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Sharing glyphs

Sharing glyphs

I’ll admit to not properly understanding how the single player/multi-player/world generation works so apologies if this is a daft question….

I’ve stumbled on a system with a nice array of interesting ships. Whilst I was hanging around at the trading post to see what sort of exotic turned up I took pictures for the glyphs. As I understand it people can portal to this address and find these types of ship if they want.

Then the exotic turned up (in the space station as I was passing through) and it’s a squid. So naturally I bought it.

So here’s my silly question – as I’ve bought it can anyone go to the system and find one for themselves? If they turn off multi-player?

Pictures below – the glyphs on the squid correspond to the other planet in the system (there’s only two) where also you can find the chonky parrot boy in the last picture.

This system keeps on giving!

Euclid galaxy.

Many wings make light work

More cockpit than shuttle

Why the long face?

Experimental with an experimental haircut

Squid!

He’s not quite that big – I’m down the hill a bit!

submitted by /u/RogerGEvans
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The repeatability of sandboxing: One game got it right, and NMS could do it too

Hello Gammers, HelloGames … oh well.

Don’t worry, this is constructive. I have over 500h on Permadeath and countless others in other modes and I am soon restarting all over again, I love this game.

These days I was wondering what made me want to actualy play another “open world survival” game that is so much smaller, and I noticed something. That game has somethings very small, easy to implement, but that ends up creating a strange sense of novelty every time you replay. That game is Subnautica.

You see, in Subnautica you have a small dread of the unknown, of finding something … dangerous. Lurking around. So even when you are an experienced player who literally knows where every dangerous area/creature is, it is still thrilling to get near those areas, to enter and dare the big challenge.

I miss that on NMS. The game has none of that, the most danger you get is tame compared to that. And lets face it, in the vastness of the universe, you are just as likelly to find cute rideable unicorn-bears, as something that will eat you – whole.

So why not do this tiny bit change. Some planets can have something powerful, something sinister, either on the depths of the oceans or the high mountains. And they don’t need to be that big, but should be respectable, visible, loud.

The idea is not to put something that will scare users, that will make someone rage quit they lost their progress. The idea is to put something that has fair warning, that tells you “dude, you shouldn’t be here, I hope you know what you are doing”. And if you are up to it, you don’t need rewards, you only need the thrill of slaying that thing, of putting your foot down (because if you add unique rewards to very hard encounters, the more casual players won’t really like it a bit).

Something that I miss in Subnautica (and NMS), is the possibility of large creatures to actually damage your base. Sure, 99.99% of people wouldn’t build a base nowhere near these dangerous creatures, but what if I wanted? what if I want to dare? Build a base with redudancies and extra layers of protection to stand that sandwork, that winged demon? the treachearous boss abomination?

And same in space. From time to time you should bump into something that will scare you. The random encounters right now are silly, you chuckle and go away, mark down one more encounter you hadn’t experienced yet. But what if you encounter something that tells you …. no, not even going to scan it, I’m out of here.

So, a little sense of awe, of dread, not necessarily always leading to death and loss, but to get out of there, or maybe, let’s face this thing!

And its not even hard to do it. Get some big assets, put huge HP, some good damage (but not one-hit kill), and some rules on where it can spawn (planet type, star system type). Maybe even just tweak the already existing random encounters, and then add some 5 new mobs that could even look the same everywhere, but for that reason … you know what it is, and its time to run.

submitted by /u/NoSeriousPosts
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I am completely lost in space.

Hello, I decided to use around 300% pulse to fly out far away from the first solar system of the game in hope to find new planets… completely failed.

I am now lost in space, I don’t know where to go at all, I see nothing around me.
I opened the galaxy map, I cannot set a waypoint for some reason, it just does not work.
I’ve been flying towards the closest sun, and still I find nothing, I lost my base, I lost my planet.

What is there to do now ? Any way to teleport there or some shit lmao

submitted by /u/alessio201010
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