Fractal 4.13


Hello everyone,

Thank you to everyone playing the Fractal Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.13, which is live on Steam.

 

Bug fixes

  • Fixed an issue that caused incorrect options settings to be saved out for currently non-applicable options.
  • Fixed an issue that caused the “speech to text” options text being very slightly smaller than the other Network options.
  • Fixed a rare issue that caused some menu options not to re-translate when changing languages.
  • Fixed an issue that caused a number of options to appear in non-relevant configurations, where they have no functional effect.
  • Fixed an issue that caused the Base Complexity option to be incorrectly hidden on some platforms.
  • Fixed an issue that could prevent the Gamma option from being visible on some platforms.
  • Fixed an issue that caused an incorrect “Go Back” text prompt to appear on the save select screen after adjusting options.
  • An extra level of control has been added to the Hold-to-Confirm option setting, allowing players to disable hold-to-confirm for most interactions but keeping this for destructive actions.
  • Fixed an issue that caused pending options setting changes to be discarded when entering an options submenu.
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  • Fixed an issue that caused inventory slot highlights to render on top of popups.
  • Fixed an issue that caused text on the starship’s main screen to be cropped incorrectly.
  • Fixed an issue that caused text to crop incorrectly in the journey milestones UI.
  • Fixed an issue that caused the swap build/quick menu option from working in ships or exocraft.
  • Fixed an issue that caused the Sprint/Scan option to have the wrong description after applying a change.
  • Fixed an issue that caused refiner contents to be lost when warping out of a freighter.
  • Fixed a number of rendering issues with planetary objects.
  • Fixed an issue that caused some Twitch reward ships to be missing their Vesper Sail.
  • Fixed an issue that could cause volcanoes to appear in the middle of previously constructed bases during the Utopia expedition.
  • Fixed a number of issues that could case exocraft first-person cameras to break.
  • Fixed a rare issue that could cause a debug button to appear on the frontend.
  • Fixed an issue that could cause base screenshots to fail to render correctly.
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  • Fixed an issue that prevented the swap sprint/scan option from working when using VR controls.
  • Fixed an issue that incorrectly attached the personal forcefield to the hands when using a DualShock4 to control PSVR.
  • Fixed an issue that allowed players to see the VR pointer helper for other players while they were base building.
  • Fixed an issue that caused the VR wrist menu projector to be too loud.
  • Fixed an issue that prevented some PC VR users from being able to adjust the size of terrain edits.
  • Fixed an issue that caused a small amount of lag when using the Analysis Visor in VR.
  • Fixed an issue that caused galaxy map UI messages to be displayed in an incorrect position in VR.
  • Fixed an issue that affected particle rendering in VR.
  • Fixed a number of issues that could cause the in-world UI screens to clip through world geometry or otherwise draw in the wrong position when playing in high-resolution VR.
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  • Fixed an issue that prevented smooth swapping between mouse/keyboard control and PlayStation pads on PC.
  • Fixed an issue that caused a controller bindings conflict when rotating base parts with Xbox and PlayStation pad controls.
  • Fixed an issue that caused flashes/incorrect brightness during warp on PlayStation 4 and PlayStation 5.
  • Fixed an issue that caused the patch notes to use too small a font on Switch.
  • Fixed a mission blocker that could affect Switch players in the Trace of Metal mission.
  • Fixed a mission log issue that affected Switch players when completing Nexus missions that require a Quad Servo.
  • Fixed an untranslated text ID that was visible on the teleport screen when playing Trace of Metal on Switch.
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  • Fixed an issue that could prevent freighter bases from syncing correctly in multiplayer.
  • Multiplayer group and friend invites now track if the receiving player is currently busy, and give better feedback to the sending player.
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  • Fixed a performance issue with damaged technology popups.
  • Fixed an issue that stripped some metadata important to mod authors.
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  • Fixed a memory leak related to changing language settings repeatedly.
  • Fixed an issue that could cause a hang when loading saves with complex bases.
  • Fixed a rare crashed related to discovering plants or minerals while aboard the Space Station.
  • Fixed a crash related to syncing bases in multiplayer.
  • Fixed a crash that could occur when saving with a very large number of discoveries.
  • Fixed a crash related to particle rendering.

