Sweet all white alien multi-tool
submitted by /u/Omicove [link] [comments] |
submitted by /u/Omicove [link] [comments] |
Experimental Branch 21/11
The Exobiology, Blighted, Leviathan and Polestart Expeditions have been recreated as Redux editions.
Redux expeditions are shorter versions of the primary version of the main expedition, with the same rewards, designed to offer players a chance to gain any rewards they missed from the year’s expeditions.
The Redux expeditions will run over the holiday period and will be available on all platforms, including Nintendo Switch.
As well as their previous rewards, Redux expeditions will also award bonus Quicksilver to all platforms.
Community expeditions now carry a set of minimum difficulty settings, similar to Permadeath mode.
Fixed an issue that caused the upper half of the mission details UI to occasionally spill out of its box. The entire mission description panel will now adjust its height and scroll as appropriate.
Fixed an issue that caused the Life Support guide entry to unlock even when the Life Support difficulty setting was disabled.
An “Other” filter has been added to the Quicksilver Synthesis Companion’s shop interface.
Fixed an issue that caused the glow to be missing when locking on to a marker with the Pulse Drive.
Fixed an issue that caused the glow around locked-on or tagged markers to occasionally be the wrong shape for that particular marker.
Fixed an issue that caused fleet debrief markers to be visible while visiting another player’s freighter.
Fixed an issue that caused an animation glitch on certain cockpit components while in pulse engine flight.
Fixed an issue that caused supercharged slots to fail to appear in newly-purchased ships until the game had been reloaded.
Fixed an issue that could cause ship landing gear to appear to be raised while the ship was landed.
Fixed an issue that could cause your previously owned ship to immediately vanish if exchanging it for another ship at a trade outpost.
Fixed an issue that could cause your previously owned ship to become uninteractable if exchanging it for a crashed ship.
Fixed an issue that caused your previously owned ship to be available to reclaim for free after exchanging it with an NPC for their ship.
Fixed an issue that caused the correct trade-in price to be missing when exchanging a Multi-Tool.
Fixed an issue that could occasionally cause incorrect text on the subtitle of the exchange button while purchasing ships.
Fixed a rare issue that could cause an extra mission marker to become stuck on the screen during the tutorial.
Fixed an issue that caused the scrollbar to always display on Guide pages, even when scrolling was not needed.
Fixed an issue that caused the “Summon Companion” icons to always appear greyed out.
Fixed an issue that could cause additional or incorrect expedition rendezvous markers to occasionally appear on the Galaxy Map.
Fixed a collision issue that could allow players to fall out of the Space Anomaly if they jetpacked in a specific location.
Fixed an issue that made it very difficult to use the Analysis Visor while riding a creature, as the visor would always detected the ridden creature rather than the current target.
Fixed an issue that could cause Multi-Tools to become immediately fully repaired after a reload.
Fixed an issue that could cause unfixable damage to become stuck in Multi-Tools.
Fixed a number of issues that could cause the Exosuit Upgrade Chart reminder to appear on screen either after all inventory slots had been unlocked or after already using or discarding the chart.
Fixed an issue that allowed inventory filters to be clickable underneath the currently active popup.
Fixed an issue that prevent ship maneuverability stats to be missing when comparing an available starship with your current ship.
Fixed an issue that caused the inventory to always default to opening on the Multi-Tool when starting a new session, even if there was no damaged technology in the current Multi-Tool inventory.
Broken technology is now highlighted more strongly in red to improve visibility within an inventory.
Fixed an issue that caused the Mission Board to occasionally give the wrong reward instead of the one promised by the UI.
Fixed an issue that caused some information to be cut off in specific enlarged mission notifications.
Fixed an issue that caused the Neutron Cannon to fail to register any damage potential to the Multi-Tool UI.
Fixed an issue that could cause some ship jittering at low speeds when using “locked” mouse controls to pilot the ship.
Fixed an issue that caused too little salt to be available in particular underwater biomes.
Fixed an issue that caused too few ferrite dust rocks to be placed on swampy worlds.
Fixed a visual glitch in the third person character animation when running on slopes.
Fixed an issue that could cause teleport destinations to fail to add automatically when visiting a base.
Fixed an issue that could add an invalid freighter teleport destination to be added to the list.
Fixed an issue that could cause the ship to automatically take off after reloading a save made within a landed ship.
Fixed an issue that caused a UI mismatch for nanite costs when purchasing blueprints from a planet-based technology merchant.
