Fractal 4.12


Hello everyone,

Thank you to everyone playing the Fractal Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.12, which will be live on all platforms soon.

 

Bug fixes

  • Fixed an issue that caused bases built next to some building types to become buried in the ground.
  • Fixed an issue that prevented recolouring of portable base building objects constructed outside of a base.
  • Fixed an issue that caused ship cockpit screens to flicker.
  • Fixed an issue that caused the Galactic Trade Room on freighters to be non-interactable.
  • Fixed an issue that allowed cursor or stick sensitivity to be set to 0, preventing cursor use.
  • Fixed a bug that caused farmable plants to appear in the wrong visual state.
  • Fixed an issue that caused ByteBeat recordings to fail to save correctly.
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  • Fixed an issue that prevented Featured Bases from being available to PSVR2 players.
  • The volume of the VR wrist projector’s opening sound effect has been reduced.
  • Fixed a hang that could occur when exiting an Exocraft in VR.
  •  

  • Fixed an issue that prevented terrain tessellation detail from being rendered on PlayStation 5.
  • Fixed an issue that prevented controller vibration from functioning correctly on PlayStation 5.
  • Fixed a PlayStation 5 issue that could cause graphical corruption during warp.
  •  

  • Fixed an issue with sky rendering on Xbox One.
  •  

  • Fixed an issue that prevented system language selection from working correctly.
  • Fixed a number of issues that could cause stuttering.
  • Fixed an issue that caused some metadata used by mods to be stripped.
  •  

  • Fixed an issue that could prevent discoveries from showing.
  • Fixed an issue that could prevent expedition data from being successfully downloaded.
  • Fixed an issue that could cause incorrect discovery counts to be reported for discovery-based expedition milestones.
  • Fixed a number of network connectivity issues.
  •  

  • Fixed a crash that could occur when playing with a controller on Linux OS.
  • Fixed a crash on boot that could affect PC players with integrated/multiple GPUs.
  • Fixed a crash related to derelict freighter procedural generation.
  • Fixed a number of rendering-related crashes.
  • Fixed a number of crashes related to multiplayer.
  • Fixed a rare crashed related to planet rendering.

 

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

The post Fractal 4.12 appeared first on No Man's Sky.

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I just started to play and wow!

I bought No Man Sky when it first launches. I wasn’t a fan of it so I uninstalled until last night. I recently ran out of good games to play so I was browsing my library and saw no man and remembered the Cinderella comeback I read about.

I installed the game at 4 pm yesterday and started to play. I was blown away at how much smother the game seems to unfold and how well the main story teaches you about all the systems in the game. I was having so much fun building a base and upgrading my star ship.

After getting to a new part of the story looking for Artemis I looked at the time and it was God damn 2 am!!! I had to go to sleep and wake up at 6 am for work!

It’s been a long time since a game hypnotized me like this in a long time. Hopefully my journey will continue to be this entertaining! See you all in space! Named Toadz on PC if anyone runs into me.

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