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New giant friend

Iunno how to take good screenshots on the PSVR2, they always come out panoramic but I got this new friend! He’s massive and dances when he’s happy. I love him submitted by /u/TheInfamousSw0le [link] [comments]

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NMS sometimes give me a small existential crisis lol

Sometimes NMS will give me a small existential crisis, not a huge panic attack or anything, but just a thought that comes and goes every once in a while when I’m playing. The game ha so many world that it would take the player almost 900 billion years to see them all. The game has about 18 quintillion planets after all. This makes me just think for a moment about how small we are and how impossibly have the universe is, and how we will never even leave our system in our lifetimes, and how the chances of this happening to anybody in the future are slim. We will never get to see any of this, we just get to see this tiny rock we live on. But about a minute later, this thought fades away and I continue mining for copper, waving to other players in VR, fighting space pirates, or whatever I was doing before. I appreciate NMS for giving us the chance to see all of this that we otherwise never would have.

TL;DR NMS sometimes gives me a small existential crisis where I am reminded about how big the universe is, how small we are, and how we will never explore any of it.

Now, since this is a discussion, have you ever felt this way while playing?

submitted by /u/KoolKat864
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Big list of fixes in today's (03/11) Experimental Patch

  • Plaque interactions will no longer loop back to the first piece of history for that planet’s race after completing every interaction.

  • Abandoned building interactions will no longer loop back to the beginning of the first story after completing every interaction.

  • Players joining a friend’s game directly from the frontend but without a valid save slot will now have the option to customise their difficulty settings.

  • Fixed an issue that could cause invalid text to appear in various mission information fields when several Planetary Drop Pod missions were active at the same time.

  • Fixed an issue that could cause all planetary Drop Pod missions in the same system to complete when loading a save where one had been recently completed.

  • Fixed an issue that clamped the craftable amount for an item at the size of its current stack – crafting amounts can now be adjusted up to the current free inventory space.

  • Fixed an issue that caused some UI elements to overlap the bottom of the inventory screen.

  • Fixed a number of issues that could cause the shortcut button to take players directly to a newly unlocked guide entry to fail to work correctly.

  • Fixed a number of issues that could cause inventory numbers to spill outside of their icon in particular languages.

  • Fixed a rare issue that could cause invalid items to be awarded from derelict freighter containers.

  • Fixed an issue that could cause the wrong inventory to be increased when unlocking new slots.

  • Fixed an issue that could cause some journey milestone guidance missions to become stuck in a loop.

  • Fixed inventory readability issues caused the background to be too transparent in VR.

  • Fixed an issue that could cause the shortcut button to take players directly to a newly discovered mineral/plant/creature to fail to work correctly.

  • The shield strength, hull strength, and combat manoeuvrability of hostile starships now scales correctly with the space combat difficulty setting.

  • Fixed an issue that could allow players to interact with hidden inventory items while using the expanded inventory.

  • Fixed a rare issue that could leave some Multi-Tools with unremovable broken technology after that technology was repaired.

  • The non-functional companion summoning options have been removed from the starship Quick Menu.

  • Fixed an issue that could cause the Stasis Device and the Fusion Ignitor crafting steps to spill beyond the edges of the screen.

  • Fixed a collision issue affecting some Alloy door parts.

  • Fixed an issue that caused the living frigate “Feed” options to appear when talking to standard frigate captains aboard your freighter.

  • Fixed a number of visual glitches that could occur while using the Appearance Modifier.

  • Fixed a number of rendering issues affecting Oculus/Meta VR headsets.

  • The visual quality of FSR 2’s Ultra Performance mode has been increased.

  • Fixed a number of particle flickering issues in VR.

  • Fixed a rare hang that could occur when summoning the Space Anomaly using a hotkey.

  • Fixed a crash related to playing custom ByteBeat tracks.

submitted by /u/_No_Mans_Skywalker_
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