 

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

The post Fractal 4.13 appeared first on No Man's Sky.

Source: No Man's Sky

関連記事

Experimental Branch Update - November 21, 2022

Experimental Branch 21/11

  • The Exobiology, Blighted, Leviathan and Polestart Expeditions have been recreated as Redux editions.

  • Redux expeditions are shorter versions of the primary version of the main expedition, with the same rewards, designed to offer players a chance to gain any rewards they missed from the year’s expeditions.

  • The Redux expeditions will run over the holiday period and will be available on all platforms, including Nintendo Switch.

  • As well as their previous rewards, Redux expeditions will also award bonus Quicksilver to all platforms.

  • Community expeditions now carry a set of minimum difficulty settings, similar to Permadeath mode.

  • Fixed an issue that caused the upper half of the mission details UI to occasionally spill out of its box. The entire mission description panel will now adjust its height and scroll as appropriate.

  • Fixed an issue that caused the Life Support guide entry to unlock even when the Life Support difficulty setting was disabled.

  • An “Other” filter has been added to the Quicksilver Synthesis Companion’s shop interface.

  • Fixed an issue that caused the glow to be missing when locking on to a marker with the Pulse Drive.

  • Fixed an issue that caused the glow around locked-on or tagged markers to occasionally be the wrong shape for that particular marker.

  • Fixed an issue that caused fleet debrief markers to be visible while visiting another player’s freighter.

  • Fixed an issue that caused an animation glitch on certain cockpit components while in pulse engine flight.

  • Fixed an issue that caused supercharged slots to fail to appear in newly-purchased ships until the game had been reloaded.

  • Fixed an issue that could cause ship landing gear to appear to be raised while the ship was landed.

  • Fixed an issue that could cause your previously owned ship to immediately vanish if exchanging it for another ship at a trade outpost.

  • Fixed an issue that could cause your previously owned ship to become uninteractable if exchanging it for a crashed ship.

  • Fixed an issue that caused your previously owned ship to be available to reclaim for free after exchanging it with an NPC for their ship.

  • Fixed an issue that caused the correct trade-in price to be missing when exchanging a Multi-Tool.

  • Fixed an issue that could occasionally cause incorrect text on the subtitle of the exchange button while purchasing ships.

  • Fixed a rare issue that could cause an extra mission marker to become stuck on the screen during the tutorial.

  • Fixed an issue that caused the scrollbar to always display on Guide pages, even when scrolling was not needed.

  • Fixed an issue that caused the “Summon Companion” icons to always appear greyed out.

  • Fixed an issue that could cause additional or incorrect expedition rendezvous markers to occasionally appear on the Galaxy Map.

  • Fixed a collision issue that could allow players to fall out of the Space Anomaly if they jetpacked in a specific location.

  • Fixed an issue that made it very difficult to use the Analysis Visor while riding a creature, as the visor would always detected the ridden creature rather than the current target.

  • Fixed an issue that could cause Multi-Tools to become immediately fully repaired after a reload.

  • Fixed an issue that could cause unfixable damage to become stuck in Multi-Tools.

  • Fixed a number of issues that could cause the Exosuit Upgrade Chart reminder to appear on screen either after all inventory slots had been unlocked or after already using or discarding the chart.

  • Fixed an issue that allowed inventory filters to be clickable underneath the currently active popup.

  • Fixed an issue that prevent ship maneuverability stats to be missing when comparing an available starship with your current ship.

  • Fixed an issue that caused the inventory to always default to opening on the Multi-Tool when starting a new session, even if there was no damaged technology in the current Multi-Tool inventory.

  • Broken technology is now highlighted more strongly in red to improve visibility within an inventory.

  • Fixed an issue that caused the Mission Board to occasionally give the wrong reward instead of the one promised by the UI.

