Fractal 4.12

Hello everyone,

Thank you to everyone playing the Fractal Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.12, which will be live on all platforms soon.


Bug fixes

  • Fixed an issue that caused bases built next to some building types to become buried in the ground.
  • Fixed an issue that prevented recolouring of portable base building objects constructed outside of a base.
  • Fixed an issue that caused ship cockpit screens to flicker.
  • Fixed an issue that caused the Galactic Trade Room on freighters to be non-interactable.
  • Fixed an issue that allowed cursor or stick sensitivity to be set to 0, preventing cursor use.
  • Fixed a bug that caused farmable plants to appear in the wrong visual state.
  • Fixed an issue that caused ByteBeat recordings to fail to save correctly.

  • Fixed an issue that prevented Featured Bases from being available to PSVR2 players.
  • The volume of the VR wrist projector’s opening sound effect has been reduced.
  • Fixed a hang that could occur when exiting an Exocraft in VR.

  • Fixed an issue that prevented terrain tessellation detail from being rendered on PlayStation 5.
  • Fixed an issue that prevented controller vibration from functioning correctly on PlayStation 5.
  • Fixed a PlayStation 5 issue that could cause graphical corruption during warp.

  • Fixed an issue with sky rendering on Xbox One.

  • Fixed an issue that prevented system language selection from working correctly.
  • Fixed a number of issues that could cause stuttering.
  • Fixed an issue that caused some metadata used by mods to be stripped.

  • Fixed an issue that could prevent discoveries from showing.
  • Fixed an issue that could prevent expedition data from being successfully downloaded.
  • Fixed an issue that could cause incorrect discovery counts to be reported for discovery-based expedition milestones.
  • Fixed a number of network connectivity issues.

  • Fixed a crash that could occur when playing with a controller on Linux OS.
  • Fixed a crash on boot that could affect PC players with integrated/multiple GPUs.
  • Fixed a crash related to derelict freighter procedural generation.
  • Fixed a number of rendering-related crashes.
  • Fixed a number of crashes related to multiplayer.
  • Fixed a rare crashed related to planet rendering.


We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

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PSA regarding autophage ship scrapping missions

Tagged spoiler just in case, not sure how spoiler-y this is though.

I’ve seen some people on here upset that they can’t complete missions that require scrapping a ship for the autophage because their ship roster is full, and they (understandably) don’t want to sacrifice any of their ships.

This won’t help Switch players, or players that don’t have access to multiplayer (e.g., playing on PS but not subbed to Plus), but everyone else, this might help.

The key is that you don’t have to actually scrap a ship. You just need to have the required value’s worth of ship scrap items, such as starship AI valves or compressed indium scraps and the like, in your inventory.

You can even do multiple missions with the amount of stuff you get from one scrapped ship.

So if your roster is full and you have a friend willing to help, have them scrap a ship and give you the junk. Or hang around in the anomaly until someone starts handing out AI valves or something. Then just go turn in at the autophage who gave you the mission.

To be clear, I don’t know if this is INTENDED behavior, so there might be a future patch that reworks how the missions operate. But until then, this is an option.

submitted by /u/Zig_Justice
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Wanting to give this another whirl. What can I do to avoid the problems I had last time?

I’ve played NMS a few times since it was released. The first couple of times I bounced off of it (both were fairly early in its history.) The last time I was really, really enjoying it – except grinding for fuel.

*Note: You’ll have to forgive me not remembering all of the specifics or getting a few details wrong. It’s been a couple of years.

Every time I got on I’d end up spending 2/3 of my available time just farming frigate fuel. It ended up killing the game for me – I wanted to explore, to build, to send out missions, but all I ever got to do was either stand there and mine or run from trade terminal to trade terminal. It took most of my free time and sucked all of the fun out of it.

I’ve seen a few cheesy tricks to bypass it, but I really don’t want to resort to silly, anti-immersive cheese (like constantly building and tearing down mini-bases.)

I’d really like to come give this thing another shot, and maybe even get to the center this time – but I want to see if there’s a way I can avoid running into the same problem again.

submitted by /u/Greybird3339
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