関連記事

Forget the orbital cannons, I want to build (AND PAINT) my own ship.

I want the 3 thrusters in triangular formation, with the angled V wings, and the needle exotic cockpit. Or the Exotic ball cockpit with different combinations. I’m tired of waiting on the RNG to procedurally generate the ship that’s the design AND color I want. We should be able to buy/sell parts, build our own ship, and upgrade it like all others. I don’t need the parts to affect ship performance, we have upgrades for that. I just want to play mad scientistp with different designs. And paint it the colors I want. We can already do this with our character models, now let’s have it with our starships!

submitted by /u/ImTheThuggernautB
[link] [comments]

続きを読む シェア
0

One Man's Take

I thought I’d weigh in on the latest update.

For context I’m a day one player that has well over 3,000 hours in the game, and I have spent hundreds of hours getting the best X-class modules (before the chances of good stats were massively improved). I love the game, and I think Hello Games has done a phenomenal job of supporting No Man’s Sky and the community.

That said I’m not a fan of this particular update. It has good elements but overall I think HG have abandoned a lot of the structure they put in place over the years.

I think it has been said ad nauseam at this point but the new tech limitations directly affect game play. Slower maneuverability in ships and less jet pack power makes traversal less fun than it was previously. I see a lot of dismissal of min/maxing as “you just want to be over-powered”, but for me personally I like the accomplishment. You see the fruits of your labour, I worked hard and I’m rewarded for it. Like most games the more you put in, the more you get out. If I’ve grinded powerful shields, I want to be able to take a hit. If I’ve grinded powerful pulse engine upgrades, I want my ship to glide through the air. There is now a tangible difference in that.

Now I’ve heard a lot of people say this brings balance, but If HG wanted to change the dynamics and bring in new technology, they may have been better off holding this element until they had a suitable substitution in-game. For me it’s not a sticking point, as I think HG will address this part soon.

The menu makes sense in to be seperated as tech and cargo, I have no arguement with that (beyond that the tech cap should have been adjusted to match current standards). I think we may have gone a little overboard with stacking and space, but I have no problems with it. I do think the menu looks more cluttered now, and would prefer to see tech and cargo as two seperate tabs as opposed to two scrolling screens on the same page. I hope this part is addressed very soon as it’s harder to navigate, and looks much more cluttered in my oppinion.

As for customisation, I have no issue with being able to customise your game. Hell I like the idea of a custom mode, it’s not for me, but I think it has it’s place. My personal gripe is with how it’s been implemented. Being able to change the rules of the modes on the fly, has diluted each of the modes identities. What is the point of a custom mode, when it really applies to all of them? There is no difference between Normal, creative, survival and custom, those are just pre-sets that can change on a whim. Bear in mind HG introduced these modes in foundations, and now they have been eroded and seemingly abandoned.

Now I’m not affected by how other people play their game, but before you simply selected the mode that was right for you. But I see a loss of community over this. Before if people were struggling they would turn to the community, and that brought the best out of us; struggling to find an item? “Let’s meet up in game and I’ll transfer you one”. Short on units? “We’ll send you some to get you started”. Struggling with a sentinel pillar? “We’ll join and help”. Why would people turn to communities, when it’s all solvable at a touch of a slider? I think Hello Games may have sacrificed one of the best elements of this game, the community itself, in the name of accessibility which was already there in the form of different modes. I think it will be easier for new players to just bypass struggles, than seek out this game’s wonderful community for support. Many groups and civs thrive on player interactions beyond just “look at my base”, there’s trading, pvp matches and other competative events all of which will be nigh on impossible to fairly balance (apparently after testing the settings can affect pvp not just pve). That in itself is a crying shame.

Now people will say that there is still ship hunting as a community activity, for example. But if Hello Games is really focusing on accessiblility, do you think full ship customisation is not on the horizon? The removal of ‘game’ elements, severly diminshes a lot of the groups that have become staples of the community. I’ve seen a lot of issues on both sides of the arguement, but no one wants to see a playerbase exodus from the game, Sean said it himself, development only happens if the team and the community, continue to turn up for it. A lot of people that have not liked this update, have many hours in the game and add to the active player statistics, even if you disagree those oppinions and players should not be disregarded. As I said I can see the benefits of a custom mode, I would have preferred if it didn’t encroach existing modes.

