NMS HOT POST 2023/07/16

I really want to love this game, but I don’t know what to work towards.


I'm the kind of player who has no love for Minecraft, but absolutely loved Terraria. I thought the former was too ugly but most of all too focused on building stuff for the sake of it. On the other hand, everything you did in Terraria could be (or was, in my case) in preparation of an ulterior goal, like a dangerous expedition into a new area filled with treasure or a harder boss fight. Since I wanted that treasure and I wanted to kill those bosses, they were great, concrete goals to work towards.

With that in mind, about once a year or so I'll log in to NMS to see what the updates have to offer, hoping to latch on to it and starting a new file to ease myself back into the controls and systems. But every time, as soon as I get past the "survival" part of the game, it feels as though the game just expects you to build/explore/fight/trade for the sake of it with no ulterior goal to play towards, and this kills my motivation to play.

Am I missing something? Is there a concrete goal I could aim for? I already reached the center of the galaxy back around launch, maybe they added some new reward for that since?

submitted by /u/Darkunov
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Source: No Man's Sky | Reddit

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Can i minimize the base building and still enjoy the game?

I have played nms for quite a while and i absolutely love this game, but building bases really drew me away from it. I know it is a major gameplay mechanic, but is there a way to maoe it feel less overwhelming and a bit more casual?

Edit: Thanks for everyone who answered! Apparently freighters can work just as movable bases, which seems exactly like what i’d enjoy. I feel a lot more motivated to going back to this game now o7

submitted by /u/SodaPlane
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Community

New Ship Perk Suggestions

Long ago, NMS only allowed players to own a single ship, making it a major decision on which ship type a traveler should go after. However, realizing this felt clunky, updates have been made over the years, ship slots increased, new tech modules, and new features added. This was a great call, but it did leave one mark: the distinctions between each ship didn’t matter anymore; Haulers don’t even have the benefit of additional cargo space, since all S-class ships can have the same total number of slots.

I was talking ship perks with someone, and it got me thinking that perhaps it would make sense to introduce new strengths to less used ship types. As I was mulling it over, I realized that some of these changes would have to be pretty potent to stand up to current-day standards — poor Shuttles, their only real signature is that their takeoff price is reduced, made obsolete by the auto-recharge modules. So I decided to spitball a few ideas trying to stay true to the ship’s purpose while taking 2024 NMS in mind, and see if the following suggestions are strong enough to make you think “oh yeah, I’d definitely want to own a [ship type].”

Shuttles:

  1. 25% faster flight speed than others while in-atmosphere.
  2. 100% faster Pulse Drive speed.
  3. Takeoffs and landings are quicker and snappier.

Haulers:

  1. Cargo slots are double-sized, just like Freighters and storage containers.
  2. One storage augmentation slot unlocks two slots when used to unlock cargo slots.
  3. When the Teleport Receiver is installed, Hauler item teleport range is unlimited within the same star system.

Living:

  1. Increased chance of finding Space Encounters while pulsing. Alien Traders completely removed from encounter pool (Frequency 12 > 0). Odds of Rogue Black Hole and Relic Gate events tripled (Frequency 1 > 3).
  2. Eating food while in a ship refuels the ship’s hyper drive, pulse drive, launch thrusters, and damaged shields.

Explorer:

  1. Scanning one planet scans every planet in the system.
  2. Hyperdrive chain jumps. When setting a waypoint on the galactic map, can directly jump to that waypoint as long as the Explorer would have enough fuel to reach there, or up to 5 jumps (aka 5x listed hyperdrive range).

Let me know if these are along the right lines, and whether you’d fly one of these if they had these perks.

submitted by /u/Snoo61755
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Just a Quick Appreciation

While I struggle with anxiety so it is difficult for me to egg myself into the multiplayer scene in the game, I just have to applaud ALL of you guys. This is the most non-toxic gaming community I think I’ve ever seen and I have been a gamer for a goood…

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