Fixed an issue that caused some cost details to be missing from NPC dialogue options on the Nintendo Switch.
Added additional filtering and ordering options to the list of Expedition rewards found at the Quicksilver Synthesis Companion.
Multi-Tools collected from Sentinel Hives are now free, though will have damaged slots that need repairing.
Fixed an issue that prevented the cinematic black bars from being skipped in certain circumstances.
Fixed a visual UI glitch when skipping the black bars.
Fixed an issue that could prevent the “No” option from functioning in the new game warning when starting a community expedition as your only save.
Fixed an issue that prevented autosaving with 1 health pip even when the player is in no immediate danger of dying.
Fixed an issue that allowed players to join invite-only groups in particular circumstances.
Fixed a number of networking issues.
Fixed an issue that caused some data types to be scrambled for mod authors.
Fixed a rare hang when warping to a new galaxy.
Fixed a rare but consistent crash that could occur when loading a save.
submitted by /u/_No_Mans_Skywalker_
[link] [comments]
2022-11-22
Hi fellow travelers. I’m building this guide with images and all and I’ll share with the community soon. Please let me know if there’s anything to add, like some quick tips/reminders. ………………………………………….. Starting the expedition from an existing save or from scratch– If you want a new character, a new save, start the expedition from scratch on the main menu. You’ll keep your character, the ships you found, freighter, all multi-tools and items after you end the expedition – the game will convert your expedition save to a normal save. – If you want you can use an existing character, start the expedition from the Space Anomaly on the Expedition Terminus, then transfer items and copy multi-tools/ships between your main character and the expedition character at any time using the terminus. Recommended items to transfer– Before starting the expedition, it’s recommended to transfer some items in the terminus, to save some time and give you more comfort during the journey, like: • Liquid Explosive (or Acid + Unstable Gel, or 25 Mordite + 200 Cactus Flesh + 200 Fungal Mold) – The current equipped multi-tool and ship of your main character can be copied to your expedition character and it’ll cost you nanites to do so. – Your main character looks will be copied/transferred to your expedition character once you start the expedition. – After you end the expedition, everything that remains in your inventories will be converted to units and your nanites and quicksilver will also be transferred to your main character. – Don’t forget to copy the Starborn Runner ship (including the Photonix Core tech pre-installed in the ship) and the Atlas multi-tool from the expedition to your main character. ………………………………………….. Reward: Starborn Runner ship with Photonix Core pulse driveAfter you complete every phase of the expedition, you can claim your Starborn Runner ship. This ship will have a Photonix Core tech installed. Using the expedition terminus in the Anomaly, you can copy this ship (with the techs installed, but not the cargo items) to your main save. You’ll then have a Starborn Runner on your expedition save and on your main save. Before ending the expedition, you can pack the Photonix Core of your ship and send this tech to your main save using the terminus in the Anomaly. ………………………………………….. Rewards list for every phase (optional milestones included) ————————- PHASE 1 ————————- Quicksilver: 1200 Ferrite Dust: 450 Copper: 150 Bromide Salt: 4 Sodium: 300 Salvaged Data: 30 Starship Launch Fuel: 5 Warp Cell: 10 Inventory Slot: 6 Nanites: 1440 Pre-Packed Teleport Receiver Pre-Packed Efficient Thrusters Pre-Packed Simple Translator Base Computer Plans Hyperdrive Plans Microprocessor Plans Banned Hazard Protection Upgrade Powerful Mining Beam Upgrade Powerful Scanning System Upgrade Powerful Life Support Upgrade Powerful Pulse Engine Upgrade Powerful Movement System Upgrade Decorative Base Parts Set Companion Egg Remembrance Poster plans Interface Poster plans Starborn Poster plans ————————- PHASE 2 ————————- Quicksilver: 2400 Chromatic Metal: 555 Navigation Data: 16 Repair Kit: 3 