NMS HOT POST 2023/04/28

Tried my hand at sky base building. Still a work in progress but happy to share my new home base in the Eissentam galaxy!


Tried my hand at sky base building. Still a work in progress but happy to share my new home base in the Eissentam galaxy!

Inspired by all the orbital bases I’ve seen here, I decided to try building my own. Anyone in the Eissentam galaxy is welcome to visit! Feel free to jump into an exocraft and dive into the ocean below, or simply jump out of the oculus at the bottom of the base!

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Source: No Man's Sky | Reddit

関連記事

In your opinion, what's the most beautiful planet type?

What’s the best beautiful type of planet you’ve found, and how do I find one? Looking for a gorgeous planet to build a base on. I don’t want an Earth clone, I want something with exotic colors, glowing stuff, lush plant life, etc

Obviously paradise planets are great, but what others have y’all found? I really like viridescent planets but I’ve only founs 1 so far. I absolutely love the exotic feel, glowing stuff, etc. I recently found a “toxic anomaly” planet type with awesome rock formations.

I don’t really care about sentinel presence because the way I understand it, you can disable them planetwide with the sentinel pillar.

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Butterfly of Destiny

Butterfly of Destiny

So I’ve never seen the wild fauna do this before. As I was destroying my base, this little butterfly landed on the last piece. I was rebuilding it cause the mission wants me to build a cylindrical room. And I was also going to move to another ice planet cause this one has frequent storms. But this little butterfly has changed my mind about moving. Had to tame it too after this.

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Stuff I Really wish I'd known....

Just browsing and some of the “well duh” and “are you serious???” Things I REALLY wish I’d known earlier.

— note: feel free to shout out more stuff, I’ll keep updating this list, the idea is to have a one stop shop for us to keep the stuff we really wish we’d known.

Additional sources;

https://www.reddit.com/r/NoMansSkyTheGame/comments/hp438i/the_index_for_things_i_wish_i_knew_when_starting/.

https://nmsassistant.com/

1 – You can up the qty of things you build at once (on ps4/5 it’s the r1, l1 buttons) – Verified.

2 – The indium drive includes a cadmium and emeril. You only need 1 drive, this one. – verified

3 – Atlas pass 3 will unlock atlas 1 and 2 doors/containers. – verified.

4 – You need an indium drive to use a galactic centre for any galaxy after the first 8 – semi-verifed.

5 – Residual goop -> viscous fluid -> living slime -> runaway mould -> nantes (refining) – verified.

6 – rusted metal refines into ferrite dust

7 – When you’re offline every system is a first contact (some expeditions need this) – verified. – note, offline here means disconnect your PC/Console from the internet, so unplug its’ network cable, or switch off its’ wifi.

8 – you can upgrade your exosuit for next to nothing using a scanner mod on the Nomad exocraft (guide below by Fitz & Yarnham) – Verified

9 – You can use the Catalouge to filter your scanner to specific elements – DEBUNKED – it will provide a tool tip to tell you where you’re likely to find it, but won’t filter the scanner.

10 – Adding oxygen or carbon to a large refiner will up the output significantly – unverified

11 – there are 50 slots in a nutrient processor where you can store food and food type items. – verified

12 – you can refine salvaged data into nanites – Verified – 15 nanites per data

13 – mods on sale in a station re-stock when you reload the game. – unverified

14 – make the beam on your terrain manipulator small, you get a lot more resources. – Verified – on PS4/5 select terrain manipulator, and repeatedly tap L1 to make it as small as possible, you’ll need to refuel it more often.

15 – Terrain Manipulator can be refuled with silicate {don’t waste ferrite!!!} – Verified

16 – one that’s come up a lot in the other threads… You. Can. Sprint. – verified.

17 – the “Base Archive plans” mission in your log is a good way to pad out your blueprints without spending salvaged data, and it will unlock storage boxes. (Guide below by AcrazyDude) – Verified.

18 – Melee’ing then using your jetpack {as the animation is still going} will push you further in your initial jump. – Verified

19 – Planets that have “Curious deposits” contain deposits of “runaway mould” – this refined directly into Nanites – these planets really need to be saved, build a base here!!

20 – Grab the glowing cubes on the tables – can be exchanged for planetary charts – Verified.

21 – your multi-tool mining laser will be much more effective just before it overheats, if you pulse it on and off as it’s really hot to let it cool down, but not too much, you’ll mine much faster – Verified.

