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Saw a post about male and female NPCs. Hope this is helpful!

Saw a post about male and female NPCs. Hope this is helpful!

If you look at the names of some characters in nms they are named after Greek & Roman gods/goddesses. Example:

Tethys: Tethys is the goddess of freshwater and nursing mothers. Also the name of a moon of Saturn.

Apollo: The god of archery, music and dance, truth and prophecy, healing and diseases, the sun and light, poetry, and more.

Mercury: the Roman god of commerce, often serving as a mediator between the gods and mortals.

Ares: The ancient Greek god of war or, more properly, the spirit of battle. He represented the distasteful aspects of brutal warfare and slaughter.

Ariadne: She was a Cretan princess and the daughter of King Minos of Crete.

Cronus: A Titan and the youngest son of Uranus (Heaven/Sky) and Gaia (Earth).

Eos: Represented as a young woman, usually winged, either walking fast with a youth in her arms or rising from the sea in a chariot drawn by winged horses, Eos has the power to bring the dawn or the morning sky to the ancient Greeks.

Gemini: According to one version of the myth, Castor and Pollux were made into the constellation Gemini by the god Zeus to honor the brothers’ love.

Helios: The sun god, sometimes called a Titan. Helios is often depicted in art with a radiant crown and driving a horse-drawn chariot through the sky. He was a guardian of oaths and also the god of sight.

Hesperus: The Evening Star, the planet Venus in the evening. A son of the dawn goddess Eos (Roman Aurora), he is the half-brother of her other son, Phosphorus (also called Eosphorus; the “Morning Star”).

Hyperion: The Titan god of watchfulness and heavenly light. He was the father of Eos (Dawn), Helios (Sun), and Selene (Moon), as well as the brother of Cronus, king of the Titans, and the husband of Theia, Titan goddess of the sky.

Perses: The Titan god of destruction. He was the father of Hekate, goddess of witchcraft, by the Titanis Asteria (“Starry One”).

Selene: In Greek and Roman religion, the personification of the moon as a goddess. She was worshipped at the new and full moons.

Artemis: The goddess of chastity, hunting, and the moon, often depicted with her trusty bow and arrow and a short tunic to aid in running through the woods. Her maidenly virtue—for she swore never to marry—was presented in counterpoint to the passionate and fiery Aphrodite.

submitted by /u/Lorekeeper_Zav
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Community

New Ship Perk Suggestions

Long ago, NMS only allowed players to own a single ship, making it a major decision on which ship type a traveler should go after. However, realizing this felt clunky, updates have been made over the years, ship slots increased, new tech modules, and new features added. This was a great call, but it did leave one mark: the distinctions between each ship didn’t matter anymore; Haulers don’t even have the benefit of additional cargo space, since all S-class ships can have the same total number of slots.

I was talking ship perks with someone, and it got me thinking that perhaps it would make sense to introduce new strengths to less used ship types. As I was mulling it over, I realized that some of these changes would have to be pretty potent to stand up to current-day standards — poor Shuttles, their only real signature is that their takeoff price is reduced, made obsolete by the auto-recharge modules. So I decided to spitball a few ideas trying to stay true to the ship’s purpose while taking 2024 NMS in mind, and see if the following suggestions are strong enough to make you think “oh yeah, I’d definitely want to own a [ship type].”

Shuttles:

  1. 25% faster flight speed than others while in-atmosphere.
  2. 100% faster Pulse Drive speed.
  3. Takeoffs and landings are quicker and snappier.

Haulers:

  1. Cargo slots are double-sized, just like Freighters and storage containers.
  2. One storage augmentation slot unlocks two slots when used to unlock cargo slots.
  3. When the Teleport Receiver is installed, Hauler item teleport range is unlimited within the same star system.

Living:

  1. Increased chance of finding Space Encounters while pulsing. Alien Traders completely removed from encounter pool (Frequency 12 > 0). Odds of Rogue Black Hole and Relic Gate events tripled (Frequency 1 > 3).
  2. Eating food while in a ship refuels the ship’s hyper drive, pulse drive, launch thrusters, and damaged shields.

Explorer:

  1. Scanning one planet scans every planet in the system.
  2. Hyperdrive chain jumps. When setting a waypoint on the galactic map, can directly jump to that waypoint as long as the Explorer would have enough fuel to reach there, or up to 5 jumps (aka 5x listed hyperdrive range).

Let me know if these are along the right lines, and whether you’d fly one of these if they had these perks.

submitted by /u/Snoo61755
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Just a Quick Appreciation

While I struggle with anxiety so it is difficult for me to egg myself into the multiplayer scene in the game, I just have to applaud ALL of you guys. This is the most non-toxic gaming community I think I’ve ever seen and I have been a gamer for a goood…

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Too Many Low Difficulty Frigate Expeditions

I re-boarded my freighter after a lengthy reconnaissance mission and wanted to send my frigates out.

So, I visit The Navigator, and he gives me the list of expeditions (not Expeditions) and it’s all low star trips, three 2** and two 1*.

Would love to see more 3‘s, as well as any 4* and 5*****, which I’ve never seen. What’s up with that?

That’s all.

Gray, over and out.

submitted by /u/MJBjacket
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