres. The rocks are round, the creatures are living orbs that roll around, there are large dead globes with deposits of resources, and even larger specimen floating in the air tied down by round cables. Only been playing for a few hours and I adore the planet and that I discovered it lmao

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Waterfalls please?

I really wish they would add a waterfall feature. I want to build something like this so badly!!!! In between those gigantic mountain planets with a small lake at the bottom 🏰 P.S. does anyone know how to get the cave crawlers? I can’t seem to f…

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