NMS HOT POST 2023/07/6

We hear what Atlas hears in the real world when interacting with the Seed of Will during Singularity expedition (SPOILERS)


During Singularity expedition, we are tasked with forging the Seed of Will, which is "unsuppressable will to exist" taken physical form. When we interact/Resonate with it, it sounds like typical Atlas Interface… except it suddenly starts to sound like an alarm, very melodic one at that.

Now for those who don't know, No Man's Sky universe is essentially a simulation run by Atlas. Atlas is the name of the supercomputer who was designed to run these simulations by some unknown race of beings. However, these beings have fled the world which was slowly being eaten by the black hole and left Atlas behind, probably too monumental in its size to be transported easily. This has caused Atlas to develop abandonment issues, depression and existential dread. According to his calculations, he has 16 of something of operational time left (this is why you see number 16 being repeated everywhere throughout the game). Also fun fact – canonically your character is the last iteration of Traveller beings, which were made out of brainscans of Atlas' creators. It creates Travellers in an attempt to find out why was he abandoned.

Now this is my theory, that the sound we hear while resonating with the Seed of Will is actually what Atlas hears in its room or other chamber where its physical body resides in. The melodic tunes we hear might be an emergency alarm sound as the physical world is slowly being torn apart by the black hole with Atlas being able to do nothing as he dies. The fact that the Seed of Will is described as "unsuppressable will to exist" could mean that Atlas wants to survive in whatever way it can. This also ties into another theory that the Construct we are assembling is actually body of the Atlas itself, which wants to traverse the simulation rather than just simulating it. I believe that this might be actually the way for Atlas to depart on its own terms – to wander around the world he has created rather than feel his body being torn to shreds in complete solitude.

submitted by /u/AdventMercury
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Source: No Man's Sky | Reddit

関連記事

This game became so much more enjoyable once I stopped trying to achieve efficiency above all else

A bit of a vague title, but the truth nonetheless. I got in to No Man’s Sky somewhat late; a couple of expansions dropped, the tide already turned. No Man’s Sky was seen as a decent game, lots was achieved after launch.

Anyway, I had a lot of fun! The first couple of hours were mesmerizing, and I was excited to see what was to come. Fast forward about 50-60 hours, and I was already kind of done with the game. I was earning millions of units with an Activated Indium farm, something that was recommended to me by the many YouTube ‘guide’ videos surrounding this game. I had reloaded a Freighter battle almost 50 times and achieved a Capital S-Class Freighter. I had a massive farm that I used for nanites. I was maxing out my inventory and I finished building somewhat of a base.

Now what? That was the question I had, and it never really went away. Somehow I felt as if I didn’t really ‘complete’ the game, but I also no longer had a goal to work towards. I was earning an absurd amount of units, with nothing to really spend it on. I no longer had any motivation to engage in the vast majority of the systems the game had laid out, because why would I? The rewards gained from exploration were not worth it, I wouldn’t gain anything from it.

I briefly played on both a hardcore and a permadeath save, but after getting the associated achievements, I realized that the changes these game modes provided were not the changes I was looking for. If anything, they seemed detrimental somehow; on top of not having a goal once I set up a few farms somewhere, I now also had to fight a limited inventory system for naught but a level of tedium. If this was No Man’s Sky but difficult, I realized that I did not desire ‘difficulty’ in this game.

I stopped having fun, so I stopped playing.

Then, some time later, I realized that I messed up. I realized that No Man’s Sky, for all of its faults, is not meant to be min/maxed, at least, not for me. I hopped into the game again, determined to go against what I normally do in games like these. This time, I did not rush any sort of farm for mass units and nanites. I did not hop around systems to find the perfect S-Class Freighter. I did not look up any ship catalogues, or teleporter coordinates for valuable exotics or multi-tools. I even started roleplaying my traveler a little bit.

Man, what a world of difference. Suddenly, I find myself having something to work towards constantly. No longer do I skip over 90% of the content in the game because it’s ‘not valuable enough’. I get excited when I find a cool treasure that’s worth a lot of units, or when I find a crashed freighter somewhere. It’s fun to scour planets and systems alike for valuable targets, resources, and settlements.

This might sound totally obvious to a lot of you, but I can’t begin to tell you the epiphany I had when I started playing the game like this. This is what No Man’s Sky is meant to be. It’s not a space economy simulator, it’s a space exploration game. And though that is apparent everywhere in the game, it somehow took me over a year to realize that.

So to all of you who got bored with the game due to a lack of goals, or because making money/nanites etc. is ‘too easy’, try a different approach. Maybe you shouldn’t go for an Activated Indium farm. Maybe it’s best to delete that generous gift from some player in the Anomaly that’s worth millions upon millions. I’ve learned that when I try to game No Man’s Sky, I simply end up gaming myself out of tens, if not hundreds of hours of fun.

See you Space Cowboys…

submitted by /u/TheLastJudicator
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Community

Do you guys really prefer the old terrain (Pre-NEXT)?

I see a lot of people saying that before NEXT the terrain was better but I kinda like the terrain more now than before, the old terrain generation maybe was more varied but I think it looks way better and prettier now, I played a lot of the old NMS and I really didn’t liked much the terrain at the time, I remember a lot people complained about it too even before NEXT and Atlas Rises.

If they are going to do a reset to the terrain I would like if they keep the terrain that already exist and also add a way to allow the old ones to form as well, or do something that mix both terrains or something completely new.

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