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Experimental Branch Update - November 21, 2022

Experimental Branch 21/11

  • The Exobiology, Blighted, Leviathan and Polestart Expeditions have been recreated as Redux editions.

  • Redux expeditions are shorter versions of the primary version of the main expedition, with the same rewards, designed to offer players a chance to gain any rewards they missed from the year’s expeditions.

  • The Redux expeditions will run over the holiday period and will be available on all platforms, including Nintendo Switch.

  • As well as their previous rewards, Redux expeditions will also award bonus Quicksilver to all platforms.

  • Community expeditions now carry a set of minimum difficulty settings, similar to Permadeath mode.

  • Fixed an issue that caused the upper half of the mission details UI to occasionally spill out of its box. The entire mission description panel will now adjust its height and scroll as appropriate.

  • Fixed an issue that caused the Life Support guide entry to unlock even when the Life Support difficulty setting was disabled.

  • An “Other” filter has been added to the Quicksilver Synthesis Companion’s shop interface.

  • Fixed an issue that caused the glow to be missing when locking on to a marker with the Pulse Drive.

  • Fixed an issue that caused the glow around locked-on or tagged markers to occasionally be the wrong shape for that particular marker.

  • Fixed an issue that caused fleet debrief markers to be visible while visiting another player’s freighter.

  • Fixed an issue that caused an animation glitch on certain cockpit components while in pulse engine flight.

  • Fixed an issue that caused supercharged slots to fail to appear in newly-purchased ships until the game had been reloaded.

  • Fixed an issue that could cause ship landing gear to appear to be raised while the ship was landed.

  • Fixed an issue that could cause your previously owned ship to immediately vanish if exchanging it for another ship at a trade outpost.

  • Fixed an issue that could cause your previously owned ship to become uninteractable if exchanging it for a crashed ship.

  • Fixed an issue that caused your previously owned ship to be available to reclaim for free after exchanging it with an NPC for their ship.

  • Fixed an issue that caused the correct trade-in price to be missing when exchanging a Multi-Tool.

  • Fixed an issue that could occasionally cause incorrect text on the subtitle of the exchange button while purchasing ships.

  • Fixed a rare issue that could cause an extra mission marker to become stuck on the screen during the tutorial.

  • Fixed an issue that caused the scrollbar to always display on Guide pages, even when scrolling was not needed.

  • Fixed an issue that caused the “Summon Companion” icons to always appear greyed out.

  • Fixed an issue that could cause additional or incorrect expedition rendezvous markers to occasionally appear on the Galaxy Map.

  • Fixed a collision issue that could allow players to fall out of the Space Anomaly if they jetpacked in a specific location.

  • Fixed an issue that made it very difficult to use the Analysis Visor while riding a creature, as the visor would always detected the ridden creature rather than the current target.

  • Fixed an issue that could cause Multi-Tools to become immediately fully repaired after a reload.

  • Fixed an issue that could cause unfixable damage to become stuck in Multi-Tools.

  • Fixed a number of issues that could cause the Exosuit Upgrade Chart reminder to appear on screen either after all inventory slots had been unlocked or after already using or discarding the chart.

  • Fixed an issue that allowed inventory filters to be clickable underneath the currently active popup.

  • Fixed an issue that prevent ship maneuverability stats to be missing when comparing an available starship with your current ship.

  • Fixed an issue that caused the inventory to always default to opening on the Multi-Tool when starting a new session, even if there was no damaged technology in the current Multi-Tool inventory.

  • Broken technology is now highlighted more strongly in red to improve visibility within an inventory.

  • Fixed an issue that caused the Mission Board to occasionally give the wrong reward instead of the one promised by the UI.

  • Fixed an issue that caused some information to be cut off in specific enlarged mission notifications.

  • Fixed an issue that caused the Neutron Cannon to fail to register any damage potential to the Multi-Tool UI.

  • Fixed an issue that could cause some ship jittering at low speeds when using “locked” mouse controls to pilot the ship.

  • Fixed an issue that caused too little salt to be available in particular underwater biomes.

  • Fixed an issue that caused too few ferrite dust rocks to be placed on swampy worlds.

  • Fixed a visual glitch in the third person character animation when running on slopes.

  • Fixed an issue that could cause teleport destinations to fail to add automatically when visiting a base.