The trade rocket looks great, it’s fun to see it break atmoshere and head to the station. Unfortunately most existing players will have little need for it. Every station, most bases and freighters have a trade station built in. Couple that with the added slot capacity, you end up thinking am I ever really going to be in desperate need to sell my inventory this second? I would much rather have seen the very cool looking rocket serve a new and unique purpose, as right now it just feels a bit wasted.

Some of the new visual elements look absolutely stunning, and I do like the improvements to the Nexus (although there may be a bit of HDR issue in there again atm).

Overall I feel like this update seems to focus so heavily on inclusion that it disregards elements that long term players enjoyed. I think every single element could have been included, and with a bit more consideration to how they were implemented, recieved a much warmer reception. There are plenty of people that are enjoying the update, and that’s absolutely fine, this is just my oppinion. I don’t think any of the suggestions I’ve made, would directly affect their enjoyment, but I’m happy to have a discussion if you disagree with me.

Just remember whichever side of the fence you sit on, we all love this game, and there is nothing wrong with criticism as long as it’s constructive.

submitted by /u/MrJordanMurphy
[link] [comments]

続きを読む シェア
0

I completed Exobiology expedition. Here's some tips!

I completed Exobiology expedition. Here's some tips!

https://preview.redd.it/xrqluotzq32a1.jpg?width=1920&format=pjpg&auto=webp&s=1b284b87352b51896e4b9a578cec1077ff3c6c27

I’d like to thank Sean for revisiting the last expedition. It was good.

  • Every phase has rendesvous mission which rewards 1k nanites and expansion slots. Some missions reward S-grade hyperdrive upgrade modules. If you clear these first, you can move efficiently. (There is also a mission that gives 3 warp hypercores as a reward.)
  • You start with 1 random companion. As soon as you start, summon the companion, ride it, and take a picture to easily get 50 creature pellets and 500,000 units for later use. Also it has 95% affection, so just pet and feed it and you’ll achieve Enduring Friendship right away.
  • There are missions that can be done simultaneously. For example you can do Digestive Analysis and Terrestrial Snaps while doing Swarmed missions. You can also do Sweet Tooth after Best-Laid plans, then A Discerning Palate right after. Don’t forget that some missions have rewards that can help you complete other missions!
  • Scan often. On missions, you will need to scan several flying animals, 4 aquatic creatures and 1 exotic animal. Also, there are missions where you have to collect 5 creatures eggs, long eggs, and large eggs, so it’s good to scan them in advance. If you see a large quadrupedal animal, it’s likely they’ll give you eggs when you feed them (I’ve heard it’s related to the animal class, but don’t know the details)
  • Take a good tour of the rendezvous planet. As far as I remember, there is a Diplo on the first planet, and a beetle on the second planet.
  • If you want to find an abyssal horror, adopt a beetle to get Nautilon blueprints, gather materials to craft, then craft a high-powered sonar in the tech slot and scan the sunken building. It’s there, so you just have to get close and escape when you’re being ‘watched’.
  • Upon completing the mission A Crowded Universe, you receive a Jetpack Power Surge buff for 300 seconds. Save it and use it to complete missions on planets with bone fossils! You can move around very fast and dig up bones fast!
  • Missions do not have to be completed in order. If there’s a mission you think you can beat first, do that first! The more rewards you accumulate, the easier your progress will be!
  • Quests that give explorer reputation include taking pictures of certain environmental planets, killing sentinels, scanning flora and fauna, etc. After warping, enter the space station to check and accept the quest! It will come in handy later when completing the Famous Explorer mission!

And that’s all. If you have any questions, feel free to write them in the comments. Have a nice journey!

submitted by /u/IceP0tato
[link] [comments]

続きを読む シェア
0

Community

Popular Posts