HG please give us Common script alphabet as decals for our bases both in standard and neon form. It would be cool to have signs for base built businesses and buildings
submitted by /u/Butch-Igram [link] [comments] |
submitted by /u/Butch-Igram [link] [comments] |
One thing I wish there was in the game was a console that you could build in your bases that would allow visitors to register that they visited the base and could leave a message. submitted by /u/LightningSmooth [link] [comments]
2022-06-23
submitted by /u/TwisTeDxMeMoRYz [link] [comments]
2021-09-27
submitted by /u/newbrevity [link] [comments]
2022-08-07
Hi fellow explorers. I just started playing around 2 weeks ago and I am just wondering: Is it supposed to be this much of a grind to upgrade your construction options on your freighter? The salvaged data is the perfect balance of time investment/rewa…
2023-02-21
Base-building, exploration, wealth, combat, roleplay, settlement governing, main story ending, …. what is your main goal, or just your favorite NMS activity? submitted by /u/PanicAskAnswer [link] [comments]
2021-12-21
I know the space stations and ship building are the highlights and everyone is talking about them, but I just wanted to share my love for some features that I seriously appreciate but aren’t really talked about:
First, I’ve always complained about the standing system being completely pointless. Even when Outlaws came out and gave us the ability to reset our standing, I kept thinking there was no point for it, apart from like one mission being locked off, it genuinely felt like the numbers you saw in your catalogue were completely detached from the actual gameplay. So I’m finally overjoyed that it has a genuine purpose now with discounts! Prices in station shops reflect your standing with the race and it tells you by how much! It’s a start I’d say, but a really impactful one too!
The guild now also has a physical presence and no longer feels like some imaginary concept that was also entirely detached from the game and only existed as a number in your catalogue. Now they’re actually in the game (I still haven’t figured out what determines which one of the 3 appear in stations) and raising standing with them is actually really encouraging since they give you some really useful items either for free or at a discount. Increasing standing with them is also much easier now with the new donation mechanic rather than doing missions.
Next, the frigate expeditions once again always felt like an imaginary thing; you sent them out on expeditions, waited a few hours, and they’d say what happened and you had to pretend it was true while they gave you the loot. Now there’s an actual consequence that you get to be involved in. Instead of the whole thing being a passive money making thing, they occasionally ask you for advice or help protect them from enemies. One time I was asked to warp to their location and land on a frigate so I could read a message they found and they asked me what to do… turns out the language I knew directly affected how much of the text was readable and I could make an informed decision, so knowing the language has more meaning as well!
And lastly, the trading. It was something I knew existed but 100% ignored. But now the economy scanner has a new function where you can choose to detect economy surges and it’ll tell you which system to invest what in, and it’s on a timer so it’s like a little mini game to get rich. Trading is actually kinda fun now that there’s an actual guided mechanic around it.
submitted by /u/SEANPLEASEDISABLEPVP
[link] [comments]
2024-03-29
Full scale print coming soon. submitted by /u/Johnnyoneshot [link] [comments]
2024-04-19
I finally found a way to get rid of all my Units; building several custom ships. 😂 Here are the 4 Fighters I’ve built so far. I added their names, because I’m always annoyed that I can’t see ship names when I’m checking out someone else’s ship in the Anomaly. I bet there are some clever ones out there. submitted by /u/ob1dylan |
2024-04-19
submitted by /u/ParcevallGaming [link] [comments]
2024-04-19
submitted by /u/Able-Swordfish-5937 [link] [comments]
2024-04-19
(Euclid) 3 levels. Top – Bridge, captain’s lounge, captain’s quarters. Mid – landing bay, crew lounge, crew quarters, laboratory, broadside canon’s (they work, firing controls on the bridge. Projectiles hit the egg in the distance, zoom in after firing to see), mechanical bay containing AI core, fuel cores, reactor control room with viewing port to reactor (door is closed in picture. Must see in person for the full effect). Bottom – shooting range, forward nose canon’s, refiner room, exocraft garage and launch door. 2 escape pods, one top, one mid. Just under 3000 parts. I can’t capture it all, you’ll have to come visit. submitted by /u/KlDJ0K3R |
2024-04-19
submitted by /u/rathat11 [link] [comments]
2024-04-19
submitted by /u/AcoupleofIrishfolk [link] [comments]
2024-04-19
submitted by /u/MountainDrew757 [link] [comments]
2024-04-19
The base is back to normal submitted by /u/Objective_Plant7500 [link] [comments]
2024-04-19
I don’t remember anything from any patch notes, but the last few fights I’ve gotten in they’ve hit the enemy more (one of them even got a kill shot) and got in my way less. Just my imagination?
submitted by /u/theangrypragmatist
[link] [comments]
2024-04-19