  • Fixed an issue that could add an invalid freighter teleport destination to be added to the list.

  • Fixed an issue that could cause the ship to automatically take off after reloading a save made within a landed ship.

  • Fixed an issue that caused a UI mismatch for nanite costs when purchasing blueprints from a planet-based technology merchant.

  • Fixed an issue that caused some cost details to be missing from NPC dialogue options on the Nintendo Switch.

  • Added additional filtering and ordering options to the list of Expedition rewards found at the Quicksilver Synthesis Companion.

  • Multi-Tools collected from Sentinel Hives are now free, though will have damaged slots that need repairing.

  • Fixed an issue that prevented the cinematic black bars from being skipped in certain circumstances.

  • Fixed a visual UI glitch when skipping the black bars.

  • Fixed an issue that could prevent the “No” option from functioning in the new game warning when starting a community expedition as your only save.

  • Fixed an issue that prevented autosaving with 1 health pip even when the player is in no immediate danger of dying.

  • Fixed an issue that allowed players to join invite-only groups in particular circumstances.

  • Fixed a number of networking issues.

  • Fixed an issue that caused some data types to be scrambled for mod authors.

  • Fixed a rare hang when warping to a new galaxy.

  • Fixed a rare but consistent crash that could occur when loading a save.

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QUICK GUIDE and REWARDS for Expedition 12 - Omega

QUICK GUIDE and REWARDS for Expedition 12 - Omega

https://preview.redd.it/cln7kh7natjc1.jpg?width=1906&format=pjpg&auto=webp&s=c93c4c885338ce4953013b69d0bbe923ff0dd140

Hi fellow travelers. I’m building this guide with images and all and I’ll share with the community soon. Please let me know if there’s anything to add, like some quick tips/reminders.

…………………………………………..

Starting the expedition from an existing save or from scratch

– If you want a new character, a new save, start the expedition from scratch on the main menu. You’ll keep your character, the ships you found, freighter, all multi-tools and items after you end the expedition – the game will convert your expedition save to a normal save.

– If you want you can use an existing character, start the expedition from the Space Anomaly on the Expedition Terminus, then transfer items and copy multi-tools/ships between your main character and the expedition character at any time using the terminus.

Recommended items to transfer

– Before starting the expedition, it’s recommended to transfer some items in the terminus, to save some time and give you more comfort during the journey, like:

Liquid Explosive (or Acid + Unstable Gel, or 25 Mordite + 200 Cactus Flesh + 200 Fungal Mold)
Economy Scanner
Advanced Mining Laser
Analysis Visor Upgrades
Hazard Protection Upgrades
Microprocessors
Wiring Looms
Salt
Crystal Sulfide
Silver
Copper
Cadmium
Emeril
Indium

– The current equipped multi-tool and ship of your main character can be copied to your expedition character and it’ll cost you nanites to do so.

– Your main character looks will be copied/transferred to your expedition character once you start the expedition.

– After you end the expedition, everything that remains in your inventories will be converted to units and your nanites and quicksilver will also be transferred to your main character.

– Don’t forget to copy the Starborn Runner ship (including the Photonix Core tech pre-installed in the ship) and the Atlas multi-tool from the expedition to your main character.

…………………………………………..

Reward: Starborn Runner ship with Photonix Core pulse drive

After you complete every phase of the expedition, you can claim your Starborn Runner ship.

This ship will have a Photonix Core tech installed.

Using the expedition terminus in the Anomaly, you can copy this ship (with the techs installed, but not the cargo items) to your main save.

You’ll then have a Starborn Runner on your expedition save and on your main save.

Before ending the expedition, you can pack the Photonix Core of your ship and send this tech to your main save using the terminus in the Anomaly.

…………………………………………..

