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My take on 4.0

I’m just some random doofus who wants to add his two cents.

I grinded myself into a supergod with upgrades both in my tech and regular inventory using only my cargo and freightor inventory to house my items with two activated indium mines to source me effectively with infinite money. It felt like i had reached a gameplay dead end with nothing more to do. I built absurd things, walked across every kind of world they offer. The whole thing was turning stale for me. Less an adventure and more of a meditative drifter simulator. Still great and profound imo, but just stale.

When i jumped back in, after the update, my entire set up was a disgusting mess both in my suit inventory and my ship inventory as well. After an hour or two of sorting the mess out, i settled on a chosen setup. It was a bummer to have been nerfed, but i also think it was fun hunting for it all anyways. You knew, journey vs destination. That’s just me. If you disagree, that’s fine. I love you anyways.

I switched it from normal difficulty to a survival difficulty and ran some quicksilver missions and once more found myself feeling vulnerable to the elements and it really did breath a fresh sense of life into the game for me. Space battles had stakes again and storms were once again terrifying since i could no longer hide behind 3 layers of hazard protection.

Also nerfing the activated indium was a great move too IMO, because after bankrupting myself on shipspace slots (my goodness those are expensive) i find myself really appreciating once again the currency systems with running trade routes, building circuit boards, being a space pirate, and selling settlement production. I have a deep joy in being a space trader and the update made it feel like a meaningful challange again.

What makes it work so well for me is that they allow me to do it that way. My joy is not everyone else’s joy and it feels to me that they tried to account for that in the difficulty slides.

I get the frustration for the minmax nerfs and i appreciate the expression of frustration. Alot of hours were put into the grind and i get how it feels like a massive stab in the back. However, i doubt HG actually did this in bad faith. I’m sure they’re working on a way to account for it and fix it. No doubt, they see the backlash.

The thing is, I’ve never seen a franchise do something like this before, in the sense that they built a game then spend the next 6 years building heavily unto itself. In a way, it feels like HG is flying blind through a model entirely of their own creation and mistakes can and will be made. In the past they have been made. Outlaws hit players with entirely too many pirate attacks, then they fixed it. Endurance lacked ramps in freighters and they eventually added them in. People wanted space whales. We got space whales. They’re listening, and I’m sure they’ll find a way to make it right.

I see what they tried to do, and they fell on their face for a lot of people, but there’s no doubt in my mind they’ll pick themselves back up and take care of you. I have faith in them.

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Thanks

I don’t know why I feel the need to share this, I’m just in a weird head space today I guess. Just wanted to say Thank You to Hello Games for this wonderful game and universe. Discovering new planets and systems is the coolest shit especially when you …

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Stuff I Really wish I'd known....

Just browsing and some of the “well duh” and “are you serious???” Things I REALLY wish I’d known earlier.

— note: feel free to shout out more stuff, I’ll keep updating this list, the idea is to have a one stop shop for us to keep the stuff we really wish we’d known.

Additional sources;

https://www.reddit.com/r/NoMansSkyTheGame/comments/hp438i/the_index_for_things_i_wish_i_knew_when_starting/.

https://nmsassistant.com/

1 – You can up the qty of things you build at once (on ps4/5 it’s the r1, l1 buttons) – Verified.

2 – The indium drive includes a cadmium and emeril. You only need 1 drive, this one. – verified

3 – Atlas pass 3 will unlock atlas 1 and 2 doors/containers. – verified.

4 – You need an indium drive to use a galactic centre for any galaxy after the first 8 – semi-verifed.

5 – Residual goop -> viscous fluid -> living slime -> runaway mould -> nantes (refining) – verified.

6 – rusted metal refines into ferrite dust

7 – When you’re offline every system is a first contact (some expeditions need this) – verified. – note, offline here means disconnect your PC/Console from the internet, so unplug its’ network cable, or switch off its’ wifi.

8 – you can upgrade your exosuit for next to nothing using a scanner mod on the Nomad exocraft (guide below by Fitz & Yarnham) – Verified

9 – You can use the Catalouge to filter your scanner to specific elements – DEBUNKED – it will provide a tool tip to tell you where you’re likely to find it, but won’t filter the scanner.

10 – Adding oxygen or carbon to a large refiner will up the output significantly – unverified

11 – there are 50 slots in a nutrient processor where you can store food and food type items. – verified

12 – you can refine salvaged data into nanites – Verified – 15 nanites per data

13 – mods on sale in a station re-stock when you reload the game. – unverified

14 – make the beam on your terrain manipulator small, you get a lot more resources. – Verified – on PS4/5 select terrain manipulator, and repeatedly tap L1 to make it as small as possible, you’ll need to refuel it more often.

15 – Terrain Manipulator can be refuled with silicate {don’t waste ferrite!!!} – Verified

16 – one that’s come up a lot in the other threads… You. Can. Sprint. – verified.

17 – the “Base Archive plans” mission in your log is a good way to pad out your blueprints without spending salvaged data, and it will unlock storage boxes. (Guide below by AcrazyDude) – Verified.

18 – Melee’ing then using your jetpack {as the animation is still going} will push you further in your initial jump. – Verified

19 – Planets that have “Curious deposits” contain deposits of “runaway mould” – this refined directly into Nanites – these planets really need to be saved, build a base here!!

20 – Grab the glowing cubes on the tables – can be exchanged for planetary charts – Verified.

21 – your multi-tool mining laser will be much more effective just before it overheats, if you pulse it on and off as it’s really hot to let it cool down, but not too much, you’ll mine much faster – Verified.

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Community

Will they/do they repeat older expeditions again?

Played NMS when it first came out, wasn’t impressed given the hype, dripped in and out, blah blah blah,

Only to dive headlong into the game last year while recovering from a partial tear of the ol achilles tendon.

The grind was real, toally worth it, and I’m reaping the rewards, but gosh darn it, I would LOVE to get my hands on some of the past expedition loot.

submitted by /u/Mukables
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