  • Fixed an issue that caused some information to be cut off in specific enlarged mission notifications.

  • Fixed an issue that caused the Neutron Cannon to fail to register any damage potential to the Multi-Tool UI.

  • Fixed an issue that could cause some ship jittering at low speeds when using “locked” mouse controls to pilot the ship.

  • Fixed an issue that caused too little salt to be available in particular underwater biomes.

  • Fixed an issue that caused too few ferrite dust rocks to be placed on swampy worlds.

  • Fixed a visual glitch in the third person character animation when running on slopes.

  • Fixed an issue that could cause teleport destinations to fail to add automatically when visiting a base.

  • Fixed an issue that could add an invalid freighter teleport destination to be added to the list.

  • Fixed an issue that could cause the ship to automatically take off after reloading a save made within a landed ship.

  • Fixed an issue that caused a UI mismatch for nanite costs when purchasing blueprints from a planet-based technology merchant.

  • Fixed an issue that caused some cost details to be missing from NPC dialogue options on the Nintendo Switch.

  • Added additional filtering and ordering options to the list of Expedition rewards found at the Quicksilver Synthesis Companion.

  • Multi-Tools collected from Sentinel Hives are now free, though will have damaged slots that need repairing.

  • Fixed an issue that prevented the cinematic black bars from being skipped in certain circumstances.

  • Fixed a visual UI glitch when skipping the black bars.

  • Fixed an issue that could prevent the “No” option from functioning in the new game warning when starting a community expedition as your only save.

  • Fixed an issue that prevented autosaving with 1 health pip even when the player is in no immediate danger of dying.

  • Fixed an issue that allowed players to join invite-only groups in particular circumstances.

  • Fixed a number of networking issues.

  • Fixed an issue that caused some data types to be scrambled for mod authors.

  • Fixed a rare hang when warping to a new galaxy.

  • Fixed a rare but consistent crash that could occur when loading a save.

submitted by /u/_No_Mans_Skywalker_
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Community

~100 hours and done

Hi,

Not a dig at the game, 100 hours for the price I paid for this game a few months after release is absolutely a bargain in terms of price per hour entertainment. I believe I paid £6 after the initial scathing reviews tanked nms sales, but I believed in the developers statement that they would bring the game closer to their vision, and they have exceeded that.

Now I have started and stopped playing nms over the years, a few weeks ago I finally gave it the focus it deserves, and by coincidence this was just after autophage expansion dropped.

So I’ve done most assigned quests (except call of the deep), I have a decent sentinel ship, an s class exotic, a living ship, and a couple of others.

I’ve built a functional base, I have a full squadron, a full frigate compliment, a decent super capital ship, a fully built settlement and around a billion space bucks that I can’t spend.

My modules allow me to survive anywhere and kill anything the game throws at me with little challenge, I’ve seen all planet types and have a few interesting pets.

Everything that has seemed interesting to me to do has been done, all that is left is to grind for slightly better things that don’t actually matter. And that isn’t fun.

I doubt it’s an especially hot take, but nms is a huge game with unlimited scope with very little to do. There is no end game, there is no reason to get 10% better to defeat a mission or quest. There is no actual depth to anything. Literally all of the available activities could be expanded upon to give a better sense of achievement and depth.

Why can’t my settlement grow into a city?

Why can’t ships be fully modular allowing my own designs? (within reason).

Why can’t I go on missions with my frigates?

Why can’t I engage other freighters / systems with my fleet?

Literally every activity is endless in scope but limited in its execution, there is no need for money, better mods, better shops or weapons. You don’t need a base for any reason, and exploration gains nothing.

But it does take 100 hours to get to this point and that is value for money, but anything further is grinding for the sake of grinding, which I acknowledge some people do still enjoy, but for people like me who have had their fill of grindy games, it’s not good enough.

So, nms, thank you for your time, and you have improved so much, I hope one day you become the game you should be, because you have the foundation already, you just need a little extra push, and I can’t wait for it.

submitted by /u/DrTouchy69
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