Rewards list for every phase (optional milestones included)

————————-

PHASE 1

————————-

Quicksilver: 1200

Ferrite Dust: 450

Copper: 150

Bromide Salt: 4

Sodium: 300

Salvaged Data: 30

Starship Launch Fuel: 5

Warp Cell: 10

Inventory Slot: 6

Nanites: 1440

Pre-Packed Teleport Receiver

Pre-Packed Efficient Thrusters

Pre-Packed Simple Translator

Base Computer Plans

Hyperdrive Plans

Microprocessor Plans

Banned Hazard Protection Upgrade

Powerful Mining Beam Upgrade

Powerful Scanning System Upgrade

Powerful Life Support Upgrade

Powerful Pulse Engine Upgrade

Powerful Movement System Upgrade

Decorative Base Parts Set

Companion Egg

Remembrance Poster plans

Interface Poster plans

Starborn Poster plans

————————-

PHASE 2

————————-

Quicksilver: 2400

Chromatic Metal: 555

Navigation Data: 16

Repair Kit: 3

Salvaged Data: 32

Glass: 12

Warp Hypercore: 2

Warp Cell: 5

Multi-tool Inventory Slot: 3

Inventory Slot: 3

Minotaur Geobay: 1

Nanites: 1200

Pre-Packed Optical Drill

Pre-Packed Trade Rocket

Pre-Packed Personal Refiner

Pre-Packed Cloaking Device

Minotaur Technology Blueprints

Supreme Hyperdrive Upgrade

Powerful Starship Shield Upgrade

Wonder Projector Plans

Memory of Ocean

Memory of Conquest

Companion Egg – Child of Helios

Atlas Headshield

————————-

PHASE 3

————————-

Quicksilver: 2400

Carbon: 460

Navigation Data: 5

Ticket to Freedom: 1

Anomaly Detector: 1

Carrier AI Fragment: 1

Storm Crystal: 5

Salvaged Data: 16

Memory Fragment: 3

Warp Cell: 5

Starship Inventory Slot: 3

Inventory Slot: 3

Nanites: 1200

Packet of Seeds

Nutrient Processor Plans

Haz-Mat Gauntlet Plans

Craftable Components Plans

Supreme Scanning System Upgrade

Supreme Movement System Upgrade

Memory of Bones

Companion Egg – Hungering Worm

Atlas Sceptre

————————-

PHASE 4

————————-

Quicksilver: 2400

Atlantideum: 512

Emergency Signal Scanner: 1

Sentinel Boundary Map: 1

Biological Sample: 1

Triple Burst Firework: 20

Warp Cell: 5

Multi-tool Inventory Slot: 3

Inventory Slot: 3

Nautilon Chamber: 1

Marine Shelter: 1

Nanites: 1200

Nautilon Advanced Equipment Blueprints

Supreme Submarine Drive Upgrade x2

Powerful Underwater Oxygen Upgrade x2

Forbidden Exosuit Module

Forbidden Multi-Tool Module

Supreme Scatter Blaster Upgrade x2

Supreme Mining Beam Upgrade x2

Supreme Pulse Engine Upgrade

Pre-Packed Cadmium Drive

Pre-Packed Scatter Blaster

Pre-Packed Launch Auto-Charger

Memory of the Void

Companion Egg – Sentinel Quad

Atlas Flightpack

————————-

PHASE 5

————————-

Quicksilver: 2400

Emeril: 360

Hexite: 512

Living Slime: 516

Convergence Cube: 2

GekNip: 2

Vy’Keen Dagger: 2

Crystallised Heart: 1

Warp Cell: 5

Starship Inventory Slot: 3

Inventory Slot: 3

Nanites: 1200

Specialised Warp Blueprints

Polo Figurine Plans

Supreme Hyperdrive Upgrade

Pre-Packed Minotaur AI Pilot

Assorted Glitches

Companion Egg – Biological Horror

Title: Starborn

Omega Decal Plans

Omega Banner

————————-

Final Rewards

————————-

Starship: Starborn Runner

Quicksilver Total: 10800

Nanites Total: 6240

Inventory Slots Total: 18

Multi-tool Inventory Slots Total: 6

Starship Inventory Slots Total: 6

Salvaged Data Total: 78

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Community

I have found a good boy?

I have found a good boy?

https://preview.redd.it/c42jmyp6xb0d1.jpg?width=1920&format=pjpg&auto=webp&s=806a512a3541cf1bfc9aec75177783ba723f9849

Probably the weakest sentinel ship I found yet. At 99 he’s has little to no damage output. My first sentinel ship had 254 as it’s damage output. He looks like a cross between a Manta Ray and Spider and sometimes he looks like he’s conflicted with thought.

But really? How could I put the cutest little frustrated ship into a battle?

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