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Community

Inquiry about old and pre-order ships

As is says in the title, I’m interested to know if there is a non-cheating way to gather all old and pre-order ships for one player?

Things like Rasamama, Alpha Vector, whatever the Switch ship is called, etc.

The reason I’m asking is because, I was able to get the older PS4 copy and play the 1.00 version to get the Rasamama (and some Atlas stones), but despite being able to update later and still keep the original Rasamama, I didn’t find a way to transfer it among players, since the usual trade-in method doesn’t work, Rasamama transforms into something else for the other player.

Does somebody know any other way to do it?

Thanks in advance.

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Weekly Bug Report Thread

This thread is followed by Hello Games. Please add your bug reports to this thread. You can also report bugs to Hello Games at the Zendesk. Before reporting a bug be sure you have installed the latest Patch or Hot Fix, information is located on this page. Please include platform and version.

This weekly thread is to help keep bug reports manageable. It is a scheduled weekly thread and not related to any specific release. You do not have to repost bugs to this post if you have already reported them on a previous post.

If you’re requested to send your save file to Hello Games see this post

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It's just me who thinks travel between Galaxies is overly punitive and tiresome

It's just me who thinks travel between Galaxies is overly punitive and tiresome

https://preview.redd.it/g53xc9gnh4yc1.jpg?width=1280&format=pjpg&auto=webp&s=c086bb552629eeff8a644affb54e2f1bd84ce3c5

Just clarifying, I know the drill. Go to a Portal, and travel to the closest planet to the core. Swap to a ship and multi-tool used only “to break” by the jumping. Remove all the exosuit upgrades then head to the core and jump. Wait for all the jump animation to finish. When you arrive, build a base in the new galaxy, fix the ship to allow it to fly, find another portal, activate the glyphs, and repeat the process.

If you want to have access to all galaxies without depending on anyone you will need to do it at least 255 times! And even though the steps above reduce the cost of the trip, you still need to spend fixing the ship, activating portals, warp cells and building a base. Also unless you do all 255 galaxies in one run, which can take hours, you will need to remove and return your upgrades every time you stop and restart this process. I have more than 40 upgrades in my exosuit tech storage. Because they are already optimised to use the supercharged slots, I need to move these upgrades in a way to keep them in the same slot when I return them, which is very time-consuming in not a good way.

Another issue is that in the end, you will have your base list so cluttered with bases to access galaxies in your terminal, that will make it a nightmare to find the base you need, given the teleporter has no sorting or search options.

It doesn’t make sense to me. I mean it is a game in which the main focus is “exploration“, what is the point of making it so hard and annoying to explore other galaxies?

What I am asking is simple, the possibility to travel to any galaxy without someone’s help or the need to catalogue all galaxies.

There are many ways that it could be done. Here is one example that could be made without changing the current mechanic too much:

In this idea Atlas Station is connected to one and only one of the 255 Galaxies. So we need at least 256 Atlas Stations in each Galaxy. The community will have the role of identifying which A.S. is linked to each galaxy. My point to suggest using the Atlas Stations is because they are a cool feature that, after the “Atlas Path” mission, become kind of useless, a glorified Iteration Helios, also I think it makes some sense in the game’s lore.

My suggestion:

  • The player travels to the Atlas Station linked to the galaxy he/she wants to go.
  • In exchange for something (maybe a Heart of the Sun, to give some use to these bunch of blueprints we get during Atlas Path), you get a token for the Galaxy you are going from the Atlas Station.
  • You keep that token in the exosuit or ship inventory.
  • Then the process is the same as the current mechanic. You head to the core and jump, things still break, but instead, it takes you to the next galaxy, it will take you to the token’s galaxy.
  • After the jump token is consumed and removed from your inventory.
  • If you are not carrying any token, it will take you to the next galaxy as it is currently.
  • If you are carrying more than one token, the priority will be the one in the top leftmost slot of the Exosuit.

Pros:

  • Give the player the freedom to fly to any galaxy, any time.
  • Don’t change the current mechanic, just add a new feature.
  • Avoid unnecessary bases cluttering in the teleporter.
  • It is way cheaper than the current mechanic, once you don’t have to jump to each galaxy to get the one you want.

Cons:

  • It is less but still annoying, moving upgrades, fixing things, etc.
  • If you want to visit all the galaxies, that solution doesn’t help.

There are other solutions that could make things even easier, like using the Atlas Stations as a portal in itself, nothing breaks, etc. But I think it’s good not to make things too easy either, just not as punishing as today.

I hope HG address that one day.

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