Fractal 4.12.1

Hello everyone,

Thank you to everyone playing the Fractal Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.12.1, which is live on Steam.


Bug fixes

  • Fixed a number of network-related crashes.
  • Fixed an issue that could cause controllers to disconnect when playing via Steam.


We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

The post Fractal 4.12.1 appeared first on No Man's Sky.

Source: No Man's Sky


Just started No Man's Sky last night. Wish me luck (VR)

My brother gave me this for my bday, knowing that I have a VR headset.

I have been looking at its developments since release, but didn’t yet jump on board.

I am still getting through the tutorial, but aside from the joystick in the ship, it works really really really well in VR.

Can’t wait to see the rest of what it has to offer. Still on the base building part of the tutorial.

This game looks huge, so I’m glad there’s a nice subreddit here.

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Is it time for another "Terrain Generation" update?

Hello Games and No Man’s Sky have been exceptional at providing so many lovely content updates since launch. And they’ve updated so many visual components as well…but mainly relegated to improving and adding to assets that already exist in the game. Flora, Fauna, Lasers, VFX, space whales etc. etc.

But relatively few of the “beauty” updates with the notable exceptions of NEXT and (edit) ORIGINS. have touched on improving terrain creation.

I can’t help but think that these kind of fundamental updates are being avoided, as to not hurt the base building components of the game.

Do you feel this has become a log jam that is preventing NMS from evolving more complex and dynamic terrain features?

Would you be willing to lose your bases for them to update these features?

Is there a solution that could be implemented to let them keep growing fundamental changes without blowing away all the bases?

Let me know what you think.

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Don't get distracted claiming a sentinel ship

So I used my last echo locator to find a harmonious camp. It directed me to a ship that looked pretty sweet. Then my visor pointed me to the dissonance resonator.

Last time It led me to an echo locator so I decided to mark the resonator and come back after I searched around for another locator.

Found another resonator (no locator) and decided to call off the hunt and went back to the 1st resonator. Grabbed the resonator and looked for the inverted mirror but my visor was ‘blank’ and the location of the ship was lost. A restore just put me at the 2nd resonator I found & still no ship marker on the HUD

Sure learning a lot of hard lessons lately. I did get a nice multi-tool from the camp tho as a consolation prize

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