Salvaged Data: 32 Glass: 12 Warp Hypercore: 2 Warp Cell: 5 Multi-tool Inventory Slot: 3 Inventory Slot: 3 Minotaur Geobay: 1 Nanites: 1200 Pre-Packed Optical Drill Pre-Packed Trade Rocket Pre-Packed Personal Refiner Pre-Packed Cloaking Device Minotaur Technology Blueprints Supreme Hyperdrive Upgrade Powerful Starship Shield Upgrade Wonder Projector Plans Memory of Ocean Memory of Conquest Companion Egg – Child of Helios Atlas Headshield ————————- PHASE 3 ————————- Quicksilver: 2400 Carbon: 460 Navigation Data: 5 Ticket to Freedom: 1 Anomaly Detector: 1 Carrier AI Fragment: 1 Storm Crystal: 5 Salvaged Data: 16 Memory Fragment: 3 Warp Cell: 5 Starship Inventory Slot: 3 Inventory Slot: 3 Nanites: 1200 Packet of Seeds Nutrient Processor Plans Haz-Mat Gauntlet Plans Craftable Components Plans Supreme Scanning System Upgrade Supreme Movement System Upgrade Memory of Bones Companion Egg – Hungering Worm Atlas Sceptre ————————- PHASE 4 ————————- Quicksilver: 2400 Atlantideum: 512 Emergency Signal Scanner: 1 Sentinel Boundary Map: 1 Biological Sample: 1 Triple Burst Firework: 20 Warp Cell: 5 Multi-tool Inventory Slot: 3 Inventory Slot: 3 Nautilon Chamber: 1 Marine Shelter: 1 Nanites: 1200 Nautilon Advanced Equipment Blueprints Supreme Submarine Drive Upgrade x2 Powerful Underwater Oxygen Upgrade x2 Forbidden Exosuit Module Forbidden Multi-Tool Module Supreme Scatter Blaster Upgrade x2 Supreme Mining Beam Upgrade x2 Supreme Pulse Engine Upgrade Pre-Packed Cadmium Drive Pre-Packed Scatter Blaster Pre-Packed Launch Auto-Charger Memory of the Void Companion Egg – Sentinel Quad Atlas Flightpack ————————- PHASE 5 ————————- Quicksilver: 2400 Emeril: 360 Hexite: 512 Living Slime: 516 Convergence Cube: 2 GekNip: 2 Vy’Keen Dagger: 2 Crystallised Heart: 1 Warp Cell: 5 Starship Inventory Slot: 3 Inventory Slot: 3 Nanites: 1200 Specialised Warp Blueprints Polo Figurine Plans Supreme Hyperdrive Upgrade Pre-Packed Minotaur AI Pilot Assorted Glitches Companion Egg – Biological Horror Title: Starborn Omega Decal Plans Omega Banner ————————- Final Rewards ————————- Starship: Starborn Runner Quicksilver Total: 10800 Nanites Total: 6240 Inventory Slots Total: 18 Multi-tool Inventory Slots Total: 6 Starship Inventory Slots Total: 6 Salvaged Data Total: 78 submitted by /u/TheAlienFake |
2024-02-21
He met his end in an all out slug-fest in close-combat against a massive five-star sentinel troop — he was used to this kind of thing. Truth be told, he often picked fights with them just for the thrill. And oh what a thrill today, as a storm cam…
2024-03-07
submitted by /u/SoilnRock [link] [comments]
2023-11-05
THE AUTOPHAGE A mysterious new race of mechanical constructs, the Autophage, now await discovery at hidden sites all across the galaxy. Uncover their secrets during an expansive narrative-based mission that probes the Convergence, the Atlas, and the d…
2023-08-24
Found this randomly and cannot find any information at all about it online. Anyone else find this? submitted by /u/ShawnPrice87 [link] [comments]
2023-09-15
submitted by /u/Mosey_9 [link] [comments]
2024-05-14
submitted by /u/Obvious_Camera_9879 [link] [comments]
2024-05-14
submitted by /u/BayeksCousin [link] [comments]
2024-05-14
Lighthouses on planets. Euklid galaxy. submitted by /u/Top-Lifeguard-5965 [link] [comments]
2024-05-14
Image not mine, if someone can link the original author I’ll make sure to edit the post submitted by /u/W33X3R |
2024-05-14
submitted by /u/bubblereps [link] [comments]
2024-05-14
submitted by /u/Pete_Joe [link] [comments]
2024-05-14
Fully functional teleporter placed horizontally into the ground. You can even walk across it fine! submitted by /u/Valace4 [link] [comments]
2024-05-14
Probably the weakest sentinel ship I found yet. At 99 he’s has little to no damage output. My first sentinel ship had 254 as it’s damage output. He looks like a cross between a Manta Ray and Spider and sometimes he looks like he’s conflicted with thought. But really? How could I put the cutest little frustrated ship into a battle? submitted by /u/Zero_083 |
2024-05-14
I can’t for the life of me light up this base I’ve been working on. Do I just need to lock in and add a bunch more lights or am I missing somthing? submitted by /u/Jellyflopter |